我一直在更新我在网上找到的有点过时的tic tac脚趾代码(就像它现在实际上有效:P)我几乎已经完成但是我一直有同样的问题。 tic tac toe board内部的3x3按钮工作完美,除了一件事,点击后的颜色始终是背景,我已经尝试纠正这一点,但它所做的只是让按钮完全不变色。这两种颜色是红色和绿色,我希望这样当每个玩家点击一个按钮时它会改变颜色。
主要游戏代码:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class TicTacToeGame extends JFrame implements ActionListener
{
JLabel l1;
JLabel p1namel;
JLabel p2namel;
JLabel l3;
JButton b1;
JButton b2;
JButton b3;
JButton b4;
JButton b5;
JButton b6;
JButton b7;
JButton b8;
JButton b9;
int b1ctr = 1 ,b2ctr = 2 ,b3ctr = 3 ,b4ctr = 4, b5ctr = 5, b6ctr = 6, b7ctr = 7, b8ctr = 8, b9ctr = 9;
Font textfont = new Font( "Serif", Font.PLAIN,70 );
int ctr = 1;
String p1name,p2name;
public TicTacToeGame(String p1,String p2)
{
TicTacToeGameLayout customLayout = new TicTacToeGameLayout();
getContentPane().setFont(new Font("Helvetica", Font.PLAIN, 12));
getContentPane().setLayout(customLayout);
getContentPane().setBackground(Color.CYAN);
l1 = new JLabel("");
getContentPane().add(l1);
p1name = p1;
p2name = p2;
p1namel = new JLabel("");
p1namel.setText(p1);
p1namel.setFont(textfont);
p1namel.setForeground(Color.RED);
getContentPane().add(p1namel);
p2namel = new JLabel("");
p2namel.setText(p2);
p2namel.setForeground(Color.GREEN);
p2namel.setFont(textfont);
getContentPane().add(p2namel);
l3 = new JLabel("<->");
l3.setFont(textfont);
getContentPane().add(l3);
b1 = new JButton("");
getContentPane().add(b1);
b2 = new JButton("");
getContentPane().add(b2);
b3 = new JButton("");
getContentPane().add(b3);
b4 = new JButton("");
getContentPane().add(b4);
b5 = new JButton("");
getContentPane().add(b5);
b6 = new JButton("");
getContentPane().add(b6);
b7 = new JButton("");
getContentPane().add(b7);
b8 = new JButton("");
getContentPane().add(b8);
b9 = new JButton("");
getContentPane().add(b9);
l3.setForeground(Color.WHITE);
b1.setFont(textfont);
b2.setFont(textfont);
b3.setFont(textfont);
b4.setFont(textfont);
b5.setFont(textfont);
b6.setFont(textfont);
b7.setFont(textfont);
b8.setFont(textfont);
b9.setFont(textfont);
b1.addActionListener(this);
b2.addActionListener(this);
b3.addActionListener(this);
b4.addActionListener(this);
b5.addActionListener(this);
b6.addActionListener(this);
b7.addActionListener(this);
b8.addActionListener(this);
b9.addActionListener(this);
setSize(getPreferredSize());
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
}
public void actionPerformed(ActionEvent ae)
{
if (ctr % 2 == 1)
{
if(ae.getSource() == b1)
{
b1ctr = 0;
b1.setEnabled(false);
b1.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b2)
{
b2ctr = 0;
b2.setEnabled(false);
b2.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b3)
{
b3ctr = 0;
b3.setEnabled(false);
b3.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b4)
{
b4ctr = 0;
b4.setEnabled(false);
b4.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b5)
{
b5ctr = 0;
b5.setEnabled(false);
b5.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b6)
{
b6ctr = 0;
b6.setEnabled(false);
b6.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b7)
{
b7ctr = 0;
b7.setEnabled(false);
b7.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b8)
{
b8ctr = 0;
b8.setEnabled(false);
b8.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
else if (ae.getSource() == b9)
{
b9ctr = 0;
b9.setEnabled(false);
b9.setBackground(Color.GREEN);
winnerfind();
ctr++;
}
}
else if (ctr % 2 != 1)
{
if(ae.getSource() == b1)
{
b1ctr = 1;
b1.setEnabled(false);
b1.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b2)
{
b2ctr = 1;
b2.setEnabled(false);
b2.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b3)
{
b3ctr = 1;
b3.setEnabled(false);
b3.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b4)
{
b4ctr = 1;
b4.setEnabled(false);
b4.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b5)
{
b5ctr = 1;
b5.setEnabled(false);
b5.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b6)
{
b6ctr = 1;
b6.setEnabled(false);
