查找(并提取)复杂相关性以查找规则违规

时间:2013-03-22 17:04:46

标签: c# linq ienumerable matching rules

我正在编写一些编写得不好的代码,并涉及一些我希望重构的相当复杂的逻辑。主题是规则的验证和报告可能的违规行为。不幸的是,课程设计相当奇怪,所以我遇到了一些IEnumerable挑战。

作为简化示例,我有以下内容:

IEnumerable<RuleDefinition>
IEnumerable<Request>

,其中

public class RuleDefinition
{
    public RequestType ConcerningRequestType { get; set; }
    public int MinimumDistanceBetweenRequests { get; set; }
}

public class Request
{
    public int TimeIndex { get; set; }
    public RequestType TypeOfThisRequest { get; set; }
}

显然,当请求类型匹配且两个请求之间的间隔(TimeIndex)太短时,违反了规则。现在,我想提取:

  • 如果违反规则(相当容易)
  • 违反了哪些规则
  • 哪些请求违反了规则

所以在我们的案例中,我想获得这样的东西:

public class Violation
{
    public RuleDefinition ViolatedRule { get; set; }
    public Request FirstRequest { get; set; }
    public Request SecondRequest { get; set; }
}

我认为这是一个相当简单的问题,但我没有想出一个可以被称为良好可读和可维护的解决方案。我尝试了各种各样的事情......它总是变得非常混乱(我只是试图实现这个例子,这很糟糕)

在这种情况下使用的任何想法,模式? (Resharper经常正确地建议。选择很多,但这会使事情变得更不可读)

编辑:这是我漫长而丑陋的实现。 ;)

var ruleDefinitions = new List<RuleDefinition>
{ 
    new RuleDefinition { 
        ConcerningRequestType = RequestType.Exclusive, 
        MinimumDistanceBetweenRequests = 2} 
};
var requests = new List<Request>()
    {
        new Request { TimeIndex = 1, TypeOfThisRequest = RequestType.Normal },
        new Request { TimeIndex = 1, TypeOfThisRequest = RequestType.Normal },
        new Request { TimeIndex = 2, TypeOfThisRequest = RequestType.Normal },

        new Request { TimeIndex = 3, TypeOfThisRequest = RequestType.Exclusive },
        new Request { TimeIndex = 4, TypeOfThisRequest = RequestType.Exclusive },
    };

var violations = new List<Violation>();
foreach (var rule in ruleDefinitions)
{
    var requestsMatchingType = requests.Where(r => r.TypeOfThisRequest == rule.ConcerningRequestType);
    foreach (var firstRequest in requestsMatchingType)
    {
        var collidingRequest = requests.FirstOrDefault(secondRequest => 
            secondRequest.TimeIndex > firstRequest.TimeIndex &&
            Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < rule.MinimumDistanceBetweenRequests);

        if (collidingRequest != null)
        {
            violations.Add(new Violation
                {
                    ViolatedRule = rule,
                    FirstRequest = firstRequest,
                    SecondRequest = collidingRequest
                });
        }
    }
}
Console.WriteLine("found {0} violations.", violations.Count());
Console.ReadKey();

2 个答案:

答案 0 :(得分:2)

这不是一项简单的任务,所以我要做的第一件事是定义一个界面,看看我需要什么:

interface IViolationFinder
{
    IEnumerable<Violation> Search(
        IEnumerable<RuleDefinition> ruleDefinitions, 
        IEnumerable<Request> requests);
}

现在我们清楚地看到我们需要实施的内容。因为你的搜索逻辑非常复杂,我认为你不应该用一个linq表达它。你可以,但你不应该。这两个嵌套的foreq循环内嵌linq是非常讨厌的,我不认为它对linq本身更干净。

您需要在实施中制作更多方法。它会增加可读性。所以天真的实现就是这个(这是你的):

class ViolationFinder : IViolationFinder
{
    public IEnumerable<Violation> Search(IEnumerable<RuleDefinition> ruleDefinitions, IEnumerable<Request> requests)
    {
        var violations = new List<Violation>();
        foreach (var rule in ruleDefinitions)
        {
            var requestsMatchingType = requests.Where(r => r.TypeOfThisRequest == rule.ConcerningRequestType);
            foreach (var firstRequest in requestsMatchingType)
            {
                var collidingRequest = requests.FirstOrDefault(secondRequest =>
                    secondRequest.TimeIndex > firstRequest.TimeIndex &&
                    Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < rule.MinimumDistanceBetweenRequests);

