我正在尝试使用多线程来绘制在JFrame内部反弹的球。我可以让每个球的坐标更新并打印出来,但是我无法显示球。我的图形不是很强,我不太清楚我缺少什么。我想我需要将Ball的每个实例添加到我框架内的面板中,但是当我尝试它时没有任何区别。我还有一个用于查看JFrame的类,我已经省略了。我在这里缺少什么?
球
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
public class Ball extends JPanel implements Runnable {
JPanel pan;
private static int radius = 10;
private Color color;
private int xPos;
private int yPos;
private int dx;
private int dy;
Dimension d;
public Ball(JPanel p) {
Random r = new Random();
this.pan = p;
this.d = pan.getSize();
xPos = r.nextInt(d.width-50)+25;
yPos = r.nextInt(d.height-50)+25;
dx = r.nextInt(3)+1;
dy = r.nextInt(3)+1;
color = new Color(r.nextInt(255*255*255));
paintComponent(pan.getGraphics());
}
public void move() {
xPos += dx;
yPos += dy;
if (xPos+radius <= 0 || xPos+radius >= d.width)
dx = -dx;
if (yPos+radius <= 0 || yPos+radius >= d.height)
dy = -dy;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(color);
g.fillOval(xPos-radius, yPos-radius, 2*radius, 2*radius);
g.dispose();
}
public void animate() {
paintComponent(pan.getGraphics());
move();
//pan.validate();//this didn't
//pan.repaint();// work
try {
Thread.sleep(40);
} catch (InterruptedException e) {}
}
public void run() {
while(true)
animate();
}
}
BallTracker
import java.util.ArrayList;
public class BallTracker {
private ArrayList<Ball> balls;
public BallTracker() {
balls = new ArrayList<Ball>();
}
public void addBall(Ball b) {
balls.add(b);
Thread t = new Thread(b);
t.start();
}
}
BallFrame
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class BallFrame extends JFrame {
public static final int WIDTH = 500;
public static final int HEIGHT = 550;
private BallTracker tracker;
private JPanel ballPanel;
private JPanel buttonPanel;
public BallFrame() {
super("BallFrame");
tracker = new BallTracker();
// set up ball panel
ballPanel = new JPanel();
ballPanel.setSize(WIDTH, 500);
// listener to add a new ball to tracker
class bListener implements ActionListener {
public void actionPerformed( ActionEvent event ) {
Ball b = new Ball(ballPanel);
tracker.addBall(b);
}
}
// set up button panel
buttonPanel = new JPanel();
buttonPanel.setSize(WIDTH, 50);
JButton addBallButton = new JButton();
addBallButton.setText("Add ball");
addBallButton.addActionListener(new bListener());
buttonPanel.add(addBallButton);
// add panels to frame
add(buttonPanel, BorderLayout.SOUTH);
add(ballPanel, BorderLayout.CENTER);
setSize( WIDTH, HEIGHT );
}
}
答案 0 :(得分:1)
看起来你的球延伸了jpanel并且有一个绘画方法,但你的ballPanel需要做绘画,你的球似乎根本不需要是一个面板。
set up ball panel
ballPanel = new JPanel();
ballPanel.setSize(WIDTH, 500);
答案 1 :(得分:1)
我主要是在寻找我在这里画画的方式的问题,以及为什么我没有看到球
我确信还有其他问题......
我建议你忘记多线程并从自定义绘画和使用计时器的基础开始。