适用于Java的高速,帧间,图形架构

时间:2013-06-26 02:35:43

标签: java performance swing animation java-2d

我需要绘制动画帧,其中每个像素都是动态计算的算法结果。因此,全屏动画可能需要每帧数百万次操作。我希望尽可能达到最高的刷新率,最好是每秒20到30+帧。

有人能告诉我如何设计/编写高度优化的架构,以便在Java中实现极快的帧刷新吗?

这需要与平台无关,因此我无法利用硬件加速。代码将在每个用户的计算机上执行,而不是在中央服务器上执行。当然,从简化用于在每帧内生成像素值的算法的角度来看,我正在分别接近这一点,但是这个问题是关于高速逐帧刷新的架构帧间,独立于用于在每个帧内生成像素值的算法。例如,在此帖子的答案中,我正在寻找使用方法:

  • BufferedImage,
  • 双缓冲,
  • 多线程,
  • 加速屏幕外图像,
  • 其他帧间方法等

我在下面写了一些示例代码来模拟问题。在我的笔记本电脑上全屏显示,下面的代码使用唯一值单独刷新每帧1,300,000+像素。在具有四个处理器和8千兆字节内存的计算机上,每帧需要500毫秒。我怀疑我没有在下面正确使用BufferedImage,我真的想了解其他帧间,用于优化下面代码的架构级技术,独立于我最终将使用的算法计算每帧内的像素值。您的代码示例和文章链接将非常感激。

如何从逐帧(帧间)架构的角度改进下面的代码,而不是从帧内角度来看?

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;

public class TestBuffer {
    private static void createAndShowUI() {
        TestPanel fastGraphicsPanel = new TestPanel();
        JFrame frame = new JFrame("This Needs A Faster Architecture!");
        frame.getContentPane().add(fastGraphicsPanel);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setPreferredSize(new Dimension(800,600));
        frame.setResizable(true);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }
    public static void main(String[] args) {java.awt.EventQueue.invokeLater(new Runnable() {  
    public void run() {createAndShowUI();}});}
}

@SuppressWarnings("serial")
class TestPanel extends JPanel {
    int w, h;
    private static int WIDTH = 700;
    private static int HEIGHT = 500;
    private static final Color BACKGROUND_COLOR = Color.white;
    private BufferedImage bImg;
    private Color color = Color.black;

    public TestPanel() {
        bImg =  new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
        Graphics g = bImg.getGraphics();
        g.setColor(BACKGROUND_COLOR);
        g.fillRect(0, 0, WIDTH, HEIGHT);

        Timer myTimer = new Timer(10, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                if(w!=0&&h!=0){
                    if(WIDTH!=w&&HEIGHT!=h){
                        WIDTH = w; HEIGHT = h;
                        bImg =  new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
                    }
                }
                repaint();
            }
        });
        myTimer.setInitialDelay(0);
        myTimer.setRepeats(true);
        myTimer.setCoalesce(true);
        myTimer.start();
        g.dispose();
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        w = getWidth();
        h = getHeight();
//      System.out.println("w, h are: "+w+", "+h);
        long startTime = System.currentTimeMillis();
        g.drawImage(bImg, 0, 0, null);
        long endDrawImageTime = System.currentTimeMillis();
        Graphics2D g2 = (Graphics2D) g;
        drawRandomScreen(g2);
        long endDrawScreenTime = System.currentTimeMillis();
        long stopTime = System.currentTimeMillis();
        long drawImageTime = endDrawImageTime - startTime;
        long drawScreenTime = endDrawScreenTime - endDrawImageTime;
        long elapsedTime = stopTime - startTime;
        System.out.println(drawImageTime+", "+drawScreenTime+", "+elapsedTime); 
    }

    private void drawRandomScreen(Graphics2D g2) {
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        for(int i=0;i<WIDTH;i++){
            for(int j=0;j<HEIGHT;j++){
                    color = new Color((int) (Math.random() * 255),(int) (Math.random() * 255),(int) (Math.random() * 255));
                    g2.setColor(color);
                    g2.drawLine(i, j, i, j);
            }
        }
    }
}

3 个答案:

答案 0 :(得分:2)

