我正在制作一个Windows窗体应用程序,主要是我的屏幕分为3个部分,如
===========================================================================
Top panel (it doesn't flicker)
===========================================================================
|| || 'it has a panel & panel contains a table layout,this tabble layout'
|| || 'has a picture box and a label, picture & text of label is'
|| ||'changed on the click of side bar menu' (PROB: this flickers a lot)
||side bar ||==============================================================
||(doesn't ||'this part also has a panel and panel contains different table'
||flicker) ||'layouts and on the click of a menu, related table layout is shown and'
|| ||'some of the parts of table layout are created dynamically.'
|| ||
|| || (PROB: this flickers a lot)
|| ||
我搜索了很多,到处找到了这个解决方案,我试过这个
public constructor()
{
InitializeComponent();
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.DoubleBuffered = true;
DoubleBuffered = true;
SetStyle(ControlStyles.UserPaint |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.ResizeRedraw |
ControlStyles.ContainerControl |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.SupportsTransparentBackColor
, true);
}
我也试过这个
protected override CreateParams CreateParams
{
get
{
CreateParams handleParam = base.CreateParams;
handleParam.ExStyle |= 0x02000000; // WS_EX_COMPOSITED
return handleParam;
}
}
它将我的屏幕的整个背景更改为黑色。
但问题仍然存在,有人可以告诉我如何解决这个问题以及我在哪里做错了? 非常感谢。
答案 0 :(得分:2)
如果没有更多的话,我的直觉就是你要么在这些区域添加大量数据,要么正在进行大量的调整。
在更新屏幕的任何地方尝试此操作(向listviews / boxes / etc添加行)或调整屏幕大小,或任何其他会导致屏幕重绘的内容。 例如:
public void something_resize(object sender, EventArgs e)
{
try
{
this.SuspendLayout();
// Do your update, add data, redraw, w/e.
// Also add to ListViews and Boxes etc in Batches if you can, not item by item.
}
catch
{
}
finally
{
this.ResumeLayout();
}
}
将ResumeLayout()调用放在finally块中很重要,因为如果因为w / e原因发生异常,您希望窗口布局,无论您对异常执行什么操作。