我尝试在Android中交叉2个路径。这在第一次尝试中工作正常。当我缩放到绘图(canvas.scale())时,相交的形状是不可思议和丑陋的。 有谁知道如何解决我的问题?
我喜欢将红场与蓝色矩形相交,红色矩形位于红场内。
使用我的代码时,结果是在缩放时不引人注意的绿色交叉点:
这是我的代码:
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.scale(20,20);
Paint paint1 = new Paint();
paint1.setColor(Color.RED); paint1.setAntiAlias(true);
Path path=new Path();
path.moveTo(10, 10); path.lineTo(20, 10); path.lineTo(20, 20); path.lineTo(10, 20); path.close();
//canvas.drawPath(path, paint1);
Path path2=new Path();
path2.moveTo(15, 10); path2.lineTo(20, 10); path2.lineTo(20, 20); path.close();
paint1.setColor(Color.BLUE);
//canvas.drawPath(path2, paint1);
Region clip = new Region();
clip.set((int)0,(int)0, (int)300,(int)300);
Region region1 = new Region();
region1.setPath(path, clip);
Region region2 = new Region();
region2.setPath(path2, clip);
region1.op(region2, Region.Op.INTERSECT);
Path pnew=region1.getBoundaryPath();
paint1.setColor(Color.GREEN);
canvas.drawPath(pnew, paint1);
}
答案 0 :(得分:1)
我的解决方案如下。 在我与我的路径交叉之前,我将它们放大。交叉后我缩小它们。我不知道这是不是一个好的解决方案,但它对我有用。它也很快。在我的例子中,我将圆形路径与自己创建的图案(条纹)相交。缩放时看起来仍然很好: - )
这是我的代码:
Path mypath=new Path(<desiredpath to fill with a pattern>);
String sPatternType=cpath.getsPattern();
Path pathtempforbounds=new Path(cpath.getPath());
RectF rectF = new RectF();
if (sPatternType.equals("1")){
turnPath(pathtempforbounds, -45);
}
pathtempforbounds.computeBounds(rectF, true);
float ftop=rectF.top;
float fbottom=rectF.bottom;
float fleft=rectF.left;
float fright=rectF.right;
float xlength=fright-fleft;
Path pathpattern=new Path();
float ypos=ftop;
float xpos=fleft;
float fStreifenbreite=4f;
while(ypos<fbottom){
pathpattern.moveTo(xpos,ypos);
xpos=xpos+xlength;
pathpattern.lineTo(xpos, ypos);
ypos=ypos+fStreifenbreite;
pathpattern.lineTo(xpos, ypos);
xpos=xpos-xlength;
pathpattern.lineTo(xpos, ypos);
ypos=ypos-fStreifenbreite;
pathpattern.lineTo(xpos, ypos);
pathpattern.close();
ypos=ypos+2*fStreifenbreite;
}
// Original vergrössern
scalepath(pathpattern,10);
scalepath(mypath,10);
if (sPatternType.equals("1")){
Matrix mdrehen=new Matrix();
RectF bounds=new RectF();
pathpattern.computeBounds(bounds, true);
mdrehen.postRotate(45, (bounds.right + bounds.left)/2,(bounds.bottom + bounds.top)/2);
pathpattern.transform(mdrehen);
}
RectF rectF2 = new RectF();
mypath.computeBounds(rectF2, true);
Region clip = new Region();
clip.set((int)(rectF2.left-100f),(int)(rectF2.top -100f), (int)(rectF2.right+100f),(int)( rectF2.bottom+100f));
Region region1 = new Region();
region1.setPath(pathpattern, clip);
Region region2 = new Region();
region2.setPath(mypath, clip);
region1.op(region2, Region.Op.INTERSECT);
Path pnew=region1.getBoundaryPath();
scalepath(pnew, 0.1f);
cpath.setPathpattern(pnew);
public void turnPath(Path p,int idegree){
Matrix mdrehen=new Matrix();
RectF bounds=new RectF();
p.computeBounds(bounds, true);
mdrehen.postRotate(idegree, (bounds.right + bounds.left)/2,(bounds.bottom + bounds.top)/2);
p.transform(mdrehen);
}
public void scalepath(Path p,float fscale){
Matrix mverkleinern=new Matrix();
mverkleinern.preScale(fscale,fscale);
p.transform(mverkleinern);
}
答案 1 :(得分:0)
遗憾的是,区域交集,union等产生了一个非反锯齿路径!
取决于你想要做什么,你可以只添加形状到同一路径,但设置路径
myPath.setFillType(FillType.EVEN_ODD);
以这种方式绘制时,可以在形状中创建“洞”。