我有一个图像,我希望用CCSprite以不同的尺寸显示。我知道通常CCSprite只添加图像宽度高度的图像,但我想知道是否有任何方法,所以我不必首先手动缩放图像,如下所示,然后将图像提供给ccpsrite?
-(UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize image:(UIImage*)sourceImage
{
UIImage *newImage = sourceImage;
CGSize imageSize = sourceImage.size;
/// Source image is of desired size or desired size 0x0, no change is done
if (!CGSizeEqualToSize(targetSize, CGSizeZero) && !CGSizeEqualToSize(imageSize, targetSize))
{
CGFloat aspectRatio = imageSize.width / imageSize.height;
CGFloat newAspectRatio = targetSize.width / targetSize.height;
CGSize tempSize = targetSize;
if (newAspectRatio < aspectRatio)
{
tempSize.width = targetSize.width * aspectRatio / newAspectRatio;
}
else
{
tempSize.height = targetSize.height * newAspectRatio / aspectRatio;
}
UIGraphicsBeginImageContext(targetSize);
[sourceImage drawInRect:CGRectMake((targetSize.width - tempSize.width) / 2.0, (targetSize.height - tempSize.height) / 2.0, tempSize.width, tempSize.height)];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
return newImage;
}
答案 0 :(得分:0)
您可以扩展CCSprite
。 CCSprite
是CCNode
的子类,CCNode
具有以下属性:
/** The scale factor of the node. 1.0 is the default scale factor. It modifies the X and Y scale at the same time. */
@property(nonatomic,readwrite,assign) float scale;
/** The scale factor of the node. 1.0 is the default scale factor. It only modifies the X scale factor. */
@property(nonatomic,readwrite,assign) float scaleX;
/** The scale factor of the node. 1.0 is the default scale factor. It only modifies the Y scale factor. */
@property(nonatomic,readwrite,assign) float scaleY;
答案 1 :(得分:0)
您可以添加自定义类,例如FlexSprite并执行此操作
FlexSprite.h中的
@interface FlexSprite : CCSprite
+(FlexSprite*)spriteWithFile:(NSString *)imageName frame:(CGSize )size;
-(id)initWithFile:(NSString *)imageName frame:(CGSize )size;
@end
FlexSprite.m中的
#import "FlexSprite.h"
@implementation FlexSprite
-(id)initWithFile:(NSString *)imageName frame:(CGSize )size{
self = [super initWithFile:imageName];
if (self) {
self.scaleX = size.width/self.contentSize.width;
self.scaleY = size.height/self.contentSize.height;
}
return self;
}
+(FlexSprite *)spriteWithFile:(NSString *)imageName frame:(CGSize )size{
return [[[self alloc]initWithFile:imageName frame:size]autorelease];
}
@end