我正在尝试基于Windows教程编写Direct2D桌面应用程序,但是在创建SwapChain1时遇到了问题。在下面的代码中,所有内容都被初始化,直到CreateSwapChainForHwnd。指针m_pDXGISwapChain1保持为NULL。除pOutput之外的所有指针都是ComPtrs。
D2D1_FACTORY_OPTIONS options;
ZeroMemory(&options, sizeof(D2D1_FACTORY_OPTIONS));
HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory1), &options, &m_pD2DFactory1);
if(SUCCEEDED(hr))
{
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 };
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, creationFlags,
featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, &m_pD3DDevice,
&m_featureLevel, &m_pD3DDeviceContext);
}
if(SUCCEEDED(hr))
hr = m_pD3DDevice.As(&m_pDXGIDevice1);
if(SUCCEEDED(hr))
hr = m_pD2DFactory1->CreateDevice(m_pDXGIDevice1.Get(), &m_pD2DDevice);
if(SUCCEEDED(hr))
hr = m_pD2DDevice->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &m_pD2DDeviceContext);
if(SUCCEEDED(hr))
hr = m_pDXGIDevice1->GetAdapter(&m_pDXGIAdapter);
if(SUCCEEDED(hr))
hr = m_pDXGIAdapter->GetParent(IID_PPV_ARGS(&m_pDXGIFactory2));
DXGI_SWAP_CHAIN_DESC1 swapChainDesc1 = {0};
swapChainDesc1.Width = 0;
swapChainDesc1.Height = 0;
swapChainDesc1.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
swapChainDesc1.Stereo = false;
swapChainDesc1.SampleDesc.Count = 1;
swapChainDesc1.SampleDesc.Quality = 0;
swapChainDesc1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc1.BufferCount = 2;
swapChainDesc1.Scaling = DXGI_SCALING_NONE;
swapChainDesc1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc1.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
swapChainDesc1.Flags = 0;
IDXGIOutput *pOutput;
m_pDXGIAdapter->EnumOutputs(0, &pOutput);
if(SUCCEEDED(hr))
hr = m_pDXGIFactory2->CreateSwapChainForHwnd(
static_cast<IUnknown*>(m_pD3DDevice.Get()), m_hwnd, &swapChainDesc1,
NULL, pOutput, &m_pDXGISwapChain1);
if(SUCCEEDED(hr))
hr = m_pDXGIDevice1->SetMaximumFrameLatency(1);
if(SUCCEEDED(hr))
hr = m_pDXGISwapChain1->GetBuffer(0, IID_PPV_ARGS(&m_pDXGIBackBuffer));
答案 0 :(得分:1)
如果您的所有指针都是ComPtr
,那么调用应该如下所示:
ComPtr<ID3D11Device> d3dDevice;
ComPtr<IDXGIFactory2> dxgiFactory;
//假设d3dDevice和dxgiFactory已正确初始化:
ComPtr<IDXGISwapChain1> swapChain;
dxgiFactory->CreateSwapChainForHwnd(d3dDevice.Get(), hWnd, &swapChainDescription, nullptr, nullptr, swapChain.GetAddressOf())
至于您的交换链描述,如果您正在制作非Windows应用商店应用,则应设置
swapChainDescription.Scaling = DXGI_SCALING_STRETCH;
swapChainDescription.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
这两个值均为0
,因此您可以将它们排除在外。
以下是我使用的完整交换链描述:
DXGI_SWAP_CHAIN_DESC1 swapChainDescription = {};
swapChainDescription.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
swapChainDescription.SampleDesc.Count = 1;
swapChainDescription.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDescription.BufferCount = 2;
请参阅此文章,了解如何正确设置Direct2D 1.1 - 包括CreateSwapChainForHwnd调用:http://msdn.microsoft.com/en-us/magazine/dn198239.aspx
答案 1 :(得分:-1)
Direct2D在用户级别没有SwapChain,SwapChain用于Direct3D,我在你的帖子中看到一些DirectX 11代码,你真的想要Direct2D吗?还是Direct3D?