#1 Lua:
local test = Test();
#2 C:
//creating "lua's test"
luaL_newmetatable(L, "someTable");
lua_userdata *userData = (lua_userdata *)lua_newuserdata(L, sizeof(lua_userdata));
luaL_getmetatable(L, "someTable");
lua_setmetatable(L, -2);
#3 Lua:
function test.newMethod()
end
#4 C:
//this part is not executed from Lua
//what i have to have here from #2 to call "test.newMethod" and how to call it?
//if userdata would be on stack i guess i could:
luaL_getmetafield (L, 1, "newMethod");
lua_call(L, 0, 0);
//but because this part is not executed by Lua call its not on stack.
编辑:
将尝试用伪代码解释更简单:
Lua:
local test = Object();
C:
int Object(){
...
somePointer = luaL_newmetatable(...); //how to get this "somePointer"? maybe luaL_ref?
push ...
}
Lua:制作新方法
function test.newMethod()
...
end
在C中某些事件(比如说定时器)触发C方法
void triggeredCMethod(){
//here i need to call test.newMethod
//if i would have here 'somePointer' and could push it to Lua stack i could find and call newMethod
}
所以问题是:如何在C存储指针中指向一些Lua对象(希望我需要它),通过该指针获取Lua对象并在其中调用方法
答案 0 :(得分:5)
我假设您希望能够调用动态添加的函数。这段代码应该相对简单地解释一下。注意我没有做太多的错误检查并做了一些假设,不要复制粘贴这个作为解决方案。
typedef struct
{
int number;
int reference;
lua_State *L;
} TestUserdata;
static int m_newindex( lua_State *L )
{
/* This is passed three values, first ( at -3 ) is the object, bring this to the front */
lua_getfenv( L, -3 );
/* Now bring the second arg forward, the key */
lua_pushvalue( L, -3 );
/* And the third arg, the value */
lua_pushvalue( L, -3 );
/* And we're done */
lua_rawset( L, -3 );
return 0;
}
static int m_tostring( lua_State *L )
{
lua_pushstring( L, "TestUserdata" );
return 1;
}
static int callobject( lua_State *L )
{
/* Grab the object passed, check it's the right type */
TestUserdata *data = luaL_checkudata( L, 1, "TestUserdata" );
/* Grab the function environment we gave it in createobject, and look in there for newmethod */
lua_getfenv( L, -1 );
lua_pushstring( L, "newmethod" );
lua_rawget( L, -2 );
/* Call the function */
lua_pushinteger( L, data->number );
lua_call( L, 1, 0 );
return 0;
}
static const struct luaL_reg userdata_m[] = {
{ "__newindex", m_newindex },
{ "__tostring", m_tostring },
{ NULL, NULL }
};
int main (int argc, char *argv[])
{
lua_State *L = luaL_newstate();
luaL_openlibs( L );
/* Let's create us a userdatum metatable, and fill it up with goodies */
luaL_newmetatable( L, "TestUserdata" );
/* Use luaL_register to fill up the metatable for us */
luaL_register( L, NULL, userdata_m );
lua_pop( L, 1 ); /* Clean up the stack, we won't need the metatable left here */
TestUserdata *data = lua_newuserdata( L, sizeof( TestUserdata ) );
lua_pushvalue( L, -1 ); /* Copy for luaL_ref */
int ref = luaL_ref( L, LUA_REGISTRYINDEX );
data->reference = ref;
data->number = 42;
data->L = L;
/* Load the metatable from before and 'give' it to this userdatum */
luaL_getmetatable( L, "TestUserdata" );
lua_setmetatable( L, -2 );
/* Give this object an empty function environment */
lua_newtable( L );
lua_setfenv( L, -2 );
lua_setglobal( L, "test" );
luaL_dostring( L, "function test.newmethod( num ) print( num ) end" );
/* Now provided we have the object, we can call any method defined anywhere */
lua_rawgeti( data->L, LUA_REGISTRYINDEX, data->reference );
lua_getfenv( data->L, -1 );
lua_pushstring( data->L, "newmethod" );
lua_rawget( data->L, -2 );
lua_remove( data->L, -2 );
if( lua_isfunction( data->L, -1 ) == 1 )
{
lua_pushinteger( data->L, data->number );
lua_pcall( data->L, 1, 0, 0 );
}
lua_close( L );
return 0;
}
检查一下,我认为这就是你所追求的。
答案 1 :(得分:0)
如果你想要的只是调用Lua函数`test.newMethod()',那么我认为你想要的是这样的顺序:
lua_getglobal(L, "test");
lua_getfield(L, -1, "newMethod");
lua_call(L, 0, 0);
我认为您不需要使用metatable或userdata。
然而,你的问题的力量对我来说并不完全清楚......