我需要建立一个用手指在画布上绘画的项目,
获取我手指的触摸事件和动作事件,然后画画。
任何人都可以建议我如何开始项目,
这样做的最佳组件是什么?
答案 0 :(得分:251)
开始通过sdk示例中的Fingerpaint演示。
另一个样本:
public class MainActivity extends Activity {
DrawingView dv ;
private Paint mPaint;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
dv = new DrawingView(this);
setContentView(dv);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.GREEN);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
}
public class DrawingView extends View {
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
private Paint circlePaint;
private Path circlePath;
public DrawingView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
circlePaint = new Paint();
circlePath = new Path();
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.BLUE);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(4f);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath( mPath, mPaint);
canvas.drawPath( circlePath, circlePaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
circlePath.reset();
circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
circlePath.reset();
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}
快照
说明:
您正在创建一个视图类,然后扩展View。你重写onDraw()。您可以添加手指触摸和移动的路径。您覆盖此目的的onTouch()。在你的onDraw()中,你可以使用你选择的颜色绘制路径。您应该调用invalidate()来刷新视图。
要选择选项,您可以单击菜单并选择选项。
以下内容可作为参考。您可以根据需要修改以下内容。
public class FingerPaintActivity extends Activity
implements ColorPickerDialog.OnColorChangedListener {
MyView mv;
AlertDialog dialog;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mv= new MyView(this);
mv.setDrawingCacheEnabled(true);
mv.setBackgroundResource(R.drawable.afor);//set the back ground if you wish to
setContentView(mv);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
public MyView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
//showDialog();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
//mPaint.setMaskFilter(null);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;
private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
private static final int BLUR_MENU_ID = Menu.FIRST + 2;
private static final int ERASE_MENU_ID = Menu.FIRST + 3;
private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
private static final int Save = Menu.FIRST + 5;
@Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');
menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
menu.add(0, Save, 0, "Save").setShortcut('5', 'z');
return true;
}
@Override
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mPaint.setAlpha(0x80);
return true;
case SRCATOP_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.SRC_ATOP));
mPaint.setAlpha(0x80);
return true;
case Save:
AlertDialog.Builder editalert = new AlertDialog.Builder(FingerPaintActivity.this);
editalert.setTitle("Please Enter the name with which you want to Save");
final EditText input = new EditText(FingerPaintActivity.this);
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.FILL_PARENT);
input.setLayoutParams(lp);
editalert.setView(input);
editalert.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
String name= input.getText().toString();
Bitmap bitmap = mv.getDrawingCache();
String path = Environment.getExternalStorageDirectory().getAbsolutePath();
File file = new File("/sdcard/"+name+".png");
try
{
if(!file.exists())
{
file.createNewFile();
}
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 10, ostream);
ostream.close();
mv.invalidate();
}
catch (Exception e)
{
e.printStackTrace();
}finally
{
mv.setDrawingCacheEnabled(false);
}
}
});
editalert.show();
return true;
}
return super.onOptionsItemSelected(item);
}
}
拾色器
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(int color);
}
private OnColorChangedListener mListener;
private int mInitialColor;
private static class ColorPickerView extends View {
private Paint mPaint;
private Paint mCenterPaint;
private final int[] mColors;
private OnColorChangedListener mListener;
ColorPickerView(Context c, OnColorChangedListener l, int color) {
super(c);
mListener = l;
mColors = new int[] {
0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
0xFFFFFF00, 0xFFFF0000
};
