我正在尝试将不同的采样率(如32kHz,24kHz等)设置为远程I / O音频单元的输入流。但输出始终以这些采样率之一播放 -
无论我设置什么,22.05kHz,33.1kHz,11.0kHz。令人惊讶的是,当我在AudioUnitGetProperty
上为kAudioUnitScope_Output
拨打kAudioUnitProperty_SampleRate
时,它总是返回44.1kHz
- (void)startToneUnit
{
AudioComponentDescription defaultOutputDescription;
defaultOutputDescription.componentType = kAudioUnitType_Output;
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
defaultOutputDescription.componentFlags = 0;
defaultOutputDescription.componentFlagsMask = 0;
// Get the default playback output unit
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
NSAssert(defaultOutput, @"Can't find default output");
// Create a new unit based on this that we'll use for output
OSErr err = AudioComponentInstanceNew(defaultOutput, &toneUnit);
NSAssert1(toneUnit, @"Error creating unit: %hd", err);
// Set our tone rendering function on the unit
AURenderCallbackStruct input;
input.inputProc = RenderTone;
input.inputProcRefCon = (__bridge void *)(self);
err = AudioUnitSetProperty(toneUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&input,
sizeof(input));
NSAssert1(err == noErr, @"Error setting callback: %hd", err);
// Set the format to 32 bit, single channel, floating point, linear PCM
const int four_bytes_per_float = 4;
const int eight_bits_per_byte = 8;
AudioStreamBasicDescription streamFormat;
streamFormat.mSampleRate = SAMPLE_RATE;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags =
kAudioFormatFlagsNativeFloatPacked;
streamFormat.mBytesPerPacket = four_bytes_per_float;
streamFormat.mFramesPerPacket = 1;
streamFormat.mBytesPerFrame = four_bytes_per_float;
streamFormat.mChannelsPerFrame = 1;
streamFormat.mBitsPerChannel = four_bytes_per_float * eight_bits_per_byte;
err = AudioUnitSetProperty (toneUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&streamFormat,
sizeof(AudioStreamBasicDescription));
NSAssert1(err == noErr, @"Error setting stream format: %hd", err);
// Stop changing parameters on the unit
err = AudioUnitInitialize(toneUnit);
NSAssert1(err == noErr, @"Error initializing unit: %hd", err);
// Start playback
err = AudioOutputUnitStart(toneUnit);
NSAssert1(err == noErr, @"Error starting unit: %hd", err);
Float64 outSampleRate = 0.0;
UInt32 size = sizeof(Float64);
AudioUnitGetProperty (toneUnit,
kAudioUnitProperty_SampleRate,
kAudioUnitScope_Output,
0,
&outSampleRate,
&size);
NSLog(@"Output sample rate is now at %f Hz", outSampleRate);
}
音频单元支持的所有可能输出采样率是多少?任何对Apple文档的参考都将非常有帮助
由于
答案 0 :(得分:3)
AudioUnit
可以按您指定的任何采样率运行。作为硬件外观的RemoteIO
(或Mac OS X上的HAL)AudioUnits受到更多限制 - 变速时钟发生器,可以任意采样率运行的采样率发生器,非常昂贵且通常不适合电话:)
不同的iOS硬件,硬件型号或硬件或修订版可能支持不同的采样率。 RemoteIO
只接受您请求的费率,并将板载转换器设置为最接近您请求的费率。你总是需要做一个AudioUnitGetProperty
才能看到你真正得到的东西。如果您想以不同的速率录制或工作,则需要使用转换器插件。