我能够使用THREE.TorusGeometry制作一个带有Three.js的甜甜圈。但我不能让它看起来像这些照片中的扁平环:
这是我的甜甜圈的样子:
是否有另一个Three.js几何体可以产生扁平环(右侧内壁和外壁平坦)?或另一种方式来解决这个问题?
感谢您分享的任何指示! :)
更新: 代码和依赖项取自:
http://mrdoob.github.io/three.js/examples/misc_controls_trackball.html
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - trackball controls</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color:#000;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: red;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - trackball controls example</br>MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
</div>
<script src="three.min.js"></script>
<script src="TrackballControls.js"></script>
<script src="Detector.js"></script>
<script src="stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, controls, scene, renderer;
var cross;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 500;
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( 'change', render );
// world
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
var radius = 100;
var tubeRadius = 50;
var radialSegments = 8 * 10;
var tubularSegments = 6 * 15;
var arc = Math.PI * 2;
var geometry = new THREE.TorusGeometry( radius, tubeRadius, radialSegments, tubularSegments, arc );
var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } );
for ( var i = 0; i < 1; i ++ ) {
var mesh = new THREE.Mesh( geometry, material );
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.add( mesh );
}
// lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.add( light );
light = new THREE.AmbientLight( 0x222222 );
scene.add( light );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
render();
}
function animate() {
requestAnimationFrame( animate );
controls.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
答案 0 :(得分:5)
有多种选择:
答案 1 :(得分:2)
您可以使用RingGeometry函数。以下代码为场景添加了一个完整的(在0到360度之间)内部半径的线框红色环等于10,外部无线电等于20.您可以使用其他指示的变量来调整您想要的光盘的外观generate()
var geometry = new THREE.RingGeometry(10, 20, thetaSegments, phiSegments, 0, Math.PI * 2);
var ring = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({color: 0xff0000, wireframe: true}));
ring.position.set(25, 30, 0);
scene.add(ring);
答案 2 :(得分:0)
检查此代码!
var geometry = new THREE.TorusGeometry( 3, 0.5, 20, 2999 );
ring1 = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({color: 0xffffff, wireframe: true}));
scene.add(ring1);