我基本上想说,如果当前房间包含一个我在下面指定的密钥,然后告诉用户,房间有一把钥匙,我会把剩下的都弄清楚。
int main()
{
Room mainHall;
Room sittingRoom;
mainHall.setNorthExit(&sittingRoom);
mainHall.setEastExit(&playRoom);
mainHall.setDescription("The main hall has 2 exits, one to the north, one to the east");
mainHall.setName("Main Hall");
sittingRoom.setEastExit(&kitchen);
sittingRoom.setSouthExit(&mainHall);
sittingRoom.setDescription("The sitting room has 2 exits, one to the east and one to the south");
sittingRoom.setName("Sitting Room");
string userInput;
Room* currentRoom;
currentRoom = &mainHall;
Keys& key1 = playRoom.getKey();
key1.setName("Sitting Room");
Keys& key2 = sittingRoom.getKey();
key2.setName("Play Room");
if(////need code here) ///I want it to be something like...if(currentRoom "has a key"
{
string takeKey;
cout << "There is still a key in this room, would you like to take it? " << endl;
cin >> takeKey;
if(takeKey == "yes")
{
//Havent assigned anything yet
}
}
这只是我的keye类的cpp文件,以防你需要它
#include"Keys.h"
#include<iostream>
Keys::Keys()
{
name = "";
}
Keys::Keys(string nameParam)
{
name = nameParam;
}
void Keys::setName(string nameParam)
{
name = nameParam;
}
string Keys::getName() const
{
return name;
}
void Keys::setKey(string keyParam)
{
key = keyParam;
}
string Keys::getKey() const
{
return key;
}
和我的房间类中的getter方法一样
Keys& Room::getKey()
{
return key;
}
我很感激任何帮助
答案 0 :(得分:0)
如何在房间类上使用'HasKey()'方法,然后使用
if( sittingRoom.HasKey()) { ... }
在房间类中使用布尔值来确定房间是否有钥匙。