Shader s = new SweepGradient(0, 0, mColors, null);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(32);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(color);
mCenterPaint.setStrokeWidth(5);
}
private boolean mTrackingCenter;
private boolean mHighlightCenter;
@Override
protected void onDraw(Canvas canvas) {
float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;
canvas.translate(CENTER_X, CENTER_X);
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
if (mTrackingCenter) {
int c = mCenterPaint.getColor();
mCenterPaint.setStyle(Paint.Style.STROKE);
if (mHighlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else {
mCenterPaint.setAlpha(0x80);
}
canvas.drawCircle(0, 0,
CENTER_RADIUS + mCenterPaint.getStrokeWidth(),
mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(CENTER_X*2, CENTER_Y*2);
}
private static final int CENTER_X = 100;
private static final int CENTER_Y = 100;
private static final int CENTER_RADIUS = 32;
private int floatToByte(float x) {
int n = java.lang.Math.round(x);
return n;
}
private int pinToByte(int n) {
if (n < 0) {
n = 0;
} else if (n > 255) {
n = 255;
}
return n;
}
private int ave(int s, int d, float p) {
return s + java.lang.Math.round(p * (d - s));
}
private int interpColor(int colors[], float unit) {
if (unit <= 0) {
return colors[0];
}
if (unit >= 1) {
return colors[colors.length - 1];
}
float p = unit * (colors.length - 1);
int i = (int)p;
p -= i;
// now p is just the fractional part [0...1) and i is the index
int c0 = colors[i];
int c1 = colors[i+1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private int rotateColor(int color, float rad) {
float deg = rad * 180 / 3.1415927f;
int r = Color.red(color);
int g = Color.green(color);
int b = Color.blue(color);
ColorMatrix cm = new ColorMatrix();
ColorMatrix tmp = new ColorMatrix();
cm.setRGB2YUV();
tmp.setRotate(0, deg);
cm.postConcat(tmp);
tmp.setYUV2RGB();
cm.postConcat(tmp);
final float[] a = cm.getArray();
int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b);
int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b);
int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
return Color.argb(Color.alpha(color), pinToByte(ir),
pinToByte(ig), pinToByte(ib));
}
private static final float PI = 3.1415926f;
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX() - CENTER_X;
float y = event.getY() - CENTER_Y;
boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mTrackingCenter = inCenter;
if (inCenter) {
mHighlightCenter = true;
invalidate();
break;
}
case MotionEvent.ACTION_MOVE:
if (mTrackingCenter) {
if (mHighlightCenter != inCenter) {
mHighlightCenter = inCenter;
invalidate();
}
} else {
float angle = (float)java.lang.Math.atan2(y, x);
// need to turn angle [-PI ... PI] into unit [0....1]
float unit = angle/(2*PI);
if (unit < 0) {
unit += 1;
}
mCenterPaint.setColor(interpColor(mColors, unit));
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mTrackingCenter) {
if (inCenter) {
mListener.colorChanged(mCenterPaint.getColor());
}
mTrackingCenter = false; // so we draw w/o halo
invalidate();
}
break;
}
return true;
}
}
public ColorPickerDialog(Context context,
OnColorChangedListener listener,
int initialColor) {
super(context);
mListener = listener;
mInitialColor = initialColor;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(int color) {
mListener.colorChanged(color);
dismiss();
}
};
setContentView(new ColorPickerView(getContext(), l, mInitialColor));
setTitle("Pick a Color");
}
}
答案 1 :(得分:38)
关于上面Raghunandan的优美代码。
许多人已经问过如何“清除”图纸。以下是如何做到这一点:
public void clearDrawing()
{
Utils.Log("RaghunandanDraw, how to clear....");
setDrawingCacheEnabled(false);
// don't forget that one and the match below,
// or you just keep getting a duplicate when you save.
onSizeChanged(width, height, width, height);
invalidate();
setDrawingCacheEnabled(true);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
width = w; // don't forget these
height = h;
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
许多人都问过如何“保存”图纸。以下是如何做到这一点:
public DrawingView(Context c)
{
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(4f);
etc...
