Xilinx中出现意外警告

时间:2013-05-15 04:15:15

标签: verilog xilinx

在下面的代码中,我按下了按钮播放器1和播放器2的历史记录。代码编译没有错误但有警告。我无法解决这些警告。我在这里发布代码。

module game(clk50,red,green,blue,hsync,vsync, button,led);

input [8:0] button;
 input clk50;
 output  red;
 output  green;
 output  blue,led;
 output hsync;
 output vsync;
 // divide input clock by two, and use a global 
// clock buffer for the derived clock
reg clk25_int;
always @(posedge clk50) begin
clk25_int <= ~clk25_int;
end
wire clk25;
BUFG bufg_inst(clk25, clk25_int);
wire [9:0] xpos;
wire [9:0] ypos;

Grid_Display Grid_Displayinst(clk25,xpos, ypos, red, green, blue, button,led);

endmodule

module Grid_Display(clk25,xpos,ypos,red,green,blue, button,led);

 input clk25;
 input [9:0] xpos;//responsible for current pixel display location
 input [9:0] ypos;// responsible for current display row

 input [8:0] button;

 //spartan 3 kit has 3-bits per pixel, so 2^3 means 8 colours can be selected.

 output red; // colour 1
 output green; // colour 2
 output blue; // colur 3
 output led;

 //reg tempRed,tempGreen,tempBlue, GridRed,GridGreen,GridBlue;

 reg player1,player2;

 reg [8:0] player1History=0,player2History=0;


 wire grid = ((xpos >= 4 && xpos <= 799 &&  ypos >= 160 && ypos <= 165) || 
              (xpos >= 4 && xpos <= 790 &&  ypos >= 310 && ypos <= 315) ||
              (xpos >= 200 && xpos <= 205 &&  ypos >= 0 && ypos <= 520) || 
              (xpos >= 440 && xpos <= 445 &&  ypos >= 0 && ypos <= 520));



always @(posedge clk25)
begin

  player1History=  button ^ player2History;
  player2History=  button ^ player1History;

  player1 = ((player1History[0] && (xpos >=50 && xpos<=150 && ypos >= 20 && ypos <=120) ) || (player1History[1] && (xpos >=250 && xpos<=350 && ypos >= 20 && ypos <=120))
          || (player1History[2] && (xpos >=490 && xpos<=590 && ypos >= 20 && ypos <=120)) || (player1History[3] && (xpos >=50 && xpos<=150 && ypos >= 180 && ypos  <=280))
          || (player1History[4] && (xpos >=250 && xpos<=350 && ypos >= 180 && ypos <=280)) || (player1History[5] && (xpos >=490 && xpos<=590 && ypos >= 180 && ypos <=280))
          || (player1History[6] && (xpos >=50 && xpos<=150 && ypos >= 330 && ypos <=430)) || (player1History[7] && (xpos >=250 && xpos<=350 && ypos >= 330 && ypos <=430))
          || (player1History[8] && (xpos >=490 && xpos<=590 && ypos >= 330 && ypos <=430)));

  player2 = ((player2History[0] && (xpos >=50 && xpos<=150 && ypos >= 20 && ypos <=120) ) || (player2History[1] && (xpos >=250 && xpos<=350 && ypos >= 20 && ypos <=120))
          || (player2History[2] && (xpos >=490 && xpos<=590 && ypos >= 20 && ypos <=120)) || (player2History[3] && (xpos >=50 && xpos<=150 && ypos >= 180 && ypos <=280))
          || (player2History[4] && (xpos >=250 && xpos<=350 && ypos >= 180 && ypos <=280)) || (player2History[5] && (xpos >=490 && xpos<=590 && ypos >= 180 && ypos <=280))
          || (player2History[6] && (xpos >=50 && xpos<=150 && ypos >= 330 && ypos <=430)) || (player2History[7] && (xpos >=250 && xpos<=350 && ypos >= 330 && ypos <=430))
          || (player2History[8] && (xpos >=490 && xpos<=590 && ypos >= 330 && ypos <=430)));

end 

 assign red = (grid || player1 );
 assign green = (grid || player2);
 assign blue = (grid );

endmodule

我该如何解决这些警告?

WARNING:Xst:2211 - "grid.v" line 104: Instantiating black box module <dummyModule>.
WARNING:Xst:1710 - FF/Latch <player2> (without init value) has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_0> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_1> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_2> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_3> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_4> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_5> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_6> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_7> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_8> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:2036 - Inserting OBUF on port <led> driven by black box <dummyModule>. Possible simulation mismatch.

此致

1 个答案:

答案 0 :(得分:5)

关于FF / Latch修剪的所有警告基本上归结为player2History始终为0的问题,因此它正在被优化。

它看起来不应该总是为0,但由于您使用了错误类型的阻塞语句这一事实产生了有趣的副作用,结果证明这是真的。

问题在于你总是阻止这两行:

always @(posedge clk25) begin
 player1History=  button ^ player2History;
 player2History=  button ^ player1History;

然后你的逻辑评估如下:

  1. 开始时,player2History(p2h)为零。
  2. 在时钟的某些构成上,假设按钮非零。此时p2h仍为零,因此p1h = button ^ 0仅表示p1h被赋值为button。
  3. 现在评估下一个语句,并且您正在评估button ^ p1h,但由于我们刚刚分配了p1h = button,您实际上正在评估button ^ button,我们知道它始终为0。
  4. 由于在这种情况下p2h不可能非零,因此从你的设计中删除了翻牌。
  5. 您可能意味着要做的是使用<=运算符使p1h和p2h 阻止分配。当你使用非阻塞时,它意味着两个语句都是并行的,所以p1h和p2h都是根据它们的旧值来计算的,而不是先计算第一行,然后在第二行使用这个结果。

    了解阻塞语句和非阻塞语句之间的区别在verilog中非常重要,如果您不理解该概念或何时使用它们,那么您应该寻求其他培训材料。