我是Android游戏开发的新手。 请帮我找到如何在此代码中的球图像。 我已经在网上发布的教程的帮助下开发了一个示例应用程序。我的目标是访问加速度计并根据手机方向移动球。 我有一个问题,我已经提过了。
public class Accelerometer extends Activity implements SensorEventListener
{
/** Called when the activity is first created. */
CustomDrawableView mCustomDrawableView = null;
ShapeDrawable mDrawable = new ShapeDrawable();
public static int x;
public static int y;
private SensorManager sensorManager = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Get a reference to a SensorManager
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
mCustomDrawableView = new CustomDrawableView(this);
setContentView(mCustomDrawableView);
// setContentView(R.layout.main);
}
// This method will update the UI on new sensor events
public void onSensorChanged(SensorEvent sensorEvent)
{
{
if (sensorEvent.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// the values you were calculating originally here were over 10000!
x = (int) Math.pow(sensorEvent.values[1], 2);
y = (int) Math.pow(sensorEvent.values[2], 2);
}
if (sensorEvent.sensor.getType() == Sensor.TYPE_ORIENTATION) {
}
}
}
// I've chosen to not implement this method
public void onAccuracyChanged(Sensor arg0, int arg1)
{
// TODO Auto-generated method stub
}
@Override
protected void onResume()
{
super.onResume();
// Register this class as a listener for the accelerometer sensor
sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
// ...and the orientation sensor
sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION),
SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onStop()
{
// Unregister the listener
sensorManager.unregisterListener(this);
super.onStop();
}
public class CustomDrawableView extends View
{
static final int width = 50;
static final int height = 50;
public CustomDrawableView(Context context)
{
super(context);
mDrawable = new ShapeDrawable(new OvalShape());
mDrawable.getPaint().setColor(0xff74AC23);
mDrawable.setBounds(x, y, x + width, y + height);
}
protected void onDraw(Canvas canvas)
{
RectF oval = new RectF(Accelerometer.x, Accelerometer.y, Accelerometer.x + width, Accelerometer.y
+ height); // set bounds of rectangle
Paint p = new Paint(); // set some paint options
p.setColor(Color.BLUE);
canvas.drawOval(oval, p);
invalidate();
}
}
}
答案 0 :(得分:0)
试试这个
最好在Oncreate中创建一个位图
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ball_image);
在OnDrawFunction中使用该位图并将x,y设置为Accelerometer值
protected void onDraw(Canvas canvas)
{
canvas.drawBitmap(bitmap,Accelerometer.x, Accelerometer.y,null);
}