我正在使用搁置来存储一些数据。
Traceback (most recent call last):
File "rogue.py", line 312, in <module>
curses.wrapper(game)
File "/usr/lib/python3.3/curses/__init__.py", line 94, in wrapper
return func(stdscr, *args, **kwds)
File "rogue.py", line 289, in game
save_game(y,x)
File "rogue.py", line 119, in save_game
file['player'] = player
File "/usr/lib/python3.3/shelve.py", line 124, in __setitem__
p.dump(value)
_pickle.PicklingError: Can't pickle <class 'method'>: attribute lookup builtins.method failed
我环顾四周,发现有关未绑定方法的内容可能导致此问题,但我在代码中找不到问题。
问题出现在
file['player'] = player
播放器是类实体:
player = entity(y,x, '@', 200, False)
这是类实体的代码:
class entity:
def __init__(self, y, x, ch, speed, ai=True):
self.y = y
self.x = x
self.ch = ch
self.speed = speed
self.ai = ai
self.ap = 0
self.current_action = {'action': self.wait, 'cost': self.speed}
self.my_turn = False
def draw(self):
world[self.y][self.x].walkable = False
gamepad.addch(self.y, self.x, self.ch)
def take_turn(self):
self.my_turn = True
cost = self.current_action['cost']
self.current_action['action']()
return cost
def move(self, dy, dx):
if self.my_turn == False:
self.current_action = {'action': partial(self.move, dy,dx), 'cost':200}
deck.append(self)
if self.my_turn == True:
#p = previous
py = self.y
px = self.x
pt = world[py][px]
#Paint previous ground tile
pt.walkable = True
gamepad.addch(pt.y,pt.x,pt.ch)
if world[dy][dx].walkable == True:
self.y = dy
self.x = dx
world[dy][dx].walkable = False
if self.ai == False:
draw_map(self.y,self.x)
self.my_turn = False
return self.y,self.x
def wait(self):
self.current_action = {'action': self.wait, 'cost': self.speed}
def drunk_move(self):
dy = self.y + random.randint(-1,1)
dx = self.x + random.randint(-1,1)
self.move(dy, dx)
def ai_simple(self):
#Figure out if player is higher or not:
wherey = self.y - player.y
if wherey > 0:
dy = self.y-1
else:
dy = self.y+1
wherex = self.x - player.x
if wherex > 0:
dx = self.x-1
else:
dx = self.x+1
self.move(dy, dx)
在发布之前我试着用pudb最后一眼看看 - 我也收到了错误
file['world'] = world
_
│ File "/usr/lib/python3.3/shelve.py", line 124, in │
│__setitem__ │
│ p.dump(value) │
│_pickle.PicklingError: Can't pickle <class │
│'__main__.tile'>: attribute lookup __main__.tile failed │
(运行代码没有 pudb时未显示)
这是世界:
world = [[ tile(yy,xx,True,'.')
for xx in range(WORLD_WIDTH) ]
for yy in range(WORLD_HEIGHT) ]
这是类瓦片:
class tile:
def __init__(self,y,x,walkable,ch):
self.x = x
self.y = y
self.walkable = walkable
self.ch = ch
最后,这是调用搁置的完整函数:
def save_game():
file = shelve.open('savegame', 'n')
file['world'] = world
file['player']= player
file.close()
我相信这是所有相关的代码。
造成这些错误的原因是什么?
答案 0 :(得分:1)
第一个问题是由实体类中的这一行引起的:
self.current_action = {'action': self.wait, 'cost': self.speed}
current_action
包含对绑定方法的引用,这些方法无法进行pickle。你可以使用__getstate__
和__setstate__
来改变你的酸洗行为,所以你不要腌制方法但是它的名字(或者在分配了partial
个对象的情况下的名称和参数)在酸洗时,并在破坏时恢复该值。
我不确定你的第二个问题,但如果它只在你在调试器中运行时发生,那么debuger如何加载__main__
模块可能是一个问题。您可以尝试将__main__
块移动到另一个模块中,然后从那里导入并运行代码。有时可以解决这些问题。