这对我来说似乎很吵。五行开销太多了。
m_Lock.EnterReadLock()
Try
Return m_List.Count
Finally
m_Lock.ExitReadLock()
End Try
那么你怎么会这么做?
答案 0 :(得分:19)
我的想法是一样的,但在C#;-p
using System;
using System.Threading;
class Program
{
static void Main()
{
ReaderWriterLockSlim sync = new ReaderWriterLockSlim();
using (sync.Read())
{
// etc
}
}
}
public static class ReaderWriterExt
{
sealed class ReadLockToken : IDisposable
{
private ReaderWriterLockSlim sync;
public ReadLockToken(ReaderWriterLockSlim sync)
{
this.sync = sync;
sync.EnterReadLock();
}
public void Dispose()
{
if (sync != null)
{
sync.ExitReadLock();
sync = null;
}
}
}
public static IDisposable Read(this ReaderWriterLockSlim obj)
{
return new ReadLockToken(obj);
}
}
答案 1 :(得分:3)
到目前为止发布的所有解决方案都存在死锁风险。 像这样的使用块:
ReaderWriterLockSlim sync = new ReaderWriterLockSlim();
using (sync.Read())
{
// Do stuff
}
转换成这样的东西:
ReaderWriterLockSlim sync = new ReaderWriterLockSlim();
IDisposable d = sync.Read();
try
{
// Do stuff
}
finally
{
d.Dispose();
}
这意味着在sync.Read()和try块之间可能发生ThreadAbortException(或类似)。当发生这种情况时,finally块永远不会被调用,并且锁永远不会释放!
有关更多信息和更好的实施,请参阅: Deadlock with ReaderWriterLockSlim and other lock objects
此外,来自Joe Duffy's Blog
接下来,锁对于异步异常(如线程中止和内存不足情况)不稳健。如果其中一个发生在其中一个锁定方法的中间,则锁定状态可能会损坏,导致后续死锁,未处理的异常,并且(遗憾地)由于内部使用自旋锁,一个挂钩的100%CPU。因此,如果您要在经常使用线程中止或尝试使用硬OOM的环境中运行代码,那么您将不会对此锁定感到满意。
答案 2 :(得分:2)
这不是我的发明,但它确实使头发变得不那么灰了。
internal static class ReaderWriteLockExtensions
{
private struct Disposable : IDisposable
{
private readonly Action m_action;
private Sentinel m_sentinel;
public Disposable(Action action)
{
m_action = action;
m_sentinel = new Sentinel();
}
public void Dispose()
{
m_action();
GC.SuppressFinalize(m_sentinel);
}
}
private class Sentinel
{
~Sentinel()
{
throw new InvalidOperationException("Lock not properly disposed.");
}
}
public static IDisposable AcquireReadLock(this ReaderWriterLockSlim lock)
{
lock.EnterReadLock();
return new Disposable(lock.ExitReadLock);
}
public static IDisposable AcquireUpgradableReadLock(this ReaderWriterLockSlim lock)
{
lock.EnterUpgradeableReadLock();
return new Disposable(lock.ExitUpgradeableReadLock);
}
public static IDisposable AcquireWriteLock(this ReaderWriterLockSlim lock)
{
lock.EnterWriteLock();
return new Disposable(lock.ExitWriteLock);
}
}
使用方法:
using (m_lock.AcquireReadLock())
{
// Do stuff
}
答案 3 :(得分:0)
我最终做到了这一点,但我仍然愿意接受设计中更好的方法或缺陷。
Using m_Lock.ReadSection
Return m_List.Count
End Using
这使用此扩展方法/类:
<Extension()> Public Function ReadSection(ByVal lock As ReaderWriterLockSlim) As ReadWrapper
Return New ReadWrapper(lock)
End Function
Public NotInheritable Class ReadWrapper
Implements IDisposable
Private m_Lock As ReaderWriterLockSlim
Public Sub New(ByVal lock As ReaderWriterLockSlim)
m_Lock = lock
m_Lock.EnterReadLock()
End Sub
Public Sub Dispose() Implements IDisposable.Dispose
m_Lock.ExitReadLock()
End Sub
End Class
答案 4 :(得分:0)
由于锁定点是为了保护某些内存,我认为将该内存包装在“Locked”对象中是有用的,并且只能通过各种锁定令牌进行访问(如{{ 3}}):
// Stores a private List<T>, only accessible through lock tokens
// returned by Read, Write, and UpgradableRead.
var lockedList = new LockedList<T>( );
using( var r = lockedList.Read( ) ) {
foreach( T item in r.Reader )
...
}
using( var w = lockedList.Write( ) ) {
w.Writer.Add( new T( ) );
}
T t = ...;
using( var u = lockedList.UpgradableRead( ) ) {
if( !u.Reader.Contains( t ) )
using( var w = u.Upgrade( ) )
w.Writer.Add( t );
}
现在访问内部列表的唯一方法是调用相应的访问者。
这对List<T>
特别有用,因为它已经有ReadOnlyCollection<T>
包装器。对于其他类型,您总是可以创建Locked<T,T>
,但是您会失去可读/可写类型的区别。
一个改进可能是将R
和W
类型定义为一次性包装器本身,这样可以防止(无意)错误,如:
List<T> list;
using( var w = lockedList.Write( ) )
list = w.Writable;
//BAD: "locked" object leaked outside of lock scope
list.MakeChangesWithoutHoldingLock( );
但是,这会使Locked
使用起来更复杂,并且当前版本确实为您提供了手动锁定共享成员时的相同保护。
sealed class LockedList<T> : Locked<List<T>, ReadOnlyCollection<T>> {
public LockedList( )
: base( new List<T>( ), list => list.AsReadOnly( ) )
{ }
}
public class Locked<W, R> where W : class where R : class {
private readonly LockerState state_;
public Locked( W writer, R reader ) { this.state_ = new LockerState( reader, writer ); }
public Locked( W writer, Func<W, R> getReader ) : this( writer, getReader( writer ) ) { }
public IReadable Read( ) { return new Readable( this.state_ ); }
public IWritable Write( ) { return new Writable( this.state_ ); }
public IUpgradable UpgradableRead( ) { return new Upgradable( this.state_ ); }
public interface IReadable : IDisposable { R Reader { get; } }
public interface IWritable : IDisposable { W Writer { get; } }
public interface IUpgradable : IReadable { IWritable Upgrade( );}
#region Private Implementation Details
sealed class LockerState {
public readonly R Reader;
public readonly W Writer;
public readonly ReaderWriterLockSlim Sync;
public LockerState( R reader, W writer ) {
Debug.Assert( reader != null && writer != null );
this.Reader = reader;
this.Writer = writer;
this.Sync = new ReaderWriterLockSlim( );
}
}
abstract class Accessor : IDisposable {
private LockerState state_;
protected LockerState State { get { return this.state_; } }
protected Accessor( LockerState state ) {
Debug.Assert( state != null );
this.Acquire( state.Sync );
this.state_ = state;
}
protected abstract void Acquire( ReaderWriterLockSlim sync );
protected abstract void Release( ReaderWriterLockSlim sync );
public void Dispose( ) {
if( this.state_ != null ) {
var sync = this.state_.Sync;
this.state_ = null;
this.Release( sync );
}
}
}
class Readable : Accessor, IReadable {
public Readable( LockerState state ) : base( state ) { }
public R Reader { get { return this.State.Reader; } }
protected override void Acquire( ReaderWriterLockSlim sync ) { sync.EnterReadLock( ); }
protected override void Release( ReaderWriterLockSlim sync ) { sync.ExitReadLock( ); }
}
sealed class Writable : Accessor, IWritable {
public Writable( LockerState state ) : base( state ) { }
public W Writer { get { return this.State.Writer; } }
protected override void Acquire( ReaderWriterLockSlim sync ) { sync.EnterWriteLock( ); }
protected override void Release( ReaderWriterLockSlim sync ) { sync.ExitWriteLock( ); }
}
sealed class Upgradable : Readable, IUpgradable {
public Upgradable( LockerState state ) : base( state ) { }
public IWritable Upgrade( ) { return new Writable( this.State ); }
protected override void Acquire( ReaderWriterLockSlim sync ) { sync.EnterUpgradeableReadLock( ); }
protected override void Release( ReaderWriterLockSlim sync ) { sync.ExitUpgradeableReadLock( ); }
}
#endregion
}