我正试图为我的观点制作圆角并解决一个奇怪的问题。
我使用以下代码为我的视图制作圆角
bezierPath = [UIBezierPath bezierPathWithRoundedRect:btnView.bounds
byRoundingCorners:UIRectCornerAllCorners
cornerRadii:radius];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = btnView.bounds;
maskLayer.path = bezierPath.CGPath;
btnView.layer.mask = maskLayer;
问题是,它不适用于底角。如果我使用UIRectCornerBottomLeft
没有任何反应,如果我使用UIRectCornerAllCorners
,则只有顶角会被舍入。
如果我从我的视图中删除了UIViewAutoresizingFlexibleHeight
自动调整遮罩,事实证明我没有问题。但我想使用autoresizing mask。有可能,如果是的如何?
我已经尝试在设置图层蒙版之前和之后设置autoresizingMask。没有运气!
答案 0 :(得分:10)
我刚遇到类似的问题需要几个小时才能解决 - 答案很简单:将我的代码从viewDidLoad移到viewDidLayoutSubviews:这是自动布局完成后调用的第一个方法....所以我怀疑我确实有4个圆角但不知何故它们离屏幕边缘。
答案 1 :(得分:3)
在我得到另一个答案之前,如果可以使用UIBezierPath
的autoresizingMask,我说否并标记为正确的答案。
我不删除我的问题,因为任何人都可以在不知道原因的情况下解决同样的问题。
答案 2 :(得分:1)
然后使用波纹管代码代替圆角......
btnView.layer.cornerRadius = 8.0;
只需在QuartzCore/QuartzCore.h
中导入.m
,如下所示......
#import <QuartzCore/QuartzCore.h>
<强>更新强>
为此,您可以使用RoundingCorners
lik bellow ....
UIBezierPath
属性
对于Ex:UIRectCornerBottomLeft
,UIRectCornerBottomRight
,UIRectCornerTopLeft
,UIRectCornerTopRight
和UIRectCornerAllCorners
。
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect: btnView.bounds
byRoundingCorners:UIRectCornerBottomLeft
cornerRadii:CGSizeMake(10.0, 10.0)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = btnView.bounds;
maskLayer.path = maskPath.CGPath;
btnView.layer.mask = maskLayer;
[btnView setNeedsDisplay];
答案 3 :(得分:1)
解决方案:
-(void)roundCorners:(UIRectCorner)corner radius:(float)radius
{
_cornerRadius = radius;
_corner = corner;
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
// Drawing code
[super drawRect:rect];
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:_corner cornerRadii:CGSizeMake(_cornerRadius, _cornerRadius)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.layer.mask = maskLayer;
}
答案 4 :(得分:1)
我认为你应该使用
bezierPath.lineCapStyle = CGLineCap.Round
答案 5 :(得分:0)
您可以使用view.layer.cornerRadius
设置圆角。
已编辑:使用以下
layer.mask = MTDContextCreateRoundedMask(layer.bounds, topleftRadius, topRightRadius, bottomLeftRadius,bottomRightRadius);
这是受支持的方法。
static inline UIImage* MTDContextCreateRoundedMask(CGRect rect, CGFloat radius_tl, CGFloat radius_tr, CGFloat radius_bl, CGFloat radius_br)
{
CGContextRef context;
CGColorSpaceRef colorSpace;
colorSpace = CGColorSpaceCreateDeviceRGB();
context = CGBitmapContextCreate( NULL, rect.size.width, rect.size.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast );
CGColorSpaceRelease(colorSpace);
if ( context == NULL ) {
return NULL;
}
CGFloat minx = CGRectGetMinX( rect ), midx = CGRectGetMidX( rect ), maxx = CGRectGetMaxX( rect );
CGFloat miny = CGRectGetMinY( rect ), midy = CGRectGetMidY( rect ), maxy = CGRectGetMaxY( rect );
CGContextBeginPath( context );
CGContextSetGrayFillColor( context, 1.0, 0.0 );
CGContextAddRect( context, rect );
CGContextClosePath( context );
CGContextDrawPath( context, kCGPathFill );
CGContextSetGrayFillColor( context, 1.0, 1.0 );
CGContextBeginPath( context );
CGContextMoveToPoint( context, minx, midy );
CGContextAddArcToPoint( context, minx, miny, midx, miny, radius_bl );
CGContextAddArcToPoint( context, maxx, miny, maxx, midy, radius_br );
CGContextAddArcToPoint( context, maxx, maxy, midx, maxy, radius_tr );
CGContextAddArcToPoint( context, minx, maxy, minx, midy, radius_tl );
CGContextClosePath( context );
CGContextDrawPath( context, kCGPathFill );
CGImageRef bitmapContext = CGBitmapContextCreateImage( context );
CGContextRelease( context );
UIImage *theImage = [UIImage imageWithCGImage:bitmapContext];
CGImageRelease(bitmapContext);
return theImage.layer.mask;
}
答案 6 :(得分:0)
不得不改变观点。由于自动调整,在viewDidLoad中无法使用底角。不得不将代码移到viewDidAppear。
-(void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
CGRect bounds = self.view.bounds;
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:bounds byRoundingCorners:(UIRectCornerTopLeft | UIRectCornerBottomLeft) cornerRadii:CGSizeMake(5.0, 5.0)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = bounds;
maskLayer.path = maskPath.CGPath;
self.view.layer.mask = maskLayer;
self.view.layer.masksToBounds = YES;
[self.view setNeedsDisplay];
}
答案 7 :(得分:0)
最后我得到了成功,它确实有效。试试吧。
CGRect frame = self.accountBackgroundImage2.frame;
frame.size.height = self.view.bounds.size.height;
UIBezierPath *path=[UIBezierPath bezierPathWithRoundedRect:self.accountBackgroundImage2.bounds byRoundingCorners:(UIRectCornerBottomLeft |UIRectCornerBottomRight) cornerRadii:CGSizeMake(12.5, 12.5)];
CAShapeLayer *shapeLayer = [[CAShapeLayer alloc] init];
shapeLayer.frame = self.accountBackgroundImage2.bounds;
shapeLayer.path = path.CGPath;
_accountBackgroundImage2.layer.mask = shapeLayer;
self.accountBackgroundImage2.frame = frame;
答案 8 :(得分:0)
另一种方式
“viewWillLayoutSubviews”中的执行
- (void)viewWillLayoutSubviews{
[self roundCornersOnView:self.buttonJoin onTopLeft:NO topRight:YES bottomLeft:YES bottomRight:NO radius:10.0];
}
功能
-(UIButton *)roundCornersOnView:(UIButton *)button onTopLeft:(BOOL)tl topRight:(BOOL)tr bottomLeft:(BOOL)bl bottomRight:(BOOL)br radius:(float)radius {
if (tl || tr || bl || br) {
UIRectCorner corner = 0; //holds the corner
//Determine which corner(s) should be changed
if (tl) {
corner = corner | UIRectCornerTopLeft;
}
if (tr) {
corner = corner | UIRectCornerTopRight;
}
if (bl) {
corner = corner | UIRectCornerBottomLeft;
}
if (br) {
corner = corner | UIRectCornerBottomRight;
}
UIButton *roundedView = button;
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:roundedView.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = roundedView.bounds;
maskLayer.path = maskPath.CGPath;
roundedView.layer.mask = maskLayer;
return roundedView;
} else {
return button;
}
}