我们都知道我们应该从事件发送线程中完成所有与GUI相关的任务,否则可能会引入奇怪的错误 - 我试着记住这个规则,但我必须承认我最近注意到了几个我没有的地方吨。
有没有办法识别所有违反此规则的行为,以便修复它们?我已经看到有一个相关的findbugs规则here但它似乎并没有抓住我的所有案例。即使发生违规也会抛出异常会很好,所以我可以修复它(或者捕获异常并记录警告以防用户遇到相关问题。)
人们通常采取什么方法?
答案 0 :(得分:5)
一种方法是安装自定义重绘管理器,该管理器在EDT以外的线程上执行绘制时检测并记录。我们在项目中使用这种方法,改编自以下博客:http://weblogs.java.net/blog/alexfromsun/archive/2006/02/debugging_swing.html。这不会检测到所有类别的EDT线程违规,但它肯定比没有更好。
<强>更新强>
正如评论者指出的那样,链接的网页已不再可用。这是我的代码改编自博客文章:
import javax.swing.JComponent;
import javax.swing.RepaintManager;
import javax.swing.SwingUtilities;
import org.apache.log4j.Logger;
import sun.awt.AppContext;
public class DetectEdtViolationRepaintManager extends RepaintManager {
private static final Logger LOGGER = Logger.getLogger(
DetectEdtViolationRepaintManager.class);
/**
* Used to ensure we only print a stack trace once per abusing thread. May
* be null if the option is disabled.
*/
private ThreadLocal alreadyWarnedLocal;
/**
* Installs a new instance of DetectEdtViolationRepaintManager which does not
* warn repeatedly, as the current repaint manager.
*/
public static void install() {
install(false);
}
/**
* Installs a new instance of DetectEdtViolationRepaintManager as the current
* repaint manager.
* @param warnRepeatedly whether multiple warnings should be logged for each
* violating thread
*/
public static void install(boolean warnRepeatedly) {
AppContext.getAppContext().put(RepaintManager.class,
new DetectEdtViolationRepaintManager(warnRepeatedly));
LOGGER.info("Installed new DetectEdtViolationRepaintManager");
}
/**
* Creates a new instance of DetectEdtViolationRepaintManager.
* @param warnRepeatedly whether multiple warnings should be logged for each
* violating thread
*/
private DetectEdtViolationRepaintManager(boolean warnRepeatedly) {
if (!warnRepeatedly) {
this.alreadyWarnedLocal = new ThreadLocal();
}
}
/**
* {@inheritDoc}
*/
public synchronized void addInvalidComponent(JComponent component) {
checkThreadViolations();
super.addInvalidComponent(component);
}
/**
* {@inheritDoc}
*/
public synchronized void addDirtyRegion(JComponent component, int x, int y,
int w, int h) {
checkThreadViolations();
super.addDirtyRegion(component, x, y, w, h);
}
/**
* Checks if the calling thread is called in the event dispatch thread.
* If not an exception will be printed to the console.
*/
private void checkThreadViolations() {
if (alreadyWarnedLocal != null && Boolean.TRUE.equals(alreadyWarnedLocal.get())) {
return;
}
if (!SwingUtilities.isEventDispatchThread()) {
if (alreadyWarnedLocal != null) {
alreadyWarnedLocal.set(Boolean.TRUE);
}
LOGGER.warn("painting on non-EDT thread", new Exception());
}
}
}
答案 1 :(得分:4)
我只是小心,我自己。但是你可以安装代码来测试给定的代码段是否在SwingUtilities.isEventDispatchThread()的调度线程中执行,如果不是(或者如果有的话),你可以做你喜欢的。
答案 2 :(得分:3)
Substance Look and Feel包含自动runtime EDT violation checker。它可以帮助在测试时捕获EDT违规。检测到违规时,它会抛出IllegalStateException。这对测试很有用。
答案 3 :(得分:0)
Fest's swing module还包含您可以安装的EDT violtion checker,在检测到违规时会抛出异常。