在给出的示例中,drawRandomScreen()在事件派发线程上执行。作为替代方案,让模型使用observer pattern以可持续的速率(例如25 Hz)在单独的线程(或线程)和示例上进化。同步对共享映像缓冲区的访问。检查完整的示例hereProfile验证正在进行的优化工作。

答案 1 :(得分:1)

而不是通过Graphics2D进行交互,您应该直接与图像数据进行交互。这是我的代码,我的笔记本电脑可以20帧/秒(全屏)运行

 @SuppressWarnings("serial")
class TestPanel extends JPanel {
    int w, h;
    private static int WIDTH = 700;
    private static int HEIGHT = 500;
    private static final Color BACKGROUND_COLOR = Color.white;
    private BufferedImage bImg;
    private Color color = Color.black;

    public TestPanel() {
        bImg =  new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
        Graphics g = bImg.getGraphics();
        g.setColor(BACKGROUND_COLOR);
        g.fillRect(0, 0, WIDTH, HEIGHT);

        Timer myTimer = new Timer(10, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                if(w!=0&&h!=0){
                    if(WIDTH!=w&&HEIGHT!=h){
                        WIDTH = w; HEIGHT = h;
                        System.out.println("create");
                        bImg =  new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
                    }
                }
                repaint();
            }
        });
        myTimer.setInitialDelay(0);
        myTimer.setRepeats(true);
        myTimer.setCoalesce(true);
        myTimer.start();
        g.dispose();
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        w = getWidth();
        h = getHeight();
//      System.out.println("w, h are: "+w+", "+h);
        long startTime = System.currentTimeMillis();
        long endDrawImageTime = System.currentTimeMillis();
//        Graphics2D g2 = (Graphics2D) g;
        drawRandomScreen(bImg);
        g.drawImage(bImg, 0, 0, null);
        long endDrawScreenTime = System.currentTimeMillis();
        long stopTime = System.currentTimeMillis();
        long drawImageTime = endDrawImageTime - startTime;
        long drawScreenTime = endDrawScreenTime - endDrawImageTime;
        long elapsedTime = stopTime - startTime;
        System.out.println(drawImageTime+", "+drawScreenTime+", "+elapsedTime); 
    }

    private void drawRandomScreen(BufferedImage image) {

        final int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
        final int width = image.getWidth();
        final int height = image.getHeight();

        long startTime = System.currentTimeMillis();
//        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
//                RenderingHints.VALUE_ANTIALIAS_ON);
        Random r = new Random();
        for(int i=0;i<width;i++){
            for(int j=0;j<height;j++){
                    color = new Color(r.nextInt(255),r.nextInt(255),r.nextInt(255));
                    int pos = j*width+i;
                    pixels[pos] = color.hashCode();

            }
        }
        long stopTime = System.currentTimeMillis();
        System.out.println("time "+(stopTime-startTime));
    }
}

答案 2 :(得分:1)

这是您的新代码。在我的笔记本电脑中,全屏可以150帧/秒的速度运行。你可以看到,drawRandomScreen函数的执行时间只有drawImageTime的1/2时间。

private void drawRandomScreen(BufferedImage image) {

    final int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
    final int width = image.getWidth();
    final int height = image.getHeight();

    long startTime = System.currentTimeMillis();
    Random r = new Random();
    int size = pixels.length;
    //swap 100 times
    int maxPixelsSwap = 1000;
    size-=maxPixelsSwap;
    for (int i = 0; i < 100; i++) {
        int src = r.nextInt(size);            
        int des = src+r.nextInt(size-src);
        int swapsize = r.nextInt(maxPixelsSwap); //maximium
        int[] temp = new int[swapsize];
        System.arraycopy(pixels, des, temp, 0, swapsize);
        System.arraycopy(pixels, src, pixels, des, swapsize);
        System.arraycopy(temp, 0, pixels, src, swapsize);

    }

    size = pixels.length;
    int randomTimes = size/10; //only change 10% of pixels
    size--;

    for (int i = 0; i < randomTimes; i++) {
        pixels[r.nextInt(size)]=r.nextInt();
    }
    long stopTime = System.currentTimeMillis();
    System.out.println("time "+(stopTime-startTime));
}