我已经在各个地方读过,关于使用固定块的数组之间不安全迭代的速度有多快。我试过.net 4和4.5,或多或少地达到了相同的结果 安全比较总是更快,有时是一点点,有时几乎是一半时间,特别是在.net 4中。
我做错了吗?
class Program
{
public unsafe static int UnsafeCompareTo2(byte[] self, byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
GCHandle selfHandle =
GCHandle.Alloc(self, GCHandleType.Pinned);
GCHandle otherHandle =
GCHandle.Alloc(other, GCHandleType.Pinned);
byte* selfPtr = (byte*)
selfHandle.AddrOfPinnedObject().ToPointer();
byte* otherPtr = (byte*)
otherHandle.AddrOfPinnedObject().ToPointer();
int length = self.Length;
int comparison = 0;
for (int index = 0; index < length; index++)
{
comparison =
(*selfPtr++).CompareTo((*otherPtr++));
if (comparison != 0) { break; }
}
selfHandle.Free();
return comparison;
}
public static int CompareTo(byte[] self, byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
int comparison = 0;
for (int i = 0; i < self.Length && i < other.Length; i++)
{
if ((comparison = self[i].CompareTo(other[i])) != 0)
{ return comparison; }
}
return comparison;
}
public unsafe static int UnsafeCompareTo(byte[] self, byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
int n = self.Length;
fixed (byte* selfPtr = self, otherPtr = other)
{
byte* ptr1 = selfPtr;
byte* ptr2 = otherPtr;
while (n-- > 0)
{
int comparison;
if ((comparison = (*ptr1++).CompareTo(*ptr2++)) != 0)
{
return comparison;
}
}
}
return 0;
}
static void Main(string[] args)
{
byte[] b1 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
byte[] b2 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 21 };
Stopwatch watch = new Stopwatch();
watch.Start();
int result;
for(long i = 0; i < Math.Pow(10, 2); i++)
result = CompareTo(b1, b2);
watch.Stop();
Console.WriteLine("safe = {0}", watch.Elapsed);
watch.Restart();
for (long i = 0; i < Math.Pow(10, 2); i++)
result = UnsafeCompareTo(b1, b2);
watch.Stop();
Console.WriteLine("unsafe1 = {0}", watch.Elapsed);
watch.Restart();
for (long i = 0; i < Math.Pow(10, 2); i++)
result = UnsafeCompareTo2(b1, b2);
watch.Stop();
Console.WriteLine("unsafe2 = {0}", watch.Elapsed);
Console.ReadLine();
}
}
答案 0 :(得分:1)
在我看来,差异经常被开销和随机噪声所淹没。我发现它对于更多的迭代更加突出,更重要的是更长的字节数组。我通过更频繁地避免方法调用开销来制作一个更快一点的变体:
public unsafe static int UnsafeCompareTo(byte[] self, byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
int n = self.Length;
fixed (byte* selfPtr = self, otherPtr = other)
{
byte* ptr1 = selfPtr;
byte* ptr2 = otherPtr;
byte b1;
byte b2;
while (n-- > 0)
{
b1 = (*ptr1++);
b2 = (*ptr2++);
if (b1 == b2)
continue;
return b1.CompareTo(b2);
}
}
return 0;
}
我还注意到你的代码中存在一个错误(并没有真正减慢速度),如下所示:
GCHandle otherHandle = GCHandle.Alloc(self, GCHandleType.Pinned);
它应该是使用其他的,它应该在之后释放它。