我看过其他问题,但我似乎无法找到明确的答案。如何在结构中声明结构数组?我试图在main()中做到这一点,但我不知道我是否做得对,而且我一直收到这个警告:“初始化从没有强制转换的指针生成整数”
#define MAXCARDS 20
struct card {
int priority;
};
struct battleQ {
struct card cards[MAXCARDS];
int head;
int tail;
int size;
};
int main (int argc, char *argv[]) {
struct battleQ bq;
bq.cards = {
malloc(MAXCARDS * sizeof (struct card)), //Trouble with this part
0,
0,
0
};
//...
return 1;
}
建议后编辑:好的,现在我遇到了问题。我一直收到这个错误:
3 [main] TurnBasedSystem 47792 open_stackdumpfile: Dumping stack trace to TurnBasedSystem.exe.stackdump
我不得不稍微更改代码并制作所有指针。我测试了它,一旦我尝试分配其中一个属性,它就会给我这个错误:bq-> head = 0
整个事情只是将卡添加到队列中。修改后的代码如下:
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#define MAXCARDS 20
struct card {
int priority;
};
// A queue defined by a circular array
struct battleQ {
struct card *cards[MAXCARDS];
int head;
int tail;
int size;
};
bool battleQEnqueue (struct battleQ *bq, struct card *c);
bool battleQisFull(struct battleQ *bq);
// Method for enqueuing a card to the queue
bool battleQEnqueue (struct battleQ *bq, struct card *c) {
bool success = false;
if (battleQisFull(&bq)) {
printf("Error: Battle queue is full\n");
} else {
success = true;
bq->cards[bq->tail] = c;
bq->size = bq->size + 1;
bq->tail = (bq->tail + 1) % MAXCARDS;
}
return success;
}
int main (int argc, char *argv[]) {
int i;
struct battleQ *bq;
memset(&bq, 0, sizeof(bq)); // Did I do this properly?
bq->tail = 0; // Gives error at this point
bq->head = 0;
bq->size = 0;
// This is where I create a card and add it to the queue but the main problem
// is still the initialization above
for (i = 0; i < 5; i++) {
struct card *c = malloc(sizeof(c));
c->priority = i + 10;
printf("%d,", c->priority);
battleQEnqueue(&bq, &c);
}
return 1;
}
答案 0 :(得分:3)
bq.cards
是结构数组,您没有malloc
它。
您可以将整个数组初始化为:
memset(bq.cards, 0, sizeof(bq.cards));
如果您要初始化bq
,请执行
memset(&bq, 0, sizeof(bq));
答案 1 :(得分:1)
您可能希望以这种方式初始化整个结构:
...
int main(int argc, char *argv[])
{
struct battleQ bq =
{
{
{ 0 } /* int priority; */
} /* (initialising the first element/member initialises all element/member) */
};
//...
return 1;
}
答案 2 :(得分:0)
初始化在声明中
struct battleQ bq = {
{{0}, {0},... // 20 times
},
0,
0,
0
};
将牌作为最后一个元素可能会更好,然后你可以使用一种叫做C. http://c-faq.com/struct/structhack.html的chumminess的技巧,你可以在那里拥有一个可变大小的战斗Q.
我可能错了,但我在大多数编译器上发现的是,如果你将第一个元素设置为零,其他一切都将为零。我记得在标准中读过一些关于它的东西,但是我记不起它是不是或者它是C还是C ++。
struct battleQ bq = {{{0}}};