我已经将数据从C#发送到Arduino
,并且它的工作非常完美;但是当我尝试通过event handler
从传感器接收C#的数据时,它必须保持端口打开以读取任何接收的数据;所以我不能再通过串口发送数据了。
如何在C#和Arduino之间同时发送和接收数据?
这是我接收数据的代码:
public static SerialPort port=
new SerialPort("COM5", 9600, Parity.None, 8, StopBits.One);
protected void DataReceived(object sender, SerialDataReceivedEventArgs e) {
SerialPort sp=(SerialPort)sender;
indata=sp.ReadExisting();
Functions f=new Functions();
if(indata!="") {
if(indata.Equals("bed_light_on\r\n")) {
f.update_flag("bed_light", 1);
}
}
}
protected void Page_Load(object sender, EventArgs e) {
indata="";
port.Close();
port.DataReceived+=new SerialDataReceivedEventHandler(DataReceived);
if(!port.IsOpen)
port.Open();
}
答案 0 :(得分:0)
这是我写了6年的助手课,可能有所帮助。 BTW - 您无法从ASP读取COM端口:)
using System;
using System.Text;
using System.IO.Ports;
namespace MyNamespace
{
public class COMSerialPort : IDisposable
{
private SerialPort FSerialPort;
public Boolean Disposed { get; private set; }
//---------------------------------------------------------------------
public COMSerialPort(String portName, Int32 baudRate, Encoding encode)
{
FSerialPort = new SerialPort(portName, baudRate, Parity.None, 8, StopBits.One);
FSerialPort.NewLine = "\r";
FSerialPort.Encoding = encode;
Disposed = false;
}
//---------------------------------------------------------------------
public COMSerialPort(String portName, Int32 baudRate) : this( portName, baudRate, Encoding.ASCII )
{
}
//---------------------------------------------------------------------
~COMSerialPort()
{
Dispose(false);
}
//---------------------------------------------------------------------
protected void Dispose(Boolean bDisposing)
{
lock (this)
{
if (!Disposed)
{
Disposed = true;
GC.SuppressFinalize(this);
if (bDisposing)
{
if (FSerialPort != null)
{
Close();
FSerialPort.Dispose();
FSerialPort = null;
}
}
}
}
}
//---------------------------------------------------------------------
public void Dispose()
{
Dispose(true);
}
//---------------------------------------------------------------------
public void Open()
{
if (!FSerialPort.IsOpen) FSerialPort.Open();
}
//---------------------------------------------------------------------
public void Close()
{
if (FSerialPort.IsOpen) FSerialPort.Close();
}
//---------------------------------------------------------------------
public void WriteLine(String data)
{
if (FSerialPort.IsOpen) FSerialPort.WriteLine(data);
}
//---------------------------------------------------------------------
public void Write(String data)
{
if (FSerialPort.IsOpen) FSerialPort.Write(data);
}
//---------------------------------------------------------------------
public void Write(Byte[] data)
{
if (FSerialPort.IsOpen) FSerialPort.Write(data, 0, data.Length);
}
//---------------------------------------------------------------------
public String ReadLine()
{
String rValue;
if (FSerialPort.IsOpen)
rValue = FSerialPort.ReadLine();
else
rValue = null;
return rValue;
}
//---------------------------------------------------------------------
public String Read(Int32 count)
{
String rValue = null;
if (FSerialPort.IsOpen)
{
Char[] buffer = new Char[count];
FSerialPort.Read(buffer, 0, count);
StringBuilder sb = new StringBuilder();
sb.Append(buffer);
rValue = sb.ToString();
}
return rValue;
}
//---------------------------------------------------------------------
public Byte[] ReadBytes(Int32 count)
{
Byte[] rValue = null;
if (FSerialPort.IsOpen)
{
rValue = new Byte[count];
FSerialPort.Read(rValue, 0, count);
}
return rValue;
}
//---------------------------------------------------------------------
public Char ReadChar()
{
return (Char)FSerialPort.ReadChar();
}
//---------------------------------------------------------------------
public Int32 ReadByte()
{
return FSerialPort.ReadByte();
}
//---------------------------------------------------------------------
public SerialPort NativeObject
{
get { return FSerialPort; }
}
}
}