我正在使用iCarousel来滚动标签。在模拟器上一切正常,但在iPad / iPhone上滚动不顺畅和快速
这是代码。
CitiesListView.h
#import <UIKit/UIKit.h>
#import "iCarousel.h"
@interface CitiesListView : UIView <iCarouselDataSource, iCarouselDelegate>
@property (nonatomic, retain) iCarousel *carousel;
@end
CitiesListView.m
#import "CitiesListView.h"
@interface CitiesListView ()
@property (nonatomic, retain) NSMutableArray *items;
@end
@implementation CitiesListView
@synthesize carousel;
@synthesize items;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setUp];
}
return self;
}
- (void)setUp
{
carousel = [[iCarousel alloc]initWithFrame:CGRectMake(0, 0, 300, 200)];
items = [NSMutableArray arrayWithObjects:@"city1", @"city2", @"city3", @"city4", @"city5", @"city6", nil];
[self addSubview:carousel];
carousel.delegate = self;
carousel.dataSource = self;
carousel.type = iCarouselTypeRotary;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
if ((self = [super initWithCoder:aDecoder]))
{
[self setUp];
}
return self;
}
#pragma mark iCarousel methods
- (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
return [items count];
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200.0f, 200.0f)];
((UIImageView *)view).image = [UIImage imageNamed:@"labelBackground.png"];
view.contentMode = UIViewContentModeCenter;
label = [[UILabel alloc] initWithFrame:view.bounds];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = UITextAlignmentCenter;
label.font = [label.font fontWithSize:26];
label.tag = 1;
[view addSubview:label];
} else {
//get a reference to the label in the recycled view
label = (UILabel *)[view viewWithTag:1];
}
//set item label
//remember to always set any properties of your carousel item
//views outside of the `if (view == nil) {...}` check otherwise
//you'll get weird issues with carousel item content appearing
//in the wrong place in the carousel
label.text = [items objectAtIndex:index];
return view;
}
- (NSUInteger)numberOfPlaceholdersInCarousel:(iCarousel *)carousel
{
//note: placeholder views are only displayed on some carousels if wrapping is disabled
return 2;
}
- (UIView *)carousel:(iCarousel *)carousel placeholderViewAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
//don't do anything specific to the index within
//this `if (view == nil) {...}` statement because the view will be
//recycled and used with other index values later
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200.0f, 200.0f)];
((UIImageView *)view).image = [UIImage imageNamed:@"labelBackground.png"];
view.contentMode = UIViewContentModeCenter;
label = [[UILabel alloc] initWithFrame:view.bounds];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = UITextAlignmentCenter;
label.font = [label.font fontWithSize:50.0f];
label.tag = 1;
[view addSubview:label];
} else {
//get a reference to the label in the recycled view
label = (UILabel *)[view viewWithTag:1];
}
//set item label
//remember to always set any properties of your carousel item
//views outside of the `if (view == nil) {...}` check otherwise
//you'll get weird issues with carousel item content appearing
//in the wrong place in the carousel
label.text = (index == 0)? @"[": @"]";
return view;
}
- (CATransform3D)carousel:(iCarousel *)_carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
//implement 'flip3D' style carousel
transform = CATransform3DRotate(transform, M_PI / 8.0f, 0.0f, 1.0f, 0.0f);
return CATransform3DTranslate(transform, 0.0f, 0.0f, offset * carousel.itemWidth);
}
- (CGFloat)carousel:(iCarousel *)_carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
//customize carousel display
switch (option)
{
case iCarouselOptionSpacing:
{
//add a bit of spacing between the item views
return value * 1.05f;
}
case iCarouselOptionFadeMax:
{
if (carousel.type == iCarouselTypeCustom)
{
//set opacity based on distance from camera
return 0.0f;
}
return value;
}
default:
{
return value;
}
}
}
#pragma mark iCarousel taps
- (void)carousel:(iCarousel *)carousel didSelectItemAtIndex:(NSInteger)index
{
NSNumber *item = [self.items objectAtIndex:index];
NSLog(@"Tapped view number: %@", item);
}
@end
在我的视图中,控制器alloc / initWithFrame CitiesListView并添加到self.view。
我做错了什么。我需要标签在示例中滚动平滑。
感谢。
答案 0 :(得分:0)
在setUp
方法中,请将其命名为:
carousel.centerItemWhenSelected = YES;
还可以使用carousel.scrollSpeed
(值:0.0到1.0,默认值1.0,这意味着最快)来更改滚动速度。
答案 1 :(得分:0)
使用任何一种方法
(OR)
答案 2 :(得分:0)
问题基本上是你试图一次将太多图像加载到内存中(视图数量x每个视图的动画帧数)。
您需要找到一种动态加载帧的方法。试试我的GLView库(https://github.com/nicklockwood/GLView),其中包含使用可以实时加载的PVR图像播放动画的说明。 GLView库包含一个GLImageView类,其工作方式与UIImageView类似,但是您可以指定要播放的图像文件名数组,而不必提前加载所有图像。
答案 3 :(得分:0)
这可能对某人有所帮助。我遇到类似的问题,其中iCarousel没有滚动顺畅。结果我在名为MockitoJUnitRunner
一旦我只保留了轻量级的相关验证,问题就解决了。