我有以下AcceptCallBack
方法,并且希望在方法运行时添加UIActivityIndicator,因此[mvc performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:YES];
。 invoke
是使UI更改的方法。然后我有这行[mvc performSelectorOnMainThread:@selector(hide) withObject:nil waitUntilDone:YES];
删除UIActivityIndicator。然而,似乎发生的事情是仅在AcceptCallBack
执行完成时才调用invoke。 AcceptCallBack
和invoke
是否在两个不同的线程上运行,因此允许它们同时运行?
void AcceptCallBack(
CFSocketRef socket,
CFSocketCallBackType type,
CFDataRef address,
const void *data,
void *info)
{
NSLog(@"Start Receiving...");
MasterViewController* mvc = (__bridge MasterViewController*)info;
[mvc performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:YES];
CFReadStreamRef readStream = NULL;
CFWriteStreamRef writeStream = NULL;
CFIndex bytes;
UInt8 buffer[8192];
UInt8 * fileData;
UInt8 recv_len = 0;
/* The native socket, used for various operations */
CFSocketNativeHandle sock = *(CFSocketNativeHandle *) data;
/* Create the read and write streams for the socket */
CFStreamCreatePairWithSocket(kCFAllocatorDefault, sock,
&readStream, &writeStream);
if (!readStream || !writeStream) {
close(sock);
fprintf(stderr, "CFStreamCreatePairWithSocket() failed\n");
return;
}
CFReadStreamOpen(readStream);
CFWriteStreamOpen(writeStream);
bool headerRead = false;
int dataWritten = 0;
NSMutableString* filename = NULL;
NSMutableString * header = [[NSMutableString alloc] init];
while (true) {
memset(buffer, 0, sizeof(buffer));
bytes = CFReadStreamRead(readStream, buffer, sizeof(buffer));
recv_len += bytes;
if (bytes < 0) {
fprintf(stderr, "CFReadStreamRead() failed: %d\n", (int)bytes);
close(sock);
return;
}
if (bytes == 0) {
break;
}
if (!headerRead) {
for (int b=0; b<bytes; b++) {
if (buffer[b] == '\n') {
headerRead = true;
NSLog(@"Header is: %@", header);
NSArray *listItems = [header componentsSeparatedByString:@":"];
filename = [[NSMutableString alloc] init];
[filename appendString:[listItems objectAtIndex:2]];
[filename replaceOccurrencesOfString:@"/" withString:@"" options:NSCaseInsensitiveSearch range:NSMakeRange(0, [filename length])];
fileData = (UInt8*)malloc(sizeof(UInt8) * [[listItems objectAtIndex:3] intValue]);
b++;
memcpy(fileData, buffer + b, bytes - b);
dataWritten = bytes - b;
break;
} else {
[header appendFormat:@"%c", buffer[b]];
}
}
} else {
memcpy(fileData + dataWritten, buffer, bytes);
dataWritten += bytes;
}
}
NSString* docFile = [NSTemporaryDirectory() stringByAppendingPathComponent:filename];
NSData * outputData = [[NSData alloc] initWithBytes:fileData length:dataWritten];
if ([outputData writeToFile:docFile atomically:false] == YES) {
NSLog(@"File received and successfully written out to file------------------------------");
MasterViewController * thing = (__bridge MasterViewController*)info;
[thing restClient:NULL loadedFile:docFile];
NSString *destDir = @"/Slide2Me/";
[[thing restClient] uploadFile:filename toPath:destDir
withParentRev:nil fromPath:docFile];
[mvc performSelectorOnMainThread:@selector(hide) withObject:nil waitUntilDone:YES];
} else {
NSLog(@"Failed to write received data to file");
}
}
修改
所以我最终做的是得到我想要的结果,将所有上面的代码放在dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0)
中并将其与我想要在主线程上进行的更改混合起来就像这样....
void AcceptCallBack(
CFSocketRef socket,
CFSocketCallBackType type,
CFDataRef address,
const void *data,
void *info)
{
NSLog(@"Start Receiving...");
MasterViewController* mvc = (__bridge MasterViewController*)info;
[mvc performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:YES];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), ^{
[the code above];
});
[mvc performSelectorOnMainThread:@selector(hide) withObject:nil waitUntilDone:YES];
}
答案 0 :(得分:6)
您可以使用GCD使其成为多线程,并在指示器启动和停止时发出信号。 performSelector ...将在函数完成时执行.. 并且它没有说你如何调用AcceptCallBack方法,我猜它已经在主线程上了。如果是,那么你需要在另一个线程中调用AcceptCallback并使用下面的代码在主线程上执行“invoke”方法。
dispatch_async(dispatch_get_main_queue(), ^{
<do work here>
});
编辑:
我会这样做
static dispatch_queue_t processing_queue;
static dispatch_queue_t request_processing_queue() {
if (processing_queue == NULL) {
processing_queue = dispatch_queue_create("com.xxx.processing", 0);
}
return processing_queue;
}
void AcceptCallBack(
CFSocketRef socket,
CFSocketCallBackType type,
CFDataRef address,
const void *data,
void *info)
{
__block MasterViewController* mvc = (__bridge MasterViewController*)info;
dispatch_async(processing_queue(), ^{
dispatch_async(dispatch_get_main_queue(), ^{
[mvc invoke];
});
..... < Do AcceptCallback Code Here >
dispatch_async(dispatch_get_main_queue(), ^{
[mvc hide];
});
});
}
警告:这只是伪代码..