我想在ios中播放2个声音,因为无法完成,我定义了2个音频对象。
我开始播放第一个声音,当我想播放第二个声音时,我暂停第一个声音并等到第二个结束,然后我从它到达的点开始播放第一个声音。
如果我删除警报(“测试”),您可以检查以下代码;第一个音频从零开始播放,因此当前时间不起作用!
亲切的帮助。 谢谢,var PlayedTime = 0; ; //in seconds
var AudioObj;
var audioType = '.mp3';
var isResume = false;
$(document).ready(function () {
if (!!AudioSound.canPlayType('audio/ogg') === true) {
audioType = '.ogg' //For firefox and others who do not support .mp3
}
AudioObj = document.getElementById('AudioSound');
document.getElementById('AudioSound').addEventListener('ended', function () {
resume();
});
});
function play1() {
AudioObj.src = "Images/Sound1" + audioType;
AudioObj.load();
}
function play2() {
PlayedTime = AudioObj.currentTime;
AudioObj.pause();
AudioObj.src = "Images/Sound2" + audioType;
AudioObj.load();
AudioObj.play();
}
function resume() {
isResume = true;
AudioObj.pause();
AudioObj.src = "Images/Sound1" + audioType;
AudioObj.load();
}
function JumpAudio() {
AudioObj.currentTime = 36;
}
function DataLoadedtoPlay() {
AudioObj.play();
if (isResume) {
isResume = false;
try {
alert("test");
AudioObj.currentTime = PlayedTime;
}
catch (e) {
alert("catch");
}
}
}
<div id="containerAud">
<audio id="AudioSound" onloadeddata="DataLoadedtoPlay()"></audio>
</div>
<input type = "button" onclick="play1()" value="click1"/>
<input type = "button" onclick="play2()" value="click2" />
<input type = "button" onclick="JumpAudio()" value="JumpAudio" />
</div>