这是我的第一个问题,我是iOS编程的新手。
我在网上搜索了很多来自stackoverflow的提示。我已经搜索了Xcode的帮助并观看了视频等,但我仍然无法让它工作。
我有一个关于6种不同UIViews的视图。其中一个UIViews是一个箭头图像,位于垂直面板的另一个UIView之上。箭头图像正在接收触摸,然后触发两种方法
一种方法将面板和箭头向右移动。另一种方法是将箭头与移动一起旋转。
我已尝试CATransform3DMakeRotation
,CGAffineTransformMakeRotation
和CATransform3DMakeRotation
,但我无法通过移动箭头和移动面板来旋转箭头。
我能够达到的最好的是CATransform3DMakeRotation
,但这只是翻转箭头,并没有为旋转设置动画。
其他人会旋转箭头,但不允许移动面板。
这是我旋转箭头的代码。 如你看到的。我尝试过很多注释掉的项目。
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
CGRect bugRect = [[[RightArrow layer] presentationLayer] frame];
if (CGRectContainsPoint(bugRect, touchLocation)) {
[self RotateArrowOFF];
[self MovePanels];
NSLog(@"Arrow tapped!");
} else {
NSLog(@"Arrow not tapped.");
return;
}
}
-(IBAction)MoveLeftColorPanel
{
NSLog(@"Right Arrow Center %@", NSStringFromCGPoint(RightArrow.center));
}
- (void)MovePanels
{
if (_PanelsAreOffScreen == NO) {
[UIView animateWithDuration:0.3f delay:0 options:UIViewAnimationOptionCurveEaseOut | UIViewAnimationOptionLayoutSubviews animations:^{
RightPanel.center = CGPointMake(1065, 384);
}
completion:^(BOOL finished) {
NSLog(@"Animation 1 complete");
_PanelsAreMoving = YES;
}];
[UIView animateWithDuration:0.3f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
LeftPanel.center = CGPointMake(-50, 384);
}
completion:^(BOOL finished) {
NSLog(@"Animation 2 complete");
_PanelsAreMoving = YES;
}];
[UIView animateWithDuration:0.3f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
RightArrow.center = CGPointMake(1010, 82);
}
completion:^(BOOL finished) {
NSLog(@"Animation 3 complete");
_PanelsAreMoving = YES;
}];
_PanelsAreOffScreen = YES;
}
else {
[UIView animateWithDuration:0.3f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
RightPanel.center = CGPointMake(914, 384);
}
completion:^(BOOL finished) {
NSLog(@"Animation 5 complete");
}];
[UIView animateWithDuration:0.3f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
LeftPanel.center = CGPointMake(108, 384);
}
completion:^(BOOL finished) {
NSLog(@"Animation 6 complete");
}];
[UIView animateWithDuration:0.3f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
RightArrow.center = CGPointMake(836, 82);
}
completion:^(BOOL finished) {
NSLog(@"Animation 7 complete");
}];
_PanelsAreOffScreen = NO;
}
}
- (void)RotateArrowOFF//:(CGRect)rect
{
RightArrow.layer.anchorPoint = CGPointMake(0.06, 0.5);
if (_PanelsAreOffScreen == NO)
{
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
[CATransaction setValue:[NSNumber numberWithFloat:2.0f] forKey:kCATransactionAnimationDuration];
CATransform3D RotateArrow = RightArrow.layer.transform;
RotateArrow = CATransform3DMakeRotation(M_PI,0.0,0.0,1.0);
RightArrow.layer.transform = RotateArrow;
}
else
{
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:2.0f] forKey:kCATransactionAnimationDuration];
CATransform3D RotateArrow = RightArrow.layer.transform;
RotateArrow = CATransform3DMakeRotation(0,0.0f,0.0f,1.0f);
RightArrow.layer.transform = RotateArrow;
[CATransaction commit];
}
}
答案 0 :(得分:0)
RightArrow.layer.transform = RotateArrow;
所以你的问题是,为什么这里没有动画?问题是RightArrow是一个UIView,所以RightArrow.layer
是它的“底层”。您不能仅通过分配视图的属性来隐式地为视图的基础层设置动画。您必须使用UIView动画(使用视图的transform
属性),否则您必须直接使用Core Animation(CABasicAnimation)。
这是一个例子(来自我的书):
[CATransaction setDisableActions:YES];
v.layer.transform = CATransform3DRotate(v.layer.transform, M_PI/4.0, 0, 0, 1);
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"transform"];
anim.duration = 0.8;
[v.layer addAnimation:anim forKey:nil];