改变物体(汽车)的速度

时间:2013-05-30 12:51:26

标签: function math lua love2d

我需要在更改旋转后更改对象速度。

function love.update(dt)

if car['speed'] > 0 then
    car['x'] = car['x'] + math.cos(car['angle'])
    car['y'] = car['y'] + math.sin(car['angle'])
end

if love.keyboard.isDown("w") then
    car['speed'] = car['speed'] + dt
end

if love.keyboard.isDown("a") then
    car['angle'] = car['angle'] - (1 * dt)
end

if love.keyboard.isDown("d") then
    car['angle'] = car['angle'] + (1 * dt)
end
end

在我改变" w"我希望它能改变汽车的速度(x,y)。 但是,当我试图添加速度时,它只是改变旋转并破坏它..

1 个答案:

答案 0 :(得分:2)

所需的更改非常简单:只需按车速缩放cossin

if car['speed'] > 0 then
    car['x'] = car['x'] + car['speed'] * math.cos(car['angle'])
    car['y'] = car['y'] + car['speed'] * math.sin(car['angle'])
end

此外,在Lua中,car['speed']相当于car.speedsyntactic sugar)。有些人发现这更容易阅读。上面的代码可以写成:

if car.speed > 0 then
    car.x = car.x + car.speed * math.cos(car.angle)
    car.y = car.y + car.speed * math.sin(car.angle)
end
PS:别忘了放慢车速;)