我试图在mousemove上绘制一个箭头,下面的代码绘制一个水平箭头。但我希望它从开始绘图点旋转到结束绘图点。我搜索了很多,但我没有找到解决方案,也许是因为我不熟悉画布。
drawArrowMove: function(e, _self)
{
var width = e.w ;
var height = e.h ;
var arrowW = 0.35 * width;
var arrowH = 0.75 * height;
var p1 = {x: 0, y: (height-arrowH)/2};
var p2 = {x: (width-arrowW), y: (height-arrowH)/2};
var p3 = {x: (width-arrowW), y: 0};
var p4 = {x: width, y: height/2};
var p5 = {x: (width-arrowW), y: height};
var p6 = {x: (width-arrowW), y: height-((height-arrowH)/2)};
var p7 = {x: 0, y: height-((height-arrowH)/2)};
_self.ctxTemp.beginPath();
_self.ctxTemp.moveTo(p1.x, p1.y);
_self.ctxTemp.lineTo(p2.x, p2.y); // end of main block
_self.ctxTemp.lineTo(p3.x, p3.y); // topmost point
_self.ctxTemp.lineTo(p4.x, p4.y); // endpoint
_self.ctxTemp.lineTo(p5.x, p5.y); // bottommost point
_self.ctxTemp.lineTo(p6.x, p6.y); // end at bottom point
_self.ctxTemp.lineTo(p7.x, p7.y);
_self.ctxTemp.fillStyle = 'black';
_self.ctxTemp.fill();
_self.ctxTemp.stroke();
}
答案 0 :(得分:0)
以下是如何在有角度的线上绘制箭头
以任意角度绘制箭头的最简单方法是使用画布的旋转功能。
您可以使用Math.atan
函数根据线的斜率计算合适的角度。
// calculate the radian angle of the line from [x1,y1] to [x2,y2]
var radianAngle=Math.atan((y2-y1)/(x2-x1));
// adjust the angle based on line slope
radianAngle+=((x2>x1)?90:-90)*Math.PI/180;
然后你可以画线:
// draw the line
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.stroke();
最后通过旋转上下文来附加箭头。
// rotate the canvas context to the appropriate angle
ctx.rotate(radianAngle);
请注意,由于您已经旋转了画布本身,因此您只需绘制箭头,就好像它是水平的一样。简单!
// save the un-transformed state of the context
ctx.save();
ctx.beginPath();
// translate to the end of the line
ctx.translate(x2,y2);
// rotate to the appropriate angle
ctx.rotate(radianAngle);
// draw the arrowhead
ctx.moveTo(0,0);
ctx.lineTo(8,20);
ctx.lineTo(-8,20);
ctx.closePath();
ctx.fill();
// when done drawing on the rotated context, set it back to its untransformed state
ctx.restore();
这是代码和小提琴:http://jsfiddle.net/m1erickson/CQDww/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d");
function Line(x1,y1,x2,y2){
this.x1=x1;
this.y1=y1;
this.x2=x2;
this.y2=y2;
}
Line.prototype.drawWithArrowheads=function(ctx){
// arbitrary styling
ctx.strokeStyle="blue";
ctx.fillStyle="blue";
ctx.lineWidth=3;
// draw the line
ctx.beginPath();
ctx.moveTo(this.x1,this.y1);
ctx.lineTo(this.x2,this.y2);
ctx.stroke();
// draw the starting arrowhead
var startRadians=Math.atan((this.y2-this.y1)/(this.x2-this.x1));
startRadians+=((this.x2>this.x1)?-90:90)*Math.PI/180;
this.drawArrowhead(ctx,this.x1,this.y1,startRadians);
// draw the ending arrowhead
var endRadians=Math.atan((this.y2-this.y1)/(this.x2-this.x1));
endRadians+=((this.x2>this.x1)?90:-90)*Math.PI/180;
this.drawArrowhead(ctx,this.x2,this.y2,endRadians);
}
Line.prototype.drawArrowhead=function(ctx,x,y,radians){
ctx.save();
ctx.beginPath();
ctx.translate(x,y);
ctx.rotate(radians);
ctx.moveTo(0,0);
ctx.lineTo(8,20);
ctx.lineTo(-8,20);
ctx.closePath();
ctx.fill();
ctx.restore();
}
// create a new line object
var line=new Line(50,50,150,150);
// draw the line
line.drawWithArrowheads(context);
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>