// in the class where you set up the view, add this:
setDrawingCacheEnabled( true );
}
public void saveDrawing()
{
Bitmap whatTheUserDrewBitmap = getDrawingCache();
// don't forget to clear it (see above) or you just get duplicates
// almost always you will want to reduce res from the very high screen res
whatTheUserDrewBitmap =
ThumbnailUtils.extractThumbnail(whatTheUserDrewBitmap, 256, 256);
// NOTE that's an incredibly useful trick for cropping/resizing squares
// while handling all memory problems etc
// http://stackoverflow.com/a/17733530/294884
// you can now save the bitmap to a file, or display it in an ImageView:
ImageView testArea = ...
testArea.setImageBitmap( whatTheUserDrewBitmap );
// these days you often need a "byte array". for example,
// to save to parse.com or other cloud services
ByteArrayOutputStream baos = new ByteArrayOutputStream();
whatTheUserDrewBitmap.compress(Bitmap.CompressFormat.PNG, 0, baos);
byte[] yourByteArray;
yourByteArray = baos.toByteArray();
}
希望它可以帮助我,因为这对我有帮助。
答案 2 :(得分:13)
您可以简单地使用此课程:
public class DoodleCanvas extends View{
private Paint mPaint;
private Path mPath;
public DoodleCanvas(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(10);
mPath = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(mPath, mPaint);
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
mPath.moveTo(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
mPath.lineTo(event.getX(), event.getY());
invalidate();
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
}
答案 3 :(得分:7)
绘制线的教程使用Bitmap,Canvas和Paint类。 draw-line-on-finger-touch和 androiddraw
这里有一个简单的类,用于使用画布绘制线条,如下所示。
public class TestLineView extends View {
private Paint paint;
private PointF startPoint, endPoint;
private boolean isDrawing;
public TestLineView(Context context)
{
super(context);
init();
}
private void init()
{
paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(2);
paint.setAntiAlias(true);
}
@Override
protected void onDraw(Canvas canvas)
{
if(isDrawing)
{
canvas.drawLine(startPoint.x, startPoint.y, endPoint.x, endPoint.y, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
startPoint = new PointF(event.getX(), event.getY());
endPoint = new PointF();
isDrawing = true;
break;
case MotionEvent.ACTION_MOVE:
if(isDrawing)
{
endPoint.x = event.getX();
endPoint.y = event.getY();
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if(isDrawing)
{
endPoint.x = event.getX();
endPoint.y = event.getY();
isDrawing = false;
invalidate();
}
break;
default:
break;
}
return true;
}
}
答案 4 :(得分:1)
我认为添加一个东西很重要,如果你使用drawview中构造函数不正确的布局膨胀,请在类中添加这些构造函数:
public DrawingView(Context c, AttributeSet attrs) {
super(c, attrs);
...
}
public DrawingView(Context c, AttributeSet attrs, int defStyle) {
super(c, attrs, defStyle);
...
}
或者android系统无法使布局文件膨胀。我希望这可以提供帮助。
答案 5 :(得分:0)
除了Ishan的答案外,如果您想以编程方式绘制而无需用户交互,则可以像这样编辑类。
public class DrawingCanvas extends View {
private Paint mPaint;
private Path mPath;
private boolean isUserInteractionEnabled = false;
public DrawingCanvas(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(10);
mPath = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(mPath, mPaint);
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (isUserInteractionEnabled) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPath.moveTo(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
mPath.lineTo(event.getX(), event.getY());
invalidate();
break;
case MotionEvent.ACTION_UP:
break;
}
}
return true;
}
public void moveCursorTo(float x, float y) {
mPath.moveTo(x, y);
}
public void makeLine(float toX, float toY) {
mPath.lineTo(toX, toY);
}
public void setUserInteractionEnabled(boolean userInteractionEnabled) {
isUserInteractionEnabled = userInteractionEnabled;
}
}
然后像
一样使用它drawingCanvas.setUserInteractionEnabled(true) // to enable user interaction
drawingCanvas.setUserInteractionEnabled(true) // to disable user interaction
以编程方式绘制
drawingCanvas.moveCursorTo(70f, 70f) // Move the cursor (Define starting point)
drawingCanvas.makeLine(200f, 200f) // End point (To where you need to draw)