我正在为我的计算机科学课制作游戏,我正在尝试使用箭头键移动扩展Bug的角色对象。我应该使用Character类或World类中的箭头键来移动代码吗?代码应该是什么样的?现在我在Character类中得到了这个代码并且它符合要求,但是当我尝试在网格中运行它时,当我按下箭头键时没有任何反应。
public class Character extends Bug
{
Random pokemon;
public Character()
{
}
public void act(KeyEvent e)
{
move(e);
pokemon = new Random();
if(pokemon.nextInt(10) == 5)
System.out.println("It works!!");
}
public void move(KeyEvent e)
{
Grid<Actor> gr = getGrid();
Location loc = getLocation();
if(gr == null)
return;
if( e.getKeyCode() == KeyEvent.VK_RIGHT)
{
if(!(getDirection() == 90))
setDirection(90);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
else if( e.getKeyCode() == KeyEvent.VK_LEFT)
{
if(!(getDirection() == 270))
setDirection(270);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
else if( e.getKeyCode() == KeyEvent.VK_UP)
{
if(!(getDirection() == 0))
setDirection(0);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
else if( e.getKeyCode() == KeyEvent.VK_DOWN)
{
if(!(getDirection() == 180))
setDirection(180);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
public class Character extends Bug
{
Random pokemon;
public Character()
{
}
public void act(KeyEvent e)
{
move(e);
pokemon = new Random();
if(pokemon.nextInt(10) == 5)
System.out.println("It works!!");
}
public void move(KeyEvent e)
{
Grid<Actor> gr = getGrid();
Location loc = getLocation();
if(gr == null)
return;
if( e.getKeyCode() == KeyEvent.VK_RIGHT)
{
if(!(getDirection() == 90))
setDirection(90);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
else if( e.getKeyCode() == KeyEvent.VK_LEFT)
{
if(!(getDirection() == 270))
setDirection(270);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
else if( e.getKeyCode() == KeyEvent.VK_UP)
{
if(!(getDirection() == 0))
setDirection(0);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
else if( e.getKeyCode() == KeyEvent.VK_DOWN)
{
if(!(getDirection() == 180))
setDirection(180);
else
{
Location next = loc.getAdjacentLocation(getDirection());
if (gr.isValid(next))
moveTo(next);
else
removeSelfFromGrid();
}
}
这个代码对于KeyEvent是否正确?我如何从World类调用此代码? 任何帮助将不胜感激!
答案 0 :(得分:1)
在ActorWorld
类中有一个方法boolean keyPressed(String description, Location loc)
此方法的唯一目的是在子类中重写。 description
是找到here格式的KeyStroke
,而loc是按下该键时光标所在的Location
。 (虽然在你的情况下没关系)
简而言之,您应该在自定义KeyPressed
类中扩展CharacterWorld extends ActorWorld
。