我想调用一个包含所有struct对象的函数。
我需要一个可以通过只调用struct STRUCT_A来遍历struct-objects A_1,A_2的函数。代码底部的空函数'reset_all_structs(???)'。
示例代码:
#include <iostream>
struct STRUCT_A {
unsigned char number = 0;
bool bool_1 = 0;
bool bool_2 = 0;
} A_1, A_2; // Objects: maybe later A_3, ... , A_x
void print_to_terminal(STRUCT_A &STRUCT_NAME);
void set_bool_1(STRUCT_A &STRUCT_NAME);
void set_bool_2(STRUCT_A &STRUCT_NAME);
void reset_one_struct(STRUCT_A &STRUCT_NAME);
void reset_all_structs();
int main()
{
set_bool_1(A_1);
A_1.number = 111;
set_bool_2(A_2);
A_2.number = 222;
std::cout << "A_1:\n";
print_to_terminal(A_1);
std::cout << "\n";
std::cout << "A_2:\n";
print_to_terminal(A_2);
std::cout << "\n";
reset_one_struct(A_1); // <-- Reset one struct works, my question ist how to reset all structs with the type STRUCT_A?
std::cout << "A_1:\n";
print_to_terminal(A_1);
std::cout << "\n";
set_bool_2(A_1);
A_1.number = 234;
std::cout << "A_1:\n";
print_to_terminal(A_1);
std::cout << "\n";
// Here the question. ???
// reset_all_structs( STRUCT_A );
// I want to reset both A_1 and A_2 by calling the function reset_all_structs with all object of the struct "STRUCT_A" and loop through these. Is this possible
// I don't want to call a function like reset_all_struct(A_1, A_2) because later I will add more objects of struct STRUCT_A.
std::cout << "Reset A_1 and A_2\n";
std::cout << "A_1:\n";
print_to_terminal(A_1);
std::cout << "\n";
std::cout << "A_2:\n";
print_to_terminal(A_2);
std::cout << "\n";
return 0;
}
void print_to_terminal(STRUCT_A &STRUCT_NAME){
std::cout << "Number: " << (int)STRUCT_NAME.number << "\n";
std::cout << "bool_1: " << (int)STRUCT_NAME.bool_1 << "\n";
std::cout << "bool_2: " << (int)STRUCT_NAME.bool_2 << "\n";
return;
};
void set_bool_1(STRUCT_A &STRUCT_NAME){
STRUCT_NAME.bool_1 = 1;
STRUCT_NAME.bool_2 = 0;
return;
};
void set_bool_2(STRUCT_A &STRUCT_NAME){
STRUCT_NAME.bool_1 = 0;
STRUCT_NAME.bool_2 = 1;
return;
};
void reset_one_struct(STRUCT_A &STRUCT_NAME){
STRUCT_NAME.number = 0;
STRUCT_NAME.bool_1 = 0;
STRUCT_NAME.bool_2 = 0;
return;
};
void reset_all_structs( ??? ){
// loop through all structs
return;
};
答案 0 :(得分:0)
您可以将它们放在本地数组中并循环遍历它,如下所示:
void reset_all_structs()
{
// This array can be created locally, and must capture by pointer
// arrays of references are illegal in C++.
STRUCT_A * structs[] = { &A_1, &A_2 };
for(int i = 0; i < sizeof(structs); i++)
{
reset_one_struct(*structs[i]);
}
}
顺便提一下,你标记了你的问题C ++,但这看起来像C.如果你是C ++的新手,我建议你把所有你的STRUCT_NAME带到methods
的结构中。至少,将正式的STRUCT_NAME参数重命名为看起来不会与结构名称本身或宏定义发生冲突的内容。最后,我建议将结构实例收集到STL容器中,如std::vector
,以便在循环中进行迭代和访问更简单。
答案 1 :(得分:0)
使用array
或更好vector
的{{1}}代替。
structs
答案 2 :(得分:0)
语言本身无法迭代相同类型的相同变量。
您可以对结构进行某种注册,然后遍历此注册表。类似的东西:
struct STRUCT_A;
std::vector<STRUCT_A*> struct_A_registry;
struct STRUCT_A {
...
// constructor
STRUCT_A() { struct_A_registry.push_back(this); }
// destructor
~STRUCT_A() {
for (std::vector<STRUCT_A*>::iterator it = struct_A_registry.begin();
it != struct_A_registry.end(); ++it)
if (*it == this) {
struct_A_registry.erase(this);
break;
}
}
};
然后你的reset_all_structs将只是
void reset_all_structs() {
for (std::vector<STRUCT_A*>::iterator it = struct_A_registry.begin();
it != struct_A_registry.end(); ++it)
reset_one_struct(**it);
}
或者,如果要在程序的同一行声明所有STRUCT_A变量,可以将它们组织成一个数组,这样会简单得多。