我是Socket编程的新手,我只是想问一些事情。
我试图在客户端和服务器之间创建简单接收器和发件人数据包(我正在使用同一台计算机),但我遇到了问题......
发送功能正常,但我不知道如何接收以完全相同的数据包发送的数据包。
例如,我从客户端向服务器发送5个字节,我只想服务器只接收5个字节,不多也不少,我想用Socket做这个,我也已经包含了大小短(int16 2字节)格式的数据包。这是我发送的数据包代码:
public static void Send(Socket socket, byte[] buffer, int timeout)
{
int startTickCount = Environment.TickCount;
int sent = 0;
int offset = 0;
int size = buffer.Length;
// Add size of packet in the begin of data packet with short (int16) format
List<byte> tmpdata = new List<byte>();
tmpdata.AddRange(BitConverter.GetBytes((short)(buffer.Length + 2)));
tmpdata.AddRange(buffer);
buffer = tmpdata.ToArray();
do
{
if (Environment.TickCount > startTickCount + timeout)
throw new Exception("Sending packet was timeout.");
try
{
sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
}
catch (SocketException ex)
{
if (ex.SocketErrorCode == SocketError.WouldBlock ||
ex.SocketErrorCode == SocketError.IOPending ||
ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
{
Thread.Sleep(30);
}
else
throw ex;
}
} while (sent < size);
}
有人可以帮助我吗?
感谢Damien的修复 我找到了解决方案,但我担心这会消耗内存使用量,因为它循环每个字节,这里是代码:
public static byte[] Receive(Socket socket)
{
System.Net.Sockets.NetworkStream ns = new NetworkStream(socket);
int b = (byte)1;
List<byte> databuf = new List<byte>();
while ((b = ns.ReadByte()) != -1)
databuf.Add((byte)b);
return databuf.ToArray();
}
有没有更好的解决方案没有NetworkStream或者更好的性能? 感谢
答案 0 :(得分:3)
您没有显示接收代码,但可以轻松修复一个错误:
// Add size of packet in the begin of data packet with short (int16) format
List<byte> tmpdata = new List<byte>();
tmpdata.AddRange(BitConverter.GetBytes((short)(buffer.Length + 2)));
tmpdata.AddRange(buffer);
buffer = tmpdata.ToArray();
int size = buffer.Length; //Moved from higher up, now that buffer is a different size
在接收方,你应该有类似的代码 - 循环,直到你读了2个字节,用它来创建一个short
,这是要接收的总大小,减去2(老实说,我只是避免在上面的代码中添加2并将大小发送为忽略用于编码大小的实际字节的大小),然后再次循环直到您已阅读整个消息。
答案 1 :(得分:1)
有没有更好的解决方案没有NetworkStream或者可能有更好的性能?
NetworkStream充当Socket的更高级别包装器,因此您可以直接使用它做同样的事情:
var targetStream = new MemoryStream();
var buffer = new byte[receiveBufferSize];
int bytesReceived = 0;
while ((bytesReceived = socket.Receive(buffer)) > 0)
{
targetStream.Write(buffer, 0, bytesReceived);
}
SendAsync
中的ReceiveAsync
和Socket
方法在您需要执行多个并发操作时也能正常运行。但它们更复杂:
var receive = new SocketAsyncEventArgs();
var receiveBuffer = new byte[receiveBufferSize];
receive.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
receive.Completed += HandleReceived;
if (!socket.ReceiveAsync(receive))
{
HandleReceived(this, receive);
}