据我所知,现在用于网络的Box2D版本正在泄漏内存,不会删除正文,也不会删除联系人。那么我该如何解决这个问题呢?
在此处查看我的相关问题,解释如何泄漏:How to properly delete a box2d body in version: Box2dWeb-2.1.a.3, Box2D_v2.3.1r3? Box2D bug?
答案 0 :(得分:0)
这篇文章可能描述了如何修补此问题 http://devizgl.blogspot.com/2012/03/box2d21a.html
你必须修补文件Box2dWeb-2.1.a.3.js
第1步 将方法Destroy()添加到类b2Body:
b2Body.prototype.Destroy = function () {
this.m_userData = null;
this.m_sweep = null;
this.m_xf = null;
this.m_linearVelocity = null;
this.m_force = null;
this.m_world = null;
this.m_prev = null;
this.m_next = null;
this.m_fixtureList = null;
this.m_controllerList = null;
this.m_jointList = null;
this.m_contactList = null;
}
第2步 将代码添加到类b2World的方法DestroyBody的末尾:
...
--this.m_bodyCount;
b.Destroy();
}
第3步 将此字段添加到类b2Contact:
...
this.m_swaped = false;
第4步 将代码添加到类b2ContactFactory的方法:
...
var reg = null;
if (contact.m_swaped) {
reg = this.m_registers[type2][type1];
}
else {
reg = this.m_registers[type1][type2];
}
contact.Reset();
...
第5步 将代码添加到方法创建类b2ContactFactory:
...
if (reg.pool) {
c = reg.pool;
reg.pool = c.m_next;
reg.poolCount--;
// <---------------------
if (c.m_swaped) {
c.Reset(fixtureB, fixtureA);
}
else {
c.Reset(fixtureA, fixtureB);
}
// <---------------------
return c;
}
var createFcn = reg.createFcn;
if (createFcn != null) {
if (reg.primary) {
c = createFcn(this.m_allocator);
c.Reset(fixtureA, fixtureB);
c.m_swaped = false; // <------------------
return c;
}
else {
c = createFcn(this.m_allocator);
c.Reset(fixtureB, fixtureA);
c.m_swaped = true; // <------------------
return c;
}
}
...