我正在编写一个需要发送和接收数据的基于TCP的客户端。我使用了.NET Framework为Socket类提供的Asynchronous Programming Model (APM)
。
连接到套接字后,我开始使用BeginReceive
等待套接字上的数据。
现在,当我在等待Socket上的数据时,我可能需要通过套接字发送数据。并且可以多次调用send方法,
所以我确保
Send
来电中的所有字节都已完全发送。这是我在socket上的第一个工作,那么我发送数据的方法是否正确?
private readonly object writeLock = new object();
public void Send(NetworkCommand cmd)
{
var data = cmd.ToBytesWithLengthPrefix();
ThreadPool.QueueUserWorkItem(AsyncDataSent, data);
}
private int bytesSent;
private void AsyncDataSent(object odata)
{
lock (writeLock)
{
var data = (byte[])odata;
int total = data.Length;
bytesSent = 0;
int buf = Globals.BUFFER_SIZE;
while (bytesSent < total)
{
if (total - bytesSent < Globals.BUFFER_SIZE)
{
buf = total - bytesSent;
}
IAsyncResult ar = socket.BeginSend(data, bytesSent, buf, SocketFlags.None, DataSentCallback, data);
ar.AsyncWaitHandle.WaitOne();
}
}
}
如何将对象更改为byte[]
,有时NetworkCommand
可以大到 0.5 MB
public byte[] ToBytesWithLengthPrefix()
{
var stream = new MemoryStream();
try
{
Serializer.SerializeWithLengthPrefix(stream, this, PrefixStyle.Fixed32);
return stream.ToArray();
}
finally
{
stream.Close();
stream.Dispose();
}
}
完成课程
namespace Cybotech.Network
{
public delegate void ConnectedDelegate(IPEndPoint ep);
public delegate void DisconnectedDelegate(IPEndPoint ep);
public delegate void CommandReceivedDelagate(IPEndPoint ep, NetworkCommand cmd);
}
using System;
using System.Net;
using System.Net.Sockets;
using Cybotech.Helper;
using Cybotech.IO;
namespace Cybotech.Network
{
public class ClientState : IDisposable
{
private int _id;
private int _port;
private IPAddress _ip;
private IPEndPoint _endPoint;
private Socket _socket;
private ForwardStream _stream;
private byte[] _buffer;
public ClientState(IPEndPoint endPoint, Socket socket)
{
Init(endPoint, socket);
}
private void Init(IPEndPoint endPoint, Socket socket)
{
_endPoint = endPoint;
_ip = _endPoint.Address;
_port = _endPoint.Port;
_id = endPoint.GetHashCode();
_socket = socket;
_stream = new ForwardStream();
_buffer = new byte[Globals.BUFFER_SIZE];
}
public int Id
{
get { return _id; }
}
public int Port
{
get { return _port; }
}
public IPAddress Ip
{
get { return _ip; }
}
public IPEndPoint EndPoint
{
get { return _endPoint; }
}
public Socket Socket
{
get { return _socket; }
}
public ForwardStream Stream
{
get { return _stream; }
}
public byte[] Buffer
{
get { return _buffer; }
set { _buffer = value; }
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
if (_stream != null)
{
_stream.Close();
_stream.Dispose();
}
if (_socket != null)
{
_socket.Close();
}
}
}
public void Dispose()
{
Dispose(true);
}
}
}
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using Cybotech.Command;
using Cybotech.Network;
namespace ExamServer.Network
{
public class TcpServer : IDisposable
{
private Socket socket;
private bool secure;
private readonly Dictionary<IPEndPoint, ClientState> clients = new Dictionary<IPEndPoint, ClientState>();
//public events
#region Events
public event CommandDelegate CommandReceived;
public event ConnectedDelegate ClientAdded;
public event DisconnectedDelegate ClientRemoved;
#endregion
//event invokers
#region Event Invoke methods
protected virtual void OnCommandReceived(IPEndPoint ep, NetworkCommand command)
{
CommandDelegate handler = CommandReceived;
if (handler != null) handler(ep, command);
}
protected virtual void OnClientAdded(IPEndPoint ep)
{
ConnectedDelegate handler = ClientAdded;
if (handler != null) handler(ep);
}
protected virtual void OnClientDisconnect(IPEndPoint ep)
{
DisconnectedDelegate handler = ClientRemoved;
if (handler != null) handler(ep);
}
#endregion
//public property
public string CertificatePath { get; set; }
public TcpServer(EndPoint endPoint, bool secure)
{
StartServer(endPoint, secure);
}
public TcpServer(IPAddress ip, int port, bool secure)
{
StartServer(new IPEndPoint(ip, port), secure);
}
public TcpServer(string host, int port, bool secure)
{
StartServer(new IPEndPoint(IPAddress.Parse(host), port), secure);
}
private void StartServer(EndPoint ep, bool ssl)
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(ep);
socket.Listen(150);
this.secure = ssl;
socket.BeginAccept(AcceptClientCallback, null);
}
private void AcceptClientCallback(IAsyncResult ar)
{
Socket client = socket.EndAccept(ar);
var ep = (IPEndPoint) client.RemoteEndPoint;
var state = new ClientState(ep, client);
if (secure)
{
//TODO : handle client for ssl authentication
}
//add client to
clients.Add(ep, state);
OnClientAdded(ep);
client.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, ReceiveDataCallback, state);
//var thread = new Thread(ReceiveDataCallback);
//thread.Start(state);
}
private void ReceiveDataCallback(IAsyncResult ar)
{
ClientState state = (ClientState)ar.AsyncState;
try
{
var bytesRead = state.Socket.EndReceive(ar);
state.Stream.Write(state.Buffer, 0, bytesRead);
// check available commands
while (state.Stream.LengthPrefix > 0)
{
NetworkCommand cmd = NetworkCommand.CreateFromStream(state.Stream);
OnCommandReceived(state.EndPoint, cmd);
}
//start reading data again
state.Socket.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, ReceiveDataCallback, state);
}
catch (SocketException ex)
{
if (ex.NativeErrorCode.Equals(10054))
{
RemoveClient(state.EndPoint);
}
}
}
private void RemoveClient(IPEndPoint ep)
{
OnClientDisconnect(ep);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
//TODO : dispose all the client related socket stuff
}
}
public void Dispose()
{
Dispose(true);
}
}
}
答案 0 :(得分:3)
除非他完成发送当前字节,否则同一客户端将无法向您发送数据。
因此,在服务器端,您将收到已完成的数据,不会被来自该客户端的其他新消息中断,但请注意,如果发送的消息太大,则不会发送所有发送的消息,但是,收到完毕后,最后是一条消息。
答案 1 :(得分:2)
当您使用TCP时,网络协议将确保以与发送的顺序相同的顺序接收数据包
关于线程安全性,它取决于您用于发送的实际类。您提供的代码片段中缺少声明部分
由名称给出你似乎使用Socket并且这是线程安全的,所以每个send实际上都是原子的,如果你使用任何类型的Stream,那么它不是线程安全的,你需要某种形式的同步,如锁,你目前正在使用。
如果要发送大数据包,则将接收和处理部分拆分为两个不同的线程非常重要。 TCP缓冲区实际上比人们想象的要小得多,不幸的是,当它满了时它不会被日志覆盖,因为协议将继续执行重新发送,直到收到所有内容。