我一直在努力在我的Android应用程序中实现四到四系统。目的是让用户拍照,添加4个角点,并将从图像中提取的四边形作为矩形。
我查看了this method和this question以使用OpenCV。结果代码如下:
public static Bitmap warp(Bitmap image, MyPoint p1, MyPoint p2, MyPoint p3, MyPoint p4) {
int resultWidth = 500;
int resultHeight = 500;
Mat inputMat = new Mat(image.getHeight(), image.getHeight(), CvType.CV_8UC4);
Utils.bitmapToMat(image, inputMat);
Mat outputMat = new Mat(resultWidth, resultHeight, CvType.CV_8UC4);
Point ocvPIn1 = new Point(p1.getX(), p1.getY());
Point ocvPIn2 = new Point(p2.getX(), p2.getY());
Point ocvPIn3 = new Point(p3.getX(), p3.getY());
Point ocvPIn4 = new Point(p4.getX(), p4.getY());
List<Point> source = new ArrayList<Point>();
source.add(ocvPIn1);
source.add(ocvPIn2);
source.add(ocvPIn3);
source.add(ocvPIn4);
Mat startM = Converters.vector_Point2f_to_Mat(source);
Point ocvPOut1 = new Point(0, 0);
Point ocvPOut2 = new Point(0, resultHeight);
Point ocvPOut3 = new Point(resultWidth, resultHeight);
Point ocvPOut4 = new Point(resultWidth, 0);
List<Point> dest = new ArrayList<Point>();
dest.add(ocvPOut1);
dest.add(ocvPOut2);
dest.add(ocvPOut3);
dest.add(ocvPOut4);
Mat endM = Converters.vector_Point2f_to_Mat(dest);
Mat perspectiveTransform = new Mat(3, 3, CvType.CV_32FC1);
Core.perspectiveTransform(startM, endM, perspectiveTransform);
Imgproc.warpPerspective(inputMat,
outputMat,
perspectiveTransform,
new Size(resultWidth, resultHeight),
Imgproc.INTER_CUBIC);
Bitmap output = Bitmap.createBitmap(resultWidth, resultHeight, Bitmap.Config.RGB_565);
Utils.matToBitmap(outputMat, output);
return output;
}
在测试时,我确保角点的顺序是左上角,左下角,右下角,右上角。
奇怪的是,结果并不总是一样的。大多数时候,它显示单色的正方形,有时是黑色正方形,有时是不同颜色的对角线。即使尝试startM = endM
也会导致非确定性行为。
我在这里缺少什么?
答案 0 :(得分:5)
发现它,问题出在以下几行:
Mat perspectiveTransform = new Mat(3, 3, CvType.CV_32FC1);
Core.perspectiveTransform(startM, endM, perspectiveTransform);
应由此替换:
Mat perspectiveTransform = Imgproc.getPerspectiveTransform(startM, endM);
答案 1 :(得分:1)
我的代码遇到了一些问题,所以我做了更改,直到我找到了工作版本,如果有人对问题代码有问题,这是我的代码:
Bitmap warp(Bitmap image, Point topLeft, Point topRight, Point bottomLeft, Point bottomRight) {
int resultWidth = (int)(topRight.x - topLeft.x);
int bottomWidth = (int)(bottomRight.x - bottomLeft.x);
if(bottomWidth > resultWidth)
resultWidth = bottomWidth;
int resultHeight = (int)(bottomLeft.y - topLeft.y);
int bottomHeight = (int)(bottomRight.y - topRight.y);
if(bottomHeight > resultHeight)
resultHeight = bottomHeight;
Mat inputMat = new Mat(image.getHeight(), image.getHeight(), CvType.CV_8UC1);
Utils.bitmapToMat(image, inputMat);
Mat outputMat = new Mat(resultWidth, resultHeight, CvType.CV_8UC1);
List<Point> source = new ArrayList<>();
source.add(topLeft);
source.add(topRight);
source.add(bottomLeft);
source.add(bottomRight);
Mat startM = Converters.vector_Point2f_to_Mat(source);
Point ocvPOut1 = new Point(0, 0);
Point ocvPOut2 = new Point(resultWidth, 0);
Point ocvPOut3 = new Point(0, resultHeight);
Point ocvPOut4 = new Point(resultWidth, resultHeight);
List<Point> dest = new ArrayList<>();
dest.add(ocvPOut1);
dest.add(ocvPOut2);
dest.add(ocvPOut3);
dest.add(ocvPOut4);
Mat endM = Converters.vector_Point2f_to_Mat(dest);
Mat perspectiveTransform = Imgproc.getPerspectiveTransform(startM, endM);
Imgproc.warpPerspective(inputMat, outputMat, perspectiveTransform, new Size(resultWidth, resultHeight));
Bitmap output = Bitmap.createBitmap(resultWidth, resultHeight, Bitmap.Config.ARGB_8888);
Utils.matToBitmap(outputMat, output);
return output;
}