我正在使用代码渲染圆形渐变,并通过触摸在渐变上创建十字准线(子视图)。我现在想要读取触摸位置的像素并让它返回RGB值,但它总是给我相同的值..
编辑:添加了渲染渐变的代码
完全新的代码:
viewDidLoad中
- (void)viewDidLoad
{
[super viewDidLoad];
CGSize size = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height);
UIGraphicsBeginImageContextWithOptions(CGSizeMake(size.width, size.height), YES, 0.0);
[[UIColor whiteColor] setFill];
UIRectFill(CGRectMake(0, 0, size.width, size.height));
int sectors = 180;
float radius = MIN((size.width - 100), (size.height - 100))/2;
float angle = 2 * M_PI/sectors;
UIBezierPath *bezierPath;
for ( int i = 0; i < sectors; i++)
{
CGPoint center = CGPointMake((size.width/2), (size.height/2));
bezierPath = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:i * angle endAngle:(i + 1) * angle clockwise:YES];
[bezierPath addLineToPoint:center];
[bezierPath closePath];
UIColor *color = [UIColor colorWithHue:((float)i)/sectors saturation:1. brightness:1. alpha:1];
[color setFill];
[color setStroke];
[bezierPath fill];
[bezierPath stroke];
}
img = UIGraphicsGetImageFromCurrentImageContext();
iv = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:iv];
[self.view addSubview:ch];
}
我的手势识别器:
- (IBAction)handlePan:(UIPanGestureRecognizer *)sender {
CGPoint translation = [sender translationInView:self.view];
[sender setTranslation:CGPointZero inView:self.view];
CGPoint center = sender.view.center;
center.x += translation.x;
center.y += translation.y;
sender.view.center = center;
CGPoint colorPoint = [sender.view.superview convertPoint:center toView:iv];
[sender setTranslation:CGPointMake(0, 0) inView:self.view];
CFDataRef pixelData = CGDataProviderCopyData(CGImageGetDataProvider(img.CGImage));
const UInt8* data = CFDataGetBytePtr(pixelData);
int pixelInfo = (img.size.width * colorPoint.y ) +colorPoint.x ;
float red = data[pixelInfo];
float green = data[(pixelInfo + 1)];
float blue = data[pixelInfo + 2];
float alpha = data[pixelInfo + 3];
UIColor *pixelcolor = [UIColor colorWithRed:red/255 green:green/255 blue:blue/255 alpha:alpha]; // The pixel color info
CFRelease(pixelData);
NSLog(@"Color Value : %f, %f, %f, %f",red,green,blue,alpha);
}
一些NSLog:
2013-07-05 10:04:20.913 ColorPicker[614:11603] pixel color: 156, 212, 255
2013-07-05 10:04:20.929 ColorPicker[614:11603] pixel color: 156, 212, 255
2013-07-05 10:04:20.947 ColorPicker[614:11603] pixel color: 156, 212, 255
2013-07-05 10:04:21.014 ColorPicker[614:11603] pixel color: 156, 212, 255
2013-07-05 10:04:21.047 ColorPicker[614:11603] pixel color: 156, 212, 255
2013-07-05 10:04:21.447 ColorPicker[614:11603] pixel color: 156, 212, 255
编辑:颜色也不正确。我在第一次移动时得到不同的RGB值,然后值改变一次并保持不变。
glReadPixels这么慢,或者我的帧缓冲区有问题吗?
答案 0 :(得分:1)
您在每次检测到的事件后重置手势识别器的翻译。这意味着colorPoint
中的坐标变化不大。
您应该使用colorPoint
计算sender.view.center
并将其转换为iv
的坐标系。
CGPoint translation = [sender translationInView:self.view];
[sender setTranslation:CGPointZero inView:self.view];
CGPoint center = sender.view.center;
center.x += translation.x;
center.y += translation.y;
sender.view.center = center;
CGPoint colorPoint = [sender.view.superview convertPoint:center toView:iv];
现在colorPoint
是手势识别器视图的当前位置,以iv
的坐标系表示。
答案 1 :(得分:0)
好吧,我不解决不更新的问题。 我现在正在使用一种完全不同的阅读方法。
感谢尼古拉让我开始集中精力
- (IBAction)handlePan:(UIPanGestureRecognizer *)sender {
CGPoint translation = [sender translationInView:iv];
[sender setTranslation:CGPointZero inView:self.view];
CGPoint center = sender.view.center;
center.x += translation.x;
center.y += translation.y;
sender.view.center = center;
CGPoint colorPoint = [sender.view.superview convertPoint:center toView:iv];
[sender setTranslation:CGPointMake(0, 0) inView:self.view];
CGImageRef image = img.CGImage;
NSUInteger width = CGImageGetWidth(image);
NSUInteger height = CGImageGetHeight(image);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
char *rawData = malloc(height * width * 4);
int bytesPerPixel = 4;
int bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(
rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big
);
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), image);
CGContextRelease(context);
int byteIndex = (bytesPerRow * colorPoint.y) + colorPoint.x * bytesPerPixel;
unsigned char red = rawData[byteIndex];
unsigned char green = rawData[byteIndex+1];
unsigned char blue = rawData[byteIndex+2];
UIColor *hauptfarbe = [UIColor colorWithRed:red green:green blue:blue alpha:1.0];
ch.backgroundColor = hauptfarbe;
NSLog(@"Color value - R : %i G : %i : B %i",red, green, blue);
}