我正在制作一个游戏的GPS系统,它可以让你选择道路上两点之间的最短路径。
至于现在我做了一个看起来如下的课程:
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/dijkstra_shortest_paths.hpp>
using namespace boost;
using namespace std;
class GPS
{
public:
typedef boost::property<boost::edge_weight_t, float> Distance;
typedef adjacency_list<vecS, vecS, directedS, boost::no_property, Distance> Graph;
typedef int Node;
typedef std::pair<int, int> Edge;
typedef property_map<Graph, edge_weight_t>::type weightmap_t;
typedef graph_traits < Graph >::vertex_descriptor vertex_descriptor;
typedef graph_traits < Graph >::edge_descriptor edge_descriptor;
private:
vector<Edge> Edges;
Graph Nodes;
public:
GPS()
{
}
~GPS()
{
}
//returns amount of edges added: 0, 1 or 2
char AddEdge(Node from, Node to, Distance weight = 0.0f, bool BothDirections = false)
{
char added = 0;
if(add_edge(from,to,weight,Nodes).second)
++added;
if(BothDirections)
{
if(add_edge(to,from,weight,Nodes).second)
++added;
}
return added;
}
//returns the added node,
//specify your own vertex identificator if wanted
//(for maintaining backwards compatibility with old graphs saved in gps.dat files)
Node AddNode(int id = -1)
{
if(id == -1)
return add_vertex(Nodes);
else
return vertex(id,Nodes);
}
//get the shortest path between 'from' and 'to' by adding all nodes which are traversed into &path
void Path(Node from, Node to, vector<Node> &path)
{
std::vector<vertex_descriptor> p(num_vertices(Nodes));
std::vector<int> d(num_vertices(Nodes));
weightmap_t weightmap = get(edge_weight, Nodes);
vertex_descriptor s = vertex(from, Nodes);
dijkstra_shortest_paths(Nodes, s, predecessor_map(&p[0]).distance_map(&d[0]));
//what here? and are there faster algorithms in boost graph than dijkstra (except A*)?
}
};
现在,当我找到两个顶点之间的路径时,我真的很困难。
我抬头查看了documentation和example的dijkstra,但我还是没有得到它..
任何其他算法似乎都难以设置。
如何找到最短路径?所有的参数和功能和东西都很混乱..我想切换到提升,摆脱“我自己的家庭烹饪和慢”库..
答案 0 :(得分:0)
这段代码将为您提供每个节点,您必须遵循哪个节点到达源,遵循最短路径:(取自Boost中的示例代码)
std::cout << "distances and parents:" << std::endl;
graph_traits < graph_t >::vertex_iterator vi, vend;
for (boost::tie(vi, vend) = vertices(g); vi != vend; ++vi) {
std::cout << "distance(" << *vi << ") = " << d[*vi] << ", ";
std::cout << "parent(" << *vi << ") = " << p[*vi] << std::
endl;
}
所以你要做的就是做
n= dest;
while (n!=src) {
path.push_back(n);
n = p[n]; // you're one step closer to the source..
}