我正在使用Core Graphics创建图像的许多颜色变化。我需要总共创建大约320个,但逐渐地,应用程序的内存使用量不断增加,直到崩溃为止。从Instruments,我看到更多的CGImage对象正在创建并保持活力。我想发布它们,因为我将图像以PNG格式存储到缓存目录。
我搜索了所有其他我找不到的解决方案。任何帮助表示赞赏。感谢。
这是主要部分:
+(UIImage *)tintedImageFromImage:(UIImage *)sourceImage colour:(UIColor *)color intensity:(float)intensity {
if (UIGraphicsBeginImageContextWithOptions != NULL) {
UIGraphicsBeginImageContextWithOptions(sourceImage.size, NO, 0.0);
} else {
UIGraphicsBeginImageContext(sourceImage.size);
}
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect rect = CGRectMake(0, 0, sourceImage.size.width, sourceImage.size.height);
// draw alpha-mask
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGContextDrawImage(context, rect, sourceImage.CGImage);
// draw tint color, preserving alpha values of original image
CGContextSetBlendMode(context, kCGBlendModeSourceIn);
[color setFill];
CGContextFillRect(context, rect);
//Set the original greyscale template as the overlay of the new image
sourceImage = [self verticallyFlipImage:sourceImage];
[sourceImage drawInRect:CGRectMake(0,0, sourceImage.size.width,sourceImage.size.height) blendMode:kCGBlendModeMultiply alpha:intensity];
UIImage *colouredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
colouredImage = [self verticallyFlipImage:colouredImage];
return colouredImage;
}
这用于翻转图像:
+(UIImage *)verticallyFlipImage:(UIImage *)originalImage {
UIImageView *tempImageView = [[UIImageView alloc] initWithImage:originalImage];
UIGraphicsBeginImageContext(tempImageView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, tempImageView.frame.size.height);
CGContextConcatCTM(context, flipVertical);
[tempImageView.layer renderInContext:context];
UIImage *flippedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return flippedImage;
}
答案 0 :(得分:0)
添加到verticallyFlipImage
行tempImageView.image = nil;
,以使图片视图释放图片。这解决了这个问题。