我正在尝试使用名为“碰撞检测”的Corona SDK示例中的代码为我的游戏设置碰撞。 每次球碰撞时我都会得到这个奇怪的错误 -
运行时错误 ... er 1 \ documents \ corona projects \ earthyball \ level1.lua:114:尝试连接字段'myName'(零值)堆栈追溯: [C]: ? ... er 1 \ documents \ corona projects \ earthyball \ level1.lua:114:in function< ... er 1 \ documents \ corona prRuntime error ... er 1 \ documents \ corona projects \ earthyball \ level1.lua:118:尝试连接字段'myName'(零值)堆栈追溯: [C]:?
这是我的代码
display.setStatusBar(display.HiddenStatusBar)
local storyboard = require "storyboard"
local scene = storyboard.newScene()
local physics = require "physics"
physics.start()
physics.setScale( 60 )
physics.setGravity( 0, 12 )
system.setAccelerometerInterval( 100 )
function scene:createScene(event)
local screenGroup = self.view
bkg = display.newImage("bkg.png")
screenGroup:insert(bkg)
finish = display.newImage("finishflag.png")
finish.x = 400
finish.y = 260
finish.myName ="flag"
physics.addBody(finish,"static",element)
blockl1 = display.newImage("blockl1.png")
blockl1:setReferencePoint(display.CentreReferencePoint)
blockl1.x = 165
blockl1.y = 230
physics.addBody(blockl1,"static",element)
screenGroup:insert(blockl1)
l1block2 = display.newImage("l1block2.png")
l1block2:setReferencePoint(display.CentreReferencePoint)
l1block2.x = 300
l1block2.y = 90
physics.addBody(l1block2,"static",element)
screenGroup:insert(l1block2)
line1 = display.newImage("line1.png")
line1:setReferencePoint(display.CentreReferencePoint)
line1.x = 230
line1.y = 300
physics.addBody(line1, "static", element)
line1.myName = "pod"
screenGroup:insert(line1)
line2 = display.newImage("line1.png")
line2:setReferencePoint(display.CentreReferencePoint)
line2.x = 230
line2.y = 10
physics.addBody(line2, "static", element)
line2.myName = "pod2"
screenGroup:insert(line2)
line1Ver = display.newImage("lineVer.png")
line1Ver:setReferencePoint(display.CentreReferencePoint)
line1Ver.x = 20
line1Ver.y = 230
physics.addBody(line1Ver, "static", element)
screenGroup:insert(line1Ver)
line2Ver = display.newImage("lineVer.png")
line2Ver:setReferencePoint(display.CentreReferencePoint)
line2Ver.x = 440
line2Ver.y = 230
physics.addBody(line2Ver, "static", element)
screenGroup:insert(line2Ver)
ball = display.newImage("ball.png")
ball.x = 50
ball.y = 30
physics.addBody(ball,"dynamic",{density=3.1, bounce=0.6, friction=0.5, radius=17})
finish.myName ="ball"
screenGroup:insert(ball)
end
function scene:enterScene(event)
finish.collision = onLocalCollision
finish:addEventListener( "collision", finish )
line1.collision = onLocalCollision
line1:addEventListener( "collision", line1 )
line2.collision = onLocalCollision
line2:addEventListener( "collision", line2 )
ball.collision = onLocalCollision
ball:addEventListener( "collision", ball )
end
function onLocalCollision( self, event )
if ( event.phase == "began" ) then
print( self.myName .. ": collision began with " .. event.other.myName )
elseif ( event.phase == "ended" ) then
print( self.myName .. ": collision ended with " .. event.other.myName )
end
end
function onTilt( event )
physics.setGravity( ( 12.5 * event.xGravity ), ( -12.5 * event.yGravity ) )
end
function scene:exitScene(event)
end
function scene:destroyScene(event)
end
Runtime:addEventListener( "accelerometer", onTilt )
element = { friction=0.5, bounce=0.3 }
scene:addEventListener("createScene",scene)
scene:addEventListener("enterScene",scene)
scene:addEventListener("exitScene",scene)
scene:addEventListener("destroyScene",scene)
return scene
感谢您的帮助!
答案 0 :(得分:0)
你的所有物体都是物理学的一部分。这意味着,它们都相互碰撞。这就是为什么在每次碰撞中,都可以调用碰撞事件监听器。我想说的是,你的球对象,line1,line2和finish上有一个碰撞事件监听器。而且你认为如果这些对象之间存在冲突,你的事件监听器就会被调用。但是,例如,当球对象与line2ver,line1ver等碰撞时,你的事件监听器ball()正在调用,并且该函数试图到达不存在的line1ver.myName。
因此,您必须将.myName部分添加到所有对象中,或者只是不打印.myName部分。
给你一点建议: 我想你想要检测与球的碰撞 - 其他物体。为此,您只能使用一个碰撞事件侦听器,即ball()
希望它有所帮助...