如果屏幕被触摸,SimpleAudioEngine会停止音乐/声音

时间:2013-05-11 01:25:07

标签: xcode cocos2d-iphone simpleaudioengine

如果用户触摸屏幕,我将如何停止播放音乐/声音。目前声音继续发挥到下一个场景。

- (void)setup {

self.isTouchEnabled = YES;
CGSize winSize = [[CCDirector sharedDirector] winSize];

CCSprite *background = [CCSprite spriteWithFile:[AssetHelper getDeviceSpecificFileNameFor:@"StartBackground.png"]];
background.position = CGPointMake(winSize.width / 2, winSize.height / 2);
[self addChild:background];

SimpleAudioEngine *sae = [SimpleAudioEngine sharedEngine];
[sae playEffect:@"airplane_pass.m4a" ];
}

- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.5f scene:[MenuScene scene]]];
}

1 个答案:

答案 0 :(得分:0)

我通过将以下代码添加到我的ccTouchesBegan

解决了我的问题
SimpleAudioEngine *sae = [SimpleAudioEngine sharedEngine];
[sae unloadEffect:@"airplane_pass.m4a"];