阵列缓冲区对象已禁用

时间:2013-06-09 01:36:45

标签: java model arraylist libgdx

我尝试创建具有xpos,ypos,type和存储在其中的modelInstance的3D立方体。当我尝试运行程序时,我收到此错误:

  

线程“LWJGL Application”中的异常org.lwjgl.opengl.OpenGLException:禁用数组缓冲区对象时无法使用偏移量

如何启用它?

以下是我收到错误的课程:

package com.me.the_unknown;

import java.util.ArrayList;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.materials.Material;
import com.badlogic.gdx.graphics.g3d.materials.TextureAttribute;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;

public class Blocks {

    public static ArrayList<Float> blockX = new ArrayList<Float>();
    public static ArrayList<Float> blockY = new ArrayList<Float>();
    public static ArrayList<Integer> blockType = new ArrayList<Integer>();
    public static ArrayList<ModelInstance> blockModelInstance = new ArrayList<ModelInstance>();

    public static ModelBatch modelBatch;
    private static ModelBuilder modelBuilder;

    //Textures
    public static Texture stonebrick = new Texture("data/blocks/stonebrick.png");
    public static Texture gravel = new Texture("data/blocks/gravel.png");

    public static void addBlock(int xpos, int ypos, int type) {
        blockX.add((float) xpos * 5);
        blockY.add((float) ypos * 5);
        blockType.add(type);
        updateBlocks();
    }

    private static void updateBlocks() {
        blockModelInstance.clear();

        for(int counter = 0; counter < blockX.size(); counter++){
            Model model = null;
            ModelInstance instance;

            if(blockType.get(counter) == 1)
                model = modelBuilder.createBox(5f, 5f, 5f, new Material(TextureAttribute.createDiffuse(stonebrick)), Usage.Position | Usage.Normal | Usage.TextureCoordinates | Usage.Generic);
            if(blockType.get(counter) == 2)
                model = modelBuilder.createBox(5f, 5f, 5f, new Material(TextureAttribute.createDiffuse(gravel)), Usage.Position | Usage.Normal | Usage.TextureCoordinates | Usage.Generic);

            instance = new ModelInstance(model);
            blockModelInstance.add(instance);

            model.dispose();
        }
    }

    public static void create() {
        modelBuilder = new ModelBuilder();
        updateBlocks();
    }
}

1 个答案:

答案 0 :(得分:6)

您正在创建一个Model,然后创建一个ModelInstance,然后处理Model,它实际上使ModelInstance不可用,因为它依赖于Model。

确保模型超过依赖它的ModelInstances,因为它管理其资源。在你的情况下,ModelInstance将是无效的,因为它依赖的Mesh通过调用model.dispose()来处理,导致你得到的错误。

同时尝试避免静态,当应用关闭然后重新启动时,它可能会导致设备出现问题。