b6.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b7)
{
b7ctr = 1;
b7.setEnabled(false);
b7.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b8)
{
b8ctr = 1;
b8.setEnabled(false);
b8.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
else if (ae.getSource() == b9)
{
b9ctr = 1;
b9.setEnabled(false);
b9.setBackground(Color.YELLOW);
winnerfind1();
ctr++;
}
}
}
public void winnerfind()
{
if ((b1ctr == 0 && b2ctr == 0 && b3ctr == 0) || (b1ctr == 0 && b4ctr == 0 && b7ctr == 0) || (b2ctr == 0 && b5ctr == 0 && b8ctr == 0) || (b3ctr == 0 && b6ctr == 0 && b9ctr == 0) || (b4ctr == 0 && b5ctr == 0 && b6ctr == 0) || (b7ctr == 0 && b8ctr == 0 && b9ctr == 0) || (b1ctr == 0 && b5ctr == 0 && b9ctr == 0) || (b3ctr == 0 && b5ctr == 0 && b7ctr == 0))
{
JOptionPane.showMessageDialog(null,""+p1name+" is the winner!");
}
}
public void winnerfind1()
{
if ((b1ctr == 1 && b2ctr == 1 && b3ctr == 1) || (b1ctr == 1 && b4ctr == 1 && b7ctr == 1) || (b2ctr == 1 && b5ctr == 1 && b8ctr == 1) || (b3ctr == 1 && b6ctr == 1 && b9ctr == 1) || (b4ctr == 1 && b5ctr == 1 && b6ctr == 1) || (b7ctr == 1 && b8ctr == 1 && b9ctr == 1) || (b1ctr == 1 && b5ctr == 1 && b9ctr == 1) || (b3ctr == 1 && b5ctr == 1 && b7ctr == 1))
{
JOptionPane.showMessageDialog(null,""+p2name+" is victorious!");
}
}
}
class TicTacToeGameLayout implements LayoutManager
{
public TicTacToeGameLayout()
{
}
public void addLayoutComponent(String name, Component comp)
{
}
public void removeLayoutComponent(Component comp)
{
}
public Dimension preferredLayoutSize(Container parent)
{
Dimension dim = new Dimension(0, 0);
Insets insets = parent.getInsets();
dim.width = 719 + insets.left + insets.right;
dim.height = 455 + insets.top + insets.bottom;
return dim;
}
public Dimension minimumLayoutSize(Container parent)
{
Dimension dim = new Dimension(0, 0);
return dim;
}
public void layoutContainer(Container parent)
{
Insets insets = parent.getInsets();
Component c;
c = parent.getComponent(0);
if (c.isVisible()) {c.setBounds(insets.left+0,insets.top+64,720,8);}
c = parent.getComponent(1);
if (c.isVisible()) {c.setBounds(insets.left+16,insets.top+8,428,80);}
c = parent.getComponent(2);
if (c.isVisible()) {c.setBounds(insets.left+472,insets.top+8,528,80);}
c = parent.getComponent(3);
if (c.isVisible()) {c.setBounds(insets.left+300,insets.top+8,150,80);}
c = parent.getComponent(4);
if (c.isVisible()) {c.setBounds(insets.left+176,insets.top+112,120,104);}
c = parent.getComponent(5);
if (c.isVisible()) {c.setBounds(insets.left+296,insets.top+112,112,104);}
c = parent.getComponent(6);
if (c.isVisible()) {c.setBounds(insets.left+408,insets.top+112,120,104);}
c = parent.getComponent(7);
if (c.isVisible()) {c.setBounds(insets.left+176,insets.top+216,120,96);}
c = parent.getComponent(8);
if (c.isVisible()) {c.setBounds(insets.left+296,insets.top+216,112,96);}
c = parent.getComponent(9);
if (c.isVisible()) {c.setBounds(insets.left+408,insets.top+216,120,96);}
c = parent.getComponent(10);
if (c.isVisible()) {c.setBounds(insets.left+176,insets.top+312,120,104);}
c = parent.getComponent(11);
if (c.isVisible()) {c.setBounds(insets.left+296,insets.top+312,112,104);}
c = parent.getComponent(12);
if (c.isVisible()) {c.setBounds(insets.left+408,insets.top+312,120,104);}
}
}
答案 0 :(得分:4)
除了使用黄色而不是红色这一事实之外,该代码没有什么问题 - 如果你想改变它,只需将所有出现的Color.YELLOW
更改为Color.RED
,交换两个玩家的颜色以保持一致:
p1namel = new JLabel("");
p1namel.setText(p1);
p1namel.setFont(textfont);
p1namel.setForeground(Color.GREEN); // << HERE
getContentPane().add(p1namel);
p2namel = new JLabel("");
p2namel.setText(p2);
p2namel.setForeground(Color.RED); // << AND HERE
p2namel.setFont(textfont);
getContentPane().add(p2namel);
当我在其底部添加一些支持代码以使帧运行时:
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
TicTacToeGame frame = new TicTacToeGame("pax","diablo");
frame.setVisible(true);
}
});
}
它似乎工作正常(除了不匹配的颜色):
如上所示进行更改,最终得到: