我正在尝试传输Kinect视频数据(只是图像,而不是深度/红外),但我发现图像上的默认缓冲区大小非常大(1228800)并且无法通过网络发送。我想知道是否有任何方法可以访问较小的阵列而无需沿着编解码器压缩的路线。这是我如何声明我从微软样本中获取的Kinect;
// Turn on the color stream to receive color frames
this.sensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
// Allocate space to put the pixels we'll receive
this.colorPixels = new byte[this.sensor.ColorStream.FramePixelDataLength];
// This is the bitmap we'll display on-screen
this.colorBitmap = new WriteableBitmap(this.sensor.ColorStream.FrameWidth,
this.sensor.ColorStream.FrameHeight, 96.0, 96.0, PixelFormats.Bgr32, null);
// Set the image we display to point to the bitmap where we'll put the image data
this.kinectVideo.Source = this.colorBitmap;
// Add an event handler to be called whenever there is new color frame data
this.sensor.ColorFrameReady += this.SensorColorFrameReady;
// Start the sensor!
this.sensor.Start();
这是New Frame事件,然后我尝试发送每个帧;
private void SensorColorFrameReady(object sender,
ColorImageFrameReadyEventArgs e)
{
using (ColorImageFrame colorFrame = e.OpenColorImageFrame())
{
if (colorFrame != null)
{
// Copy the pixel data from the image to a temporary array
colorFrame.CopyPixelDataTo(this.colorPixels);
// Write the pixel data into our bitmap
this.colorBitmap.WritePixels(
new Int32Rect(0, 0, this.colorBitmap.PixelWidth,
this.colorBitmap.PixelHeight),
this.colorPixels,
this.colorBitmap.PixelWidth * sizeof(int),
0);
if (NetworkStreamEnabled)
{
networkStream.Write(this.colorPixels, 0,
this.colorPixels.GetLength(0));
}
}
}
}
更新
我正在使用以下两种方法将ImageFrame
转换为Bitmap
,然后将Bitmap
转换为Byte[]
。这使缓冲区大小降至~730600。仍然不够,但进步。 (来源:Convert Kinect ColorImageFrame to Bitmap)
public static byte[] ImageToByte(Image img)
{
ImageConverter converter = new ImageConverter();
return (byte[])converter.ConvertTo(img, typeof(byte[]));
}
Bitmap ImageToBitmap(ColorImageFrame Image)
{
byte[] pixeldata = new byte[Image.PixelDataLength];
Image.CopyPixelDataTo(pixeldata);
Bitmap bmap = new Bitmap(Image.Width, Image.Height, System.Drawing.Imaging.PixelFormat.Format32bppRgb);
BitmapData bmapdata = bmap.LockBits(
new Rectangle(0, 0, Image.Width, Image.Height),
ImageLockMode.WriteOnly,
bmap.PixelFormat);
IntPtr ptr = bmapdata.Scan0;
Marshal.Copy(pixeldata, 0, ptr, Image.PixelDataLength);
bmap.UnlockBits(bmapdata);
return bmap;
}
答案 0 :(得分:0)
我的建议是将色彩帧存储在位图中,然后通过网络发送这些文件并在视频程序中重新组合。我一直在用Kinect做的一个项目就是这样做的:
//Save to file
if (skeletonFrame != null)
{
RenderTargetBitmap bmp = new RenderTargetBitmap(800, 600, 96, 96, PixelFormats.Pbgra32);
bmp.Render(window.image);
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
// create frame from the writable bitmap and add to encoder
if (skeletonFrame.Timestamp - lastTime > 90)
{
encoder.Frames.Add(BitmapFrame.Create(bmp));
string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
string path = "C:your\\directory\\here" + skeletonFrame.Timestamp + ".jpg";
using (FileStream fs = new FileStream(path, FileMode.Create))
{
encoder.Save(fs);
}
lastTime = skeletonFrame.Timestamp;
}
}
当然,如果你需要这个实时,你不会喜欢这个解决方案,我认为我的“评论”按钮在赏金之后就消失了。