                if (collidingRequest != null)
                {
                    violations.Add(new Violation
                    {
                        ViolatedRule = rule,
                        FirstRequest = firstRequest,
                        SecondRequest = collidingRequest
                    });
                }
            }
        }

        return violations;
    }
}

你可以开始重构这个。我们不是在一种方法中思考,而是提取最明显的部分:

class ViolationFinder : IViolationFinder
{
    public IEnumerable<Violation> Search(IEnumerable<RuleDefinition> ruleDefinitions, IEnumerable<Request> requests)
    {
        var violations = new List<Violation>();
        foreach (RuleDefinition rule in ruleDefinitions)
        {
            IEnumerable<Request> requestsMatchingType = requests.Where(r => r.TypeOfThisRequest == rule.ConcerningRequestType);
            violations.AddRange(
                FindViolationsInRequests(requestsMatchingType, requests, rule));
        }

        return violations;
    }

    private IEnumerable<Violation> FindViolationsInRequests(
        IEnumerable<Request> matchingRequests,
        IEnumerable<Request> allRequest,
        RuleDefinition rule)
    {
        foreach (Request firstRequest in matchingRequests)
        {
            var collidingRequest = allRequest.FirstOrDefault(secondRequest =>
                secondRequest.TimeIndex > firstRequest.TimeIndex &&
                Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < rule.MinimumDistanceBetweenRequests);

            if (collidingRequest != null)
            {
                yield return new Violation
                {
                    ViolatedRule = rule,
                    FirstRequest = firstRequest,
                    SecondRequest = collidingRequest
                };
            }
        }
    }
}

搜索几乎是干净的,但我们看到FindViolationsInRequests获取每个请求和规则,因此传递过滤的请求列表是没用的。所以我们这样做:

class ViolationFinder : IViolationFinder
{
    public IEnumerable<Violation> Search(IEnumerable<RuleDefinition> ruleDefinitions, IEnumerable<Request> requests)
    {
        var violations = new List<Violation>();
        foreach (RuleDefinition rule in ruleDefinitions)
        {
            violations.AddRange(FindViolationsInRequests(requests, rule));
        }

        return violations;
    }

    private IEnumerable<Violation> FindViolationsInRequests(
        IEnumerable<Request> allRequest,
        RuleDefinition rule)
    {
        foreach (Request firstRequest in FindMatchingRequests(allRequest, rule))
        {
            var collidingRequest = allRequest.FirstOrDefault(secondRequest =>
                secondRequest.TimeIndex > firstRequest.TimeIndex &&
                Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < rule.MinimumDistanceBetweenRequests);

            if (collidingRequest != null)
            {
                yield return new Violation
                {
                    ViolatedRule = rule,
                    FirstRequest = firstRequest,
                    SecondRequest = collidingRequest
                };
            }
        }
    }

    private IEnumerable<Request> FindMatchingRequests(IEnumerable<Request> requests, RuleDefinition rule)
    {
        return requests.Where(r => r.TypeOfThisRequest == rule.ConcerningRequestType);
    }
}

接下来的事情是

    var collidingRequest = allRequest.FirstOrDefault(secondRequest =>
        secondRequest.TimeIndex > firstRequest.TimeIndex &&
        Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < rule.MinimumDistanceBetweenRequests);

足够复杂,可以为它制定一些方法:

class ViolationFinder : IViolationFinder
{
    public IEnumerable<Violation> Search(IEnumerable<RuleDefinition> ruleDefinitions, IEnumerable<Request> requests)
    {
        var violations = new List<Violation>();

        foreach (RuleDefinition rule in ruleDefinitions)
        {
            violations.AddRange(FindViolationsInRequests(requests, rule));
        }

        return violations;
    }

    private IEnumerable<Violation> FindViolationsInRequests(
        IEnumerable<Request> allRequest,
        RuleDefinition rule)
    {
        foreach (Request firstRequest in FindMatchingRequests(allRequest, rule))
        {

            Request collidingRequest = FindCollidingRequest(allRequest, firstRequest, rule.MinimumDistanceBetweenRequests);

            if (collidingRequest != null)
            {
                yield return new Violation
                {
                    ViolatedRule = rule,
                    FirstRequest = firstRequest,
                    SecondRequest = collidingRequest
                };
            }
        }
    }

    private IEnumerable<Request> FindMatchingRequests(IEnumerable<Request> requests, RuleDefinition rule)
    {
        return requests.Where(r => r.TypeOfThisRequest == rule.ConcerningRequestType);
    }

    private Request FindCollidingRequest(IEnumerable<Request> requests, Request firstRequest, int minimumDistanceBetweenRequests)
    {
        return requests.FirstOrDefault(secondRequest => IsCollidingRequest(firstRequest, secondRequest, minimumDistanceBetweenRequests));
    }

    private bool IsCollidingRequest(Request firstRequest, Request secondRequest, int minimumDistanceBetweenRequests)
    {
        return secondRequest.TimeIndex > firstRequest.TimeIndex &&
               Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < minimumDistanceBetweenRequests;
    }
}

好的,它越来越清洁了。我几乎可以很容易地说出每种方法的目的。只需要做一些工作,你最终会得到这样的结果:

class ViolationFinder : IViolationFinder
{
    public IEnumerable<Violation> Search(IEnumerable<RuleDefinition> ruleDefinitions, IEnumerable<Request> requests)
    {
        List<Request> requestList = requests.ToList();
        return ruleDefinitions.SelectMany(rule => FindViolationsInRequests(requestList, rule));
    }

    private IEnumerable<Violation> FindViolationsInRequests(IEnumerable<Request> allRequest, RuleDefinition rule)
    {
        return FindMatchingRequests(allRequest, rule)
                .Select(firstRequest => FindSingleViolation(allRequest, firstRequest, rule))
                .Where(violation => violation != null);
    }

    private Violation FindSingleViolation(IEnumerable<Request> allRequest, Request request, RuleDefinition rule)
    {
        Request collidingRequest = FindCollidingRequest(allRequest, request, rule.MinimumDistanceBetweenRequests);

        if (collidingRequest != null)
        {
            return new Violation
            {
                ViolatedRule = rule,
                FirstRequest = request,
                SecondRequest = collidingRequest
            };
        }

        return null;
    }

    private IEnumerable<Request> FindMatchingRequests(IEnumerable<Request> requests, RuleDefinition rule)
    {
        return requests.Where(r => r.TypeOfThisRequest == rule.ConcerningRequestType);
    }

    private Request FindCollidingRequest(IEnumerable<Request> requests, Request firstRequest, int minimumDistanceBetweenRequests)
    {
        return requests.FirstOrDefault(secondRequest => IsCollidingRequest(firstRequest, secondRequest, minimumDistanceBetweenRequests));
    }

    private bool IsCollidingRequest(Request firstRequest, Request secondRequest, int minimumDistanceBetweenRequests)
    {
        return secondRequest.TimeIndex > firstRequest.TimeIndex &&
               Math.Abs(secondRequest.TimeIndex - firstRequest.TimeIndex) < minimumDistanceBetweenRequests;
    }
}

请注意,single responsibility principle也适用于方法。除了Search方法之外,所有内容都是私有实现的一部分,但正如您可能会看到每个处理部分都有一个带有名称的方法。每种方法都有它的单一责任,因此您可以更轻松地阅读实现。

  • 搜索(公众)
  • FindViolationsInRequests
  • FindSingleViolation
  • FindMatchingRequests
  • FindCollidingRequest
  • IsCollidingRequest

这些是此实施的单位。

如果您为原始实现编写单元测试,并且只有在您启动重构之后,重构过程才会更安全。然后你总是知道你没有打破你的逻辑。如果你在第一个变体(当我把你的完整代码放入搜索方法时)再次编写它们,你的单元测试就没问题,所以对着界面。

另一个不太重要的部分是:

public IEnumerable<Violation> Search(IEnumerable<RuleDefinition> ruleDefinitions, IEnumerable<Request> requests)
{
    List<Request> requestList = requests.ToList();
    return ruleDefinitions.SelectMany(rule => FindViolationsInRequests(requestList, rule));
}

我从这些项目中创建一个列表,所以我绝对相信我不会多次枚举IEnumerable(这可能会导致某些实现出现问题,请考虑IQueryable)。

答案 1 :(得分:0)

如果您不反对使用查询表达式,那么您可以将您的实现编写为:

var violations = from rule in ruleDefinitions
                 join r1 in requests on rule.ConcerningRequestType equals r1.TypeOfThisRequest
                 join r2 in requests on rule.ConcerningRequestType equals r2.TypeOfThisRequest
                 where r1 != r2 &&
                       r2.TimeIndex > r1.TimeIndex &&
                       Math.Abs(r2.TimeIndex - r1.TimeIndex) < rule.MinimumDistanceBetweenRequests
                 select new Violation() { FirstRequest = r1, SecondRequest = r2, ViolatedRule = rule };