MyGroup的:
public class GShape extends Group{
private ShapeRenderer shape;
public GShape() {
super();
shape = new ShapeRenderer();
}
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
shape.begin(ShapeType.Line);
Gdx.gl10.glLineWidth(5);
shape.setColor(1, 1f, 1f, 1f);
shape.line(0, 0, 200, 100);
shape.end();
}
}
主要:
public class GameControl implements ApplicationListener {
private Stage stage;
private GShape gShape;
@Override
public void create() {
stage = new Stage(480,320,false);
Texture t = new Texture(Gdx.files.internal("data/the200.png"));
Image i = new Image(t);
stage.addActor(i);
gShape = new GShape();
stage.addActor(gShape);
}
@Override
public void dispose() {
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.draw();
// gShape.render();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
形状颜色不是白色?为什么呢?
答案 0 :(得分:10)
您可能会收到不一致的结果,因为您正在混合SpriteBatch
和ShapeRenderer
上下文。这两个都期望它们在OpenGL中“存储”,以便在begin()
和end()
调用之间进行维护。
Actor
draw()
方法在已调用SpriteBatch
begin()
的上下文中调用,因此您需要在开始ShapeRenderer
之前结束它}。 (并且您需要在返回之前重新启动SpriteBatch
。
像这样:
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
batch.end(); // ** End the batch context
shape.begin(ShapeType.Line);
// .. draw lines ...
shape.end()
batch.begin(); // ** Restart SpriteBatch context that caller assumes is active
}