在C ++中遍历队列

时间:2013-03-27 23:58:03

标签: c++ queue traversal

我有一个需要打印的C ++队列。打印第一个节点然后将其删除很容易,然后再次打印第一个节点,这将是第二个节点。但这会擦除整个列表只是为了打印一次......作为一个解决方法,我创建了一个临时队列对象,我传递给我的print方法,并做了与第一个对象相同的事情,这将是伟大的,除了它使用使队列动态化的指针,因此从第一个复制的任何对象中删除它们仍然会删除相同的数据。我对指针还不是很好,但我确信必须有一个简单的方法来做这个,有什么建议吗?

以下是代码:

queue2 = queue1; // Temporary queue is assigned values of main queue
queue2.printQueue(); // Temporary queue is passed to print method

这是我的打印方法:

int numberPrinted = 0;
while (!isEmptyQueue())
{
 cout << numberPrinted + 1 << ": " << front() << "\n";
 deleteQueue();    
 numberPrinted++;
 }

队列类文件:

#ifndef H_linkedQueue
#define H_linkedQueue

#include <iostream>
#include <cassert>
#include "queueADT.h"

using namespace std;

//Definition of the node
template <class Type>
struct nodeType
{
    Type info;
    nodeType<Type> *link;
};


template <class Type>
class linkedQueueType: public queueADT<Type>
{
public:
    bool operator==
                    (const linkedQueueType<Type>& otherQueue); 

    bool isEmptyQueue() const;
      //Function to determine whether the queue is empty. 
      //Postcondition: Returns true if the queue is empty,
      //               otherwise returns false.

    bool isFullQueue() const;
      //Function to determine whether the queue is full. 
      //Postcondition: Returns true if the queue is full,
      //               otherwise returns false.

    void initializeQueue();
      //Function to initialize the queue to an empty state.
      //Postcondition: queueFront = NULL; queueRear = NULL

    Type front() const;
      //Function to return the first element of the queue.
      //Precondition: The queue exists and is not empty.
      //Postcondition: If the queue is empty, the program 
      //               terminates; otherwise, the first 
      //               element of the queue is returned. 

    Type back() const;
      //Function to return the last element of the queue.
      //Precondition: The queue exists and is not empty.
      //Postcondition: If the queue is empty, the program 
      //               terminates; otherwise, the last 
      //               element of the queue is returned.

    void addQueue(const Type& queueElement);
      //Function to add queueElement to the queue.
      //Precondition: The queue exists and is not full.
      //Postcondition: The queue is changed and queueElement
      //               is added to the queue.

    void deleteQueue();
      //Function  to remove the first element of the queue.
      //Precondition: The queue exists and is not empty.
      //Postcondition: The queue is changed and the first 
      //               element is removed from the queue.
    int numberOfNodes();
    // Return number of nodes in the queue.
    void printQueue();
    //Print the queue.

    linkedQueueType(); 
      //Default constructor

    linkedQueueType(const linkedQueueType<Type>& otherQueue); 
      //Copy constructor

    ~linkedQueueType(); 
      //Destructor

private:
    nodeType<Type> *queueFront; //pointer to the front of 
                                //the queue
    nodeType<Type> *queueRear;  //pointer to the rear of 
                                //the queue
    int count;
};

    //Default constructor
template<class Type>
linkedQueueType<Type>::linkedQueueType() 
{
    queueFront = NULL; //set front to null
    queueRear = NULL;  //set rear to null
} //end default constructor

template<class Type>
bool linkedQueueType<Type>::isEmptyQueue() const
{
    return(queueFront == NULL);
} //end 

template<class Type>
bool linkedQueueType<Type>::isFullQueue() const
{
    return false;
} //end isFullQueue

template <class Type>
void linkedQueueType<Type>::initializeQueue()
{
    nodeType<Type> *temp;

    while (queueFront!= NULL)  //while there are elements left
                               //in the queue
    {
        temp = queueFront;  //set temp to point to the 
                            //current node
        queueFront = queueFront->link;  //advance first to  
                                        //the next node
        delete temp;    //deallocate memory occupied by temp
    }

    queueRear = NULL;  //set rear to NULL
} //end initializeQueue


template <class Type>
void linkedQueueType<Type>::addQueue(const Type& newElement)
{
    nodeType<Type> *newNode;

    newNode = new nodeType<Type>;   //create the node

    newNode->info = newElement; //store the info
    newNode->link = NULL;  //initialize the link field to NULL

    if (queueFront == NULL) //if initially the queue is empty
    {
        queueFront = newNode;
        queueRear = newNode;
    }
    else        //add newNode at the end
    {
        queueRear->link = newNode;
        queueRear = queueRear->link;
    }
    count++;
}//end addQueue

template <class Type>
Type linkedQueueType<Type>::front() const
{
    assert(queueFront != NULL);
    return queueFront->info; 
} //end front

template <class Type>
Type linkedQueueType<Type>::back() const
{
    assert(queueRear!= NULL);
    return queueRear->info;
} //end back

template <class Type>
void linkedQueueType<Type>::deleteQueue()
{
    nodeType<Type> *temp;

    if (!isEmptyQueue())
    {
        temp = queueFront;  //make temp point to the 
                            //first node
        queueFront = queueFront->link; //advance queueFront 

        delete temp;    //delete the first node

        if (queueFront == NULL) //if after deletion the 
                                //queue is empty
            queueRear = NULL;   //set queueRear to NULL
        count--;
    }
    else
        cout << "Cannot remove from an empty queue" << endl;
}//end deleteQueue


    //Destructor
template <class Type>
linkedQueueType<Type>::~linkedQueueType() 
{
    //Write the definition of the destructor
} //end destructor

template <class Type> 
bool linkedQueueType<Type>::operator==
                    (const linkedQueueType<Type>& otherQueue)
{
    bool same = false;

    if (count == otherQueue.count)
        same = true;

    return same;

} //end assignment operator

    //copy constructor
template <class Type>
linkedQueueType<Type>::linkedQueueType
                 (const linkedQueueType<Type>& otherQueue) 
{
    //Write the definition of the copy constructor
}//end copy constructor
template <class Type> 
int linkedQueueType<Type>::numberOfNodes()
{
    return count;

} 

template <class Type> 
void linkedQueueType<Type>::printQueue()
{
    int numberPrinted = 0;
while (!isEmptyQueue())
{
 cout << numberPrinted + 1 << ": " << front() << "\n";
 deleteQueue();    
 numberPrinted++;
 }
}
#endif

5 个答案:

答案 0 :(得分:2)

如果您正在使用自己编写的队列类,请向其添加迭代器。如果您正在使用已具有迭代器的队列类,请遍历它以进行打印。如果您正在使用没有迭代器的队列类,请切换到不同的队列类。

如果您使用std::queue,请切换为std::liststd::deque

cplusplus.com上的an example显示了如何遍历双端队列:

#include <iostream>
#include <deque>

int main ()
{
  std::deque<int> mydeque;

  for (int i=1; i<=5; i++) mydeque.push_back(i);

  std::cout << "mydeque contains:";

  std::deque<int>::iterator it = mydeque.begin();

  while (it != mydeque.end())
    std::cout << ' ' << *it++;

  std::cout << '\n';
  return 0;
}

或者:

for (std::deque<int>::iterator it = mydeque.begin(); it != mydeque.end(); ++it)
  // print *it here

答案 1 :(得分:2)

您的队列printQueue方法已经可以访问队列的私有内部。不要使用公共接口来打印队列,只需使用内部queueFront指针并遍历列表,打印每个元素。

类似的东西(自从这个家庭作业以来的伪代码):

for(node* n = queueFront; n; n = n->next)
{
    // Print data from node n.
}

答案 2 :(得分:1)

如果队列是您自己的代码,并假设您可以在内部迭代其元素,则可以给它一个friend ostream& operator<<(ostream&, const your_queue_type&)并将元素写入输出流。

class Queue
{
 public:
  // methods
 friend ostream& operator<<(ostream& o, const Queue& q)
 {
   // iterate over nodes and stream them to o: o << some_node and so on
 }
};

然后

Queue q = ....;
std::cout << q << std::endl; // calls your ostream& operator<<

答案 3 :(得分:1)

我不知道这是多么有用但是因为你使用nodeType<Type>.link将每个节点附加到下一个节点,那么你可能想要做这样的事情:

int numberPrinted = 1;
nodeType<Type> *temp;
if (queueFront != NULL) 
{
    temp = queueFront;
    do
    {
        cout << numberPrinted << ": " << temp->info << "\n";
        numberPrinted++;
    }while(temp->link!=NULL);
}

这样您就可以在不改变队列的情况下按照指针进行操作。

答案 4 :(得分:0)

这是一种简单的方法,只需一个指针和一个while循环即可

while(pointer != NULL) pointer.info pointer = pointer.next