将Canvas图像保存到mysql

时间:2013-03-06 19:53:32

标签: php javascript html mysql ajax

我每隔5秒运行一次我的javascript来调用update.php文件(希望将base64代码添加到mysql中 - 虽然还没弄清楚)。

目前,我只是将base64代码写到名为 debugConsole 的文本区域。

我只是不知道我应该如何将javascript变量传递给我的php更新文件。

HTML:

<script type="text/javascript">
function saveViaAJAX()
{
    var testCanvas = document.getElementById("testCanvas");
    var canvasData = testCanvas.toDataURL("image/png");
    var postData = "canvasData="+canvasData;
    var debugConsole= document.getElementById("debugConsole");
    debugConsole.value=canvasData;

    //alert("canvasData ="+canvasData );
    var ajax = new XMLHttpRequest();
    //ajax.open("POST",'testSave.php',true);
    ajax.setRequestHeader('Content-Type', 'canvas/upload');
    //ajax.setRequestHeader('Content-TypeLength', postData.length);


    ajax.onreadystatechange=function()
    {
        if (ajax.readyState == 4)
        {
            //alert(ajax.responseText);
            // Write out the filename.
                document.getElementById("debugFilenameConsole").innerHTML="Saved as<br><a target='_blank' href='"+ajax.responseText+"'>"+ajax.responseText+"</a><br>Reload this page to generate new image or click the filename to open the image file.";
        }
    }

    ajax.send(postData);
}
setInterval(function() { saveViaAJAX(); }, 5000);
</script>

<script language='javascript' type='text/javascript'>
//Every 5 seconds calls php update
//syncronized jax:
function myjax() {
    oXhr = new XMLHttpRequest();
    oXhr.open("POST", "update.php?game=<?php echo $game; ?>", false);
    oXhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded; charset=utf-8");
    oXhr.send(null);
}

//set an interval each 5 seconds to call your myjax method
setInterval(function() { myjax(); }, 5000);
</script>
</head>



     <div>
        <canvas id="testCanvas" width="300" height="300"></canvas>
      </div>
      <div>
    <textarea id="debugConsole" rows="10" cols="60">Data</textarea>


      </div>
    <script type="text/javascript">
        // This portion of the code simply draws random circles into the canvas (it has nothing todo with saving the canvas).
        var canvas = document.getElementById("testCanvas");
        if (canvas.getContext)
        {
            var canvasContext = canvas.getContext("2d");
            for (i=0; i<150; i++)
            {
                canvasContext.fillStyle="rgb("+(parseInt(Math.random()*255))+","+(parseInt(Math.random()*255))+","+(parseInt(Math.random()*255))+")";
                canvasContext.beginPath();
                canvasContext.arc(Math.random()*350,Math.random()*350,Math.random()*20, 0,Math.PI*2,true);
                canvasContext.fill();
            }
        }
    </script>

PHP:

<?php

$random =  rand(); 
$game = $_GET["game"];

mysql_query("UPDATE paint_s SET paint_points='$random' WHERE id ='$game'") or die(mysql_error());
echo "Updated";
?>

抱歉,由于我缺乏知识,我一直在做一些教程,只是试图扩展教程。

1 个答案:

答案 0 :(得分:0)

您要做的第一件事是打开您的请求

ajax.open("POST",'testSave.php',true);

然后想要将您的数据发送为application/x-www-url-form-encoded,因此请将其设置为内容类型

ajax.setRequestHeader('Content-Type', 'application/x-www-url-form-encoded');

要确保您的数据已正确编码,请使用encodeURIComponent

var postData = "canvasData="+encodeURIComponent(canvasData);

您还应该检查状态以查看请求是否真的超过了

if (ajax.readyState == 4)
{
    if (ajax.status == 200){
    //success
    }
    else{
    //failure
    }
}

我不知道是否每隔5秒保存一次base64编码图像是个好主意。