我正在开发一款Android应用,屏幕上有大约6个按钮(按下时播放相应的视频)。这是应用程序外观的模型:
我希望按钮能够自动(并随机)在屏幕上移动。他们应该独立完成这一点,这意味着他们可以在其他按钮前面(或后面) - 他们不需要互相撞击或类似的东西。理想情况下,如果按钮实际上可以稍微移出画布(如上图所示,按钮按钮位于操作栏后面)会很好,但这不是必需的。
我如何让按钮像这样移动?
答案 0 :(得分:6)
最近,我一直在玩动画并尝试过类似的动画。这是班级。它基本上围绕父视图反弹(你可以改变数学进一步)
package com.example.animationtests.view;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.View;
import android.widget.ImageView;
public class BouncingImageView extends ImageView {
private View mParent;
public BouncingImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public BouncingImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public BouncingImageView(Context context) {
super(context);
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
mParent = (View) getParent();
getHandler().post(mRunnable);
}
@Override
protected void onDetachedFromWindow() {
getHandler().removeCallbacks(mRunnable);
super.onDetachedFromWindow();
}
private final Runnable mRunnable = new Runnable() {
private static final int DIRECTION_POSITIVE = 1;
private static final int DIRECTION_NEGATIVE = -1;
private static final int ANIMATION_STEPS = 1;
private int mHorizontalDirection = DIRECTION_POSITIVE;
private int mVerticalDirection = DIRECTION_NEGATIVE;
public boolean mStarted = false;
@Override
public void run() {
if (mParent == null) {
return;
}
final float width = getMeasuredWidth();
final float height = getMeasuredHeight();
final float parentWidth = mParent.getMeasuredWidth();
final float parentHeight = mParent.getMeasuredHeight();
float x = getX();
float y = getY();
if (!mStarted) {
/***
* Randomize initial position
*/
x = (float) Math.random() * (parentWidth - width);
y = (float) Math.random() * (parentHeight - height);
mHorizontalDirection = ((int) x % 2 == 0) ? DIRECTION_NEGATIVE : DIRECTION_POSITIVE;
mVerticalDirection = ((int) y % 2 == 0) ? DIRECTION_NEGATIVE : DIRECTION_POSITIVE;
mStarted = true;
} else {
if (mHorizontalDirection == DIRECTION_NEGATIVE) {
x -= ANIMATION_STEPS;
} else {
x += ANIMATION_STEPS;
}
if (mVerticalDirection == DIRECTION_NEGATIVE) {
y -= ANIMATION_STEPS;
} else {
y += ANIMATION_STEPS;
}
if (x - (width / 3) < 0) {
mHorizontalDirection = DIRECTION_POSITIVE;
} else if (x + (width / 3) > (parentWidth - width)) {
mHorizontalDirection = DIRECTION_NEGATIVE;
}
if (y - (height / 3) < 0) {
mVerticalDirection = DIRECTION_POSITIVE;
} else if (y + (width / 3) > (parentHeight - height)) {
mVerticalDirection = DIRECTION_NEGATIVE;
}
}
setX(x);
setY(y);
getHandler().post(this);
}
};
}
用法:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".BouncingCircles" >
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="300dp"
android:layout_alignParentBottom="true" >
<com.example.animationtests.view.BouncingImageView
android:layout_width="50dp"
android:layout_height="50dp"
android:src="@drawable/light_dino" />
<com.example.animationtests.view.BouncingImageView
android:layout_width="40dp"
android:layout_height="40dp"
android:src="@drawable/light_dino" />
<com.example.animationtests.view.BouncingImageView
android:layout_width="70dp"
android:layout_height="70dp"
android:src="@drawable/light_dino" />
<com.example.animationtests.view.BouncingImageView
android:layout_width="90dp"
android:layout_height="90dp"
android:src="@drawable/light_dino" />
</RelativeLayout>
</RelativeLayout>
答案 1 :(得分:4)
我相信您需要使用ViewPropertyAnimator
。有关如何进一步了解的详细信息,请参阅this。您应该给视图的路径应该是随机的。清楚地检查this是否也需要注意事项。
摘自api指南:
例如,如果您为button to move across the screen
设置了动画,则按钮会正确绘制,但您可以单击该按钮的实际位置不会更改,因此您必须实现自己的逻辑来处理此问题。
答案 2 :(得分:1)
您可以在RelativeLayout中添加所有按钮并更改边距以定位按钮移动 使用以下代码初始化头寸:
Button button = new Button();
params = new RelativeLayout.LayoutParams(btnHeight,
btnWidth);
params.leftMargin = leftMargin;
params.topMargin = topMargin;
rootview.addView(button, params);
要移动按钮,您可以使用TranslateAnimation
答案 3 :(得分:0)
试试这个
ObjectAnimator mover = ObjectAnimator.ofFloat(aniView,
"translationX", -500f, 0f);
mover.setDuration(2000);
将此动画设置为按钮