大家好日子,
我一直在研究C#Sudoku Solver应用程序,但我真诚地低估了算法解决数独游戏的难度。我一直在网上搜索可以实现的算法,但是我没有找到一个简单易用的算法,我可以随时了解。
我找到了一个可以在我的应用程序中运行的算法,但是这个人正在使用一维数组来解决它。 我试图改变它以使其适用于多维数组,但我无法让它正常工作。
有人可以给我建议或告诉我如何更改代码以便它可以使用多维数组(int [,])吗?我似乎无法自己找到它。代码可在此处找到:http://blah.winsmarts.com/2007-1-sudoku_solver_in_c-.aspx
如果你有另一种算法可以使用int [,],那当然也很精彩。
自从我搜索了很长时间以来,非常感谢帮助。 提前谢谢!
答案 0 :(得分:1)
您链接的代码已经逻辑上使用了2D数组,它只使用1D数组作为支持。改变这个:
private int[] vals = new int[81];
public int this[int row, int column]
{
get { return vals[FindIndex(row, column)]; }
set
{
vals[FindIndex(row, column)] = value;
}
}
private int FindIndex(int row, int column)
{
return (((column - 1) * 9) + row - 1);
}
要:
private int[,] vals = new int[9,9];
public int this[int row, int column]
{
get { return vals[row - 1, column - 1]; }
set
{
vals[row - 1, column - 1] = value;
}
}
(当前代码的其余部分需要- 1
,因为row
和column
从1开始而不是0。)
答案 1 :(得分:0)
递归回溯,蛮力,算法。
public class SudokoSolver
{
private readonly Grid _grid;
public SudokoSolver(Grid grid)
{
_grid = grid;
_grid.Validate();
}
public int?[,] SolvePuzzle()
{
Solve();
Console.WriteLine(_grid.Assigns + " tries total.");
return _grid.Data;
}
private bool Solve()
{
int row, col;
if (!_grid.FindUnassignedLoc(out row, out col))
{
return true;
}
for (int num = 1; num <= 9; num++)
{
if (_grid.NoConflicts(row, col, num))
{
_grid.Assign(row, col, num);
if (Solve())
{
return true;
}
_grid.Unassign(row, col);
}
}
return false;
}
public int?[,] Data
{
get { return _grid.Data; }
}
}
public class Grid
{
public int?[,] Data { get; private set; }
private int _curC = 0;
private int _curR = 0;
private int _assigns = 0;
public Grid(int?[,] data)
{
Data = data ?? new int?[9,9];
}
public bool FindUnassignedLoc(out int row, out int col)
{
while (Data[_curR, _curC].HasValue)
{
_curC++;
if (_curC == 9)
{
_curR++;
_curC = 0;
}
if (_curR == 9)
{
row = -1;
col = -1;
return false;
}
}
row = _curR;
col = _curC;
return true;
}
public bool NoConflicts(int row, int col, int num)
{
for (int r = 0; r < 9; ++r)
{
if (Data[r, col] == num)
{
return false;
}
}
for (int c = 0; c < 9; c++)
{
if (Data[row, c] == num)
{
return false;
}
}
int fromC = 3 * (col/3);
int fromR = 3 * (row / 3);
for (int c = fromC; c < fromC + 3; c++)
{
for (int r = fromR; r < fromR + 3; r++)
{
if (Data[r, c] == num)
{
return false;
}
}
}
return true;
}
public void Assign(int row, int col, int num)
{
_assigns++;
Data[row, col] = num;
}
public void Unassign(int row, int col)
{
Data[row, col] = null;
_curC = col;
_curR = row;
}
public int Assigns
{
get { return _assigns; }
}
public void Validate()
{
if (Data.Length != 81)
{
throw new Exception("Invalid dimentions!");
}
if (!IsLegal())
{
throw new Exception("Illigal numbers populated!");
}
}
public bool IsLegal()
{
var container = new HashSet<int>();
//vertical check
for (int c = 0; c < 9; ++c)
{
container.Clear();
for (int r = 0; r < 9; ++r)
{
if (Data[r, c].HasValue)
{
if (container.Contains(Data[r, c].Value))
{
return false;
}
container.Add(Data[r, c].Value);
}
}
}
// horizontal check
for (int r = 0; r < 9; ++r)
{
container.Clear();
for (int c = 0; c < 9; ++c)
{
if (Data[r, c].HasValue)
{
if (container.Contains(Data[r, c].Value))
{
return false;
}
container.Add(Data[r, c].Value);
}
}
}
// square check
var topLeftCorners = new List<Tuple<int, int>>
{
new Tuple<int, int>(0,0),
new Tuple<int, int>(0,3),
new Tuple<int, int>(0,6),
new Tuple<int, int>(3,0),
new Tuple<int, int>(3,3),
new Tuple<int, int>(3,6),
new Tuple<int, int>(6,0),
new Tuple<int, int>(6,3),
new Tuple<int, int>(6,6)
};
foreach (var topLeftCorner in topLeftCorners)
{
int fromC = topLeftCorner.Item2;
int fromR = topLeftCorner.Item1;
container.Clear();
for (int c = fromC; c < fromC + 3; c++)
{
for (int r = fromR; r < fromR + 3; r++)
{
if (Data[r, c].HasValue)
{
if (container.Contains(Data[r, c].Value))
{
return false;
}
container.Add(Data[r, c].Value);
}
}
}
}
return true;
}
}