好的,我有这个课程
public sealed class LightSource
{
public readonly Point3D Source;
public readonly Point3D Direction;
public readonly float ConeAngle;
public List<Ray> Lights { get; private set; }
public const double MaxRadian = 2.0 * Math.PI;
public LightSource(Point3D source, Point3D direction, float coneAngle)
{
this.Source = source;
this.Direction = direction;
if (coneAngle <= 0 || coneAngle > LightSource.MaxRadian)
{
throw new ArgumentException("coneAngle <= 0 || coneAngle > LightSource.MaxRadian");
}
this.ConeAngle = coneAngle;
this.Lights = LightSource.GenerateLights(this.Source, this.Direction, this.ConeAngle);
}
public static List<Ray> GenerateLights(Point3D source, Point3D direction, float coneAngle)
{
//How would i do this?
}
}
我如何实现GenerateLights方法,以便为我提供锥角内的光线列表。 让我们说光线的数量会有些不变。 谢谢。
答案 0 :(得分:1)
我不是专家,只是为了给你一个起点:或许你可以将一个网格垂直于你瞄准的方向,并且只保留与方向的角度在coneAngle之内的光线?
ASCII艺术:
+--+--+
| | |
+--+--+
direction | | |
staring point ----------------------> +--+--+
| | |
+--+--+
| | |
+--+--+
想象网格垂直于“方向”向量。