我现在在box2d中创建了一个对象,我正在使用键盘输入来移动它。 我接下来要做的是停止这个身体可以有的垂直运动。换句话说,它应该能够向左和向右移动,但不能向上和向下移动,即使与另一个物体发生碰撞也是如此。
我创建框的代码:
var fixDef2 = new b2FixtureDef;
fixDef2.density = 1.0;
fixDef2.friction = 0.5;
fixDef2.restitution = 0.2;
var bodyDef2 = new b2BodyDef;
bodyDef2.type = b2Body.b2_dynamicBody;
fixDef2.shape = new b2PolygonShape;
fixDef2.shape.SetAsBox(
50/30 + 0.1 //half width
, 6/30 + 0.1 //half height
);
bodyDef2.position.x = Math.random() * 10;
bodyDef2.position.y = Math.random() * 10;
bodyDef2.fixedRotation = true;
bodies["player"]=world.CreateBody(bodyDef2);
bodies["player"].CreateFixture(fixDef2);
var direction = new b2Vec2(-100,0);
键盘输入:
$("body").keydown(function (e) {
switch(e.which){
case 37:{ left = true; break; }
case 38:{ up=true; break; }
case 39:{ right=true; break; }
case 40:{ down = true; break; }
}
});
$("body").keyup(function (e) {
switch(e.which){
case 37:{ left = false; break; }
case 38:{ up=false; break; }
case 39:{ right=false; break; }
case 40:{ down = false; break; }
}
});
和我的更新功能,其中移动了body数组中名为“player”的框
if(left){
var direction = new b2Vec2(-100,0);
bodies["player"].ApplyForce( direction , bodies["player"].GetPosition() );
}
if(right){
var direction = new b2Vec2(100,0);
bodies["player"].ApplyForce( direction , bodies["player"].GetPosition() );
}
所以我想禁止在我的身体[“玩家”身体上发生的所有垂直运动,我该怎么做。
我现在正在使用Prismatic关节,但是当我尝试使其中一个身体成为静态身体时出现错误:
var pj = new b2PrismaticJointDef();
pj.bodyA = bodies["left"];
pj.bodyB = bodies["player"];
pj.collideConnected = true;
prismaticJoint = world.CreateJoint(pj);
创建主体[“左”]:
bodyDef.type = b2Body.b2_staticBody;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(2, 14);
bodyDef.position.Set(-1.8, 13);
bodies["left"] = world.CreateBody(bodyDef).CreateFixture(fixDef);
答案 0 :(得分:0)
使用b2_kinematicBody
而不是b2_dynamicBody
。
类似的东西:
var con_body_def = new b2BodyDef;
con_body_def.type = b2Body.b2_kinematicBody;
con_body_def.position.y = con_bmp.y / SCALE;
con_body_def.position.x = con_bmp.x / SCALE;
var con_fix = new b2FixtureDef;
con_fix.restitution = SETTINGS.CON_E;
con_fix.friction = SETTINGS.CON_FR;
con_fix.shape = new b2PolygonShape;
con_fix.shape.SetAsArray(get_shape());
con_fix.userData = 0;
var con_body = world.CreateBody(con_body_def);
con_body.CreateFixture(con_fix);
然后更新它的位置:
con_body.SetLinearVelocity(direction);
(看看game.js here是否有工作示例)