代码应该流式传输任何网址并提供音频的可视化。不幸的是,可视化工具无法正常工作。可视化依赖于来自AnalyzerNode的数据,该数据始终返回空数据。为什么此代码中的AnalyserNode不起作用?在I .connect()之后,源节点上的numberOfOutputs会增加,但AnalyserNode上的numberOfInputs不会更改。
<html>
<head>
<script>
var context;
var source;
var analyser;
var canvas;
var canvasContext;
window.addEventListener('load', init, false);
function init() {
try {
// Fix up for prefixing
window.AudioContext = window.AudioContext || window.webkitAudioContext;
window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
context = new AudioContext();
analyser = context.createAnalyser();
canvas = document.getElementById("analyser");
canvasContext = canvas.getContext('2d');
}
catch(e) {
alert(e);
alert('Web Audio API is not supported in this browser');
}
}
function streamSound(url) {
var audio = new Audio();
audio.src = url;
audio.controls = true;
audio.autoplay = true;
source = context.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(context.destination);
document.body.appendChild(document.createElement('br'));
document.body.appendChild(audio);
render();
}
function render(){
window.requestAnimationFrame(render);
//Get the Sound data
var freqByteData = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(freqByteData);
//we Clear the Canvas
canvasContext.clearRect(0, 0, canvas.width, canvas.height);
//draw visualization
for(var i=0;i<analyser.frequencyBinCount;i++){
canvasContext.fillRect(i*2,canvas.height,1,-freqByteData[i]);
//Data seems to always be zero
if(freqByteData[i] != 0) {
alert(freqByteData[i]);
}
}
}
</script>
</head>
<body>
<button onclick="streamSound(document.getElementById('url').value)"> Stream sound</button>
<input id="url" size='77' value="Enter a URL to Stream">
<br />
<canvas id="analyser" width="600" height="200"></canvas>
</body>
</html>
答案 0 :(得分:3)
您应该为音频的canplay
事件设置一个事件监听器,并且只设置MediaElementSource
并在该事件触发后连接它。
它也是won't work in Safari due to a bug in their implementation。 AFAIK Chrome是唯一能够正确支持Web Audio API的浏览器。