我正在创建一个自动创建玩家角色的程序。以下是我的PlayerCharacter
课程。我注意到我对不同的变量重复了很多操作。
public class PlayerCharacter {
int strength, dexterity, constitution, intelligence, wisdom, charisma;
int[] strRolls, dexRolls, conRolls, intRolls, wisRolls, charRolls;
public void generateAbilityScoresMethod1() {
strRolls = new int[3];
dexRolls = new int[3];
conRolls = new int[3];
intRolls = new int[3];
wisRolls = new int[3];
charRolls = new int[3];
for(int i = 0; i < 3; i++) {
strRolls[i] = dice.Dice.D6.getNewRoll();
strength += strRolls[i];
dexRolls[i] = dice.Dice.D6.getNewRoll();
dexterity += dexRolls[i];
conRolls[i] = dice.Dice.D6.getNewRoll();
constitution += conRolls[i];
intRolls[i] = dice.Dice.D6.getNewRoll();
intelligence += intRolls[i];
wisRolls[i] = dice.Dice.D6.getNewRoll();
wisdom += wisRolls[i];
charRolls[i] = dice.Dice.D6.getNewRoll();
charisma += charRolls[i];
}
}
public int getStrength() {
return strength;
}
public void printStrRolls() {
System.out.println("Str: roll 1 = " + strRolls[0]);
System.out.println("Str: roll 2 = " + strRolls[1]);
System.out.println("Str: roll 3 = " + strRolls[2]);
}
public int getDexterity() {
return dexterity;
}
public void printDexRolls() {
System.out.println("Dex: roll 1 = " + dexRolls[0]);
System.out.println("Dex: roll 2 = " + dexRolls[1]);
System.out.println("Dex: roll 3 = " + dexRolls[2]);
}
public int getConsitution() {
return constitution;
}
public void printConRolls() {
System.out.println("Con: roll 1 = " + conRolls[0]);
System.out.println("Con: roll 2 = " + conRolls[1]);
System.out.println("Con: roll 3 = " + conRolls[2]);
}
public int getIntelligence() {
return intelligence;
}
public void printIntRolls() {
System.out.println("Int: roll 1 = " + intRolls[0]);
System.out.println("Int: roll 2 = " + intRolls[1]);
System.out.println("Int: roll 3 = " + intRolls[2]);
}
public int getWisdom() {
return wisdom;
}
public void printWisRolls() {
System.out.println("Wis: roll 1 = " + wisRolls[0]);
System.out.println("Wis: roll 2 = " + wisRolls[1]);
System.out.println("Wis: roll 3 = " + wisRolls[2]);
}
public int getCharisma() {
return charisma;
}
public void printCharRolls() {
System.out.println("Char: roll 1 = " + charRolls[0]);
System.out.println("Char: roll 2 = " + charRolls[1]);
System.out.println("Char: roll 3 = " + charRolls[2]);
}
public void printAbilities() {
System.out.println("Str = " + getStrength());
System.out.println("Dex = " + getDexterity());
System.out.println("Con = " + getConsitution());
System.out.println("Int = " + getIntelligence());
System.out.println("Wis = " + getWisdom());
System.out.println("Char = " + getCharisma());
}
}
如何以更有效的方式完成相同的任务?
答案 0 :(得分:3)
您可以声明一个班级Ability
并制作strength
,dexterity
,......个实例。以下代码段可能是一个开头:
class Ability {
private final int[] rolls;
private int value;
public Ability(int dice) {
rolls = new int[dice];
}
public int roll() {
value = 0;
for (int i = 0; i < rolls.length; i++) {
rolls[i] = dice.Dice.D6.getNewRoll();
value += rolls[i];
}
return value;
}
public int getValue() {
return value;
}
public void printRolls() {
// ... tbd ...
}
}
你可以使用像......这样的能力。
Ability strength;
strength = new Ability(3);
strength.roll(); // get new value
System.out.println(strength.getValue()); // e.g. print
strength.printRolls(); // e.g. print rolls
答案 1 :(得分:0)
这个怎么样:
public void printRolls( String label, int[] rolls) {
System.out.println(label + ": roll 1 = " + rolls[0]);
System.out.println(label + ": roll 2 = " + rolls[1]);
System.out.println(label + ": roll 3 = " + rolls[2]);
}
答案 2 :(得分:0)
你可以减少重复的代码行
enum Attribute {
Str, Con, Dex, Int, Wis, Cha
}
class PlayerCharacter {
static final Random rand = new Random();
static final Attribute[] ATTRS = Attributes.values();
final int[] attr = new int[ATTRS.length];
PlayerCharacter() {
for(int i = 0; i < attr.length; i++)
attr[i] = rand.nextInt(6) + rand.nextInt(6) + rand.nextInt(6) + 3;
}
public int getAttr(Attribute attr) {
return attrs[attr.ordinal()];
}
public void printAbilities() {
for(int i = 0; i < ATTRS.length; i++)
System.out.println(ATTRS[i]+ " = " + attrs[i]);
}
注意:您可能需要任何其他属性,如HP,AC,Max HP,Level,XP等。
答案 3 :(得分:0)
我唯一要做的就是创建一个静态骰子滚动方法,它返回你需要的数组,这样你就可以为任何类型的骰子生成骰子滚动数组:
public static int[] roll(int numberOfDice, int sidesOnEachDie) {
int[] result = new int[numberOfDice];
for(int i = 0; i < numberOfDice; ++i) {
result[i] = 1 + (int) Math.floor(Math.random() *
(double) sidesOnEachDie);
}
return result;
}
然后你可以打电话,例如:
intRolls = roll(3, 6);
将给出在int数组中滚动3D6的结果。
答案 4 :(得分:0)
您可以将所有属性保存在int []中。因此,而不是将力量,灵巧,体质,智慧,智慧,魅力作为单独的变量有一个
int[] characteristics;
那么0就是力量; 1将是灵巧等等。
要保持滚动值,您需要一个int [] []。
答案 5 :(得分:0)
这是更少的代码;它在CPU使用或内存使用方面不是“更有效”,但会使代码编写和读取更短。我认为无论顺序如何,骰子都是随机的。
package example;
public class PlayerCharacter
{
int strength, dexterity, constitution, intelligence, wisdom, charisma;
int[] strRolls, dexRolls, conRolls, intRolls, wisRolls, charRolls;
private int getScore(Dice d, int[] storage)
{
for (int i=0; i<storage.length; i++)
{
storage[i] = d.getNewRoll();
}
int result = 0;
for (int i=0; i<storage.length; i++) { result += storage[i]; }
}
public void generateAbilityScoresMethod1()
{
strRolls = new int[3];
dexRolls = new int[3];
conRolls = new int[3];
intRolls = new int[3];
wisRolls = new int[3];
charRolls = new int[3];
for (int i = 0; i < 3; i++)
{
strength = getScore(dice.Dice.D6, strRolls);
dexterity = getScore(dice.Dice.D6, dexRolls);
constitution = getScore(dice.Dice.D6, conRolls);
intelligence = getScore(dice.Dice.D6, intRolls);
wisdom = getScore(dice.Dice.D6, wisRolls);
charisma = getScore(dice.Dice.D6, charRolls);
}
}
public int getStrength()
{
return strength;
}
private void printArrayRolls(String label, int[] rolls)
{
for (int i=0; i < rolls.length; i++)
{
System.out.println(label + ": roll " + rolls[i]);
}
}
public void printStrRolls()
{
printArrayRolls("Str", strRolls);
}
public int getDexterity()
{
return dexterity;
}
public void printDexRolls()
{
printArrayRolls("Dex", dexRolls);
}
public int getConsitution()
{
return constitution;
}
public void printConRolls()
{
printArrayRolls("Con", conRolls);
}
public int getIntelligence()
{
return intelligence;
}
public void printIntRolls()
{
printArrayRolls("Int", intRolls);
}
public int getWisdom()
{
return wisdom;
}
public void printWisRolls()
{
printArrayRolls("Wis", wisRolls);
}
public int getCharisma()
{
return charisma;
}
public void printCharRolls()
{
printArrayRolls("Char", charRolls);
}
public void printAbilities()
{
System.out.println("Str = " + getStrength());
System.out.println("Dex = " + getDexterity());
System.out.println("Con = " + getConsitution());
System.out.println("Int = " + getIntelligence());
System.out.println("Wis = " + getWisdom());
System.out.println("Char = " + getCharisma());
}
}
答案 6 :(得分:-1)
这是更少的代码;它在CPU使用或内存使用方面并不“高效”,但会使代码编写和读取更短。我认为无论顺序如何,骰子都是随机的。
package example;
public class PlayerCharacter
{
int strength, dexterity, constitution, intelligence, wisdom, charisma;
int[] strRolls, dexRolls, conRolls, intRolls, wisRolls, charRolls;
private int getScore(Dice d, int[] storage)
{
for (int i=0; i<storage.length; i++)
{
storage[i] = d.getNewRoll();
}
int result = 0;
for (int i=0; i<storage.length; i++) { result += storage[i]; }
}
public void generateAbilityScoresMethod1()
{
strRolls = new int[3];
dexRolls = new int[3];
conRolls = new int[3];
intRolls = new int[3];
wisRolls = new int[3];
charRolls = new int[3];
for (int i = 0; i < 3; i++)
{
strength = getScore(dice.Dice.D6, strRolls);
dexterity = getScore(dice.Dice.D6, dexRolls);
constitution = getScore(dice.Dice.D6, conRolls);
intelligence = getScore(dice.Dice.D6, intRolls);
wisdom = getScore(dice.Dice.D6, wisRolls);
charisma = getScore(dice.Dice.D6, charRolls);
}
}
public int getStrength()
{
return strength;
}
private void printArrayRolls(String label, int[] rolls)
{
for (int i=0; i < rolls.length; i++)
{
System.out.println(label + ": roll " + rolls[i]);
}
}
public void printStrRolls()
{
printArrayRolls("Str", strRolls);
}
public int getDexterity()
{
return dexterity;
}
public void printDexRolls()
{
printArrayRolls("Dex", dexRolls);
}
public int getConsitution()
{
return constitution;
}
public void printConRolls()
{
printArrayRolls("Con", conRolls);
}
public int getIntelligence()
{
return intelligence;
}
public void printIntRolls()
{
printArrayRolls("Int", intRolls);
}
public int getWisdom()
{
return wisdom;
}
public void printWisRolls()
{
printArrayRolls("Wis", wisRolls);
}
public int getCharisma()
{
return charisma;
}
public void printCharRolls()
{
printArrayRolls("Char", charRolls);
}
public void printAbilities()
{
System.out.println("Str = " + getStrength());
System.out.println("Dex = " + getDexterity());
System.out.println("Con = " + getConsitution());
System.out.println("Int = " + getIntelligence());
System.out.println("Wis = " + getWisdom());
System.out.println("Char = " + getCharisma